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Daniel Skinner

Gamification - 4 views

And a Coursera MOOC on gamification techniques in general: https://www.coursera.org/course/gamification

gamification game

Daniel Skinner

Gamification Education - 1 views

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    A wiki article on the gamification of education.
Stephen Livesey

Coursera - 1 views

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    Not sure when this course will start but i know Skinner is all over the gamification thing at the moment.
Daniel Skinner

Gamification in Moodle - 1 views

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    Here's a rich discussion on the value of- and application of- gamaification techniques in moodle
Daniel Skinner

Why Gaming is Working in Higher Ed - 1 views

  • Gamification rewards participation, and the key factor appears to be escalating rewards,
  • Showing the user’s status in the community is also motivational.
  • people are engaged in games because they see the larger picture of the game’s goals and understand why they are pursuing their game-related goals.
  • ...6 more annotations...
  • They are even willing to concentrate on the unexciting portions of the game in order to reach that next level,
  • recognize incremental progress,
  • Some badges are rewarded automatically based upon student actions.
  • tudents are also able to see a real-time activity stream of their achievement
  • tudents rewarded by badges are spending up to 155 percent more time actively engaged within the classroom than their counterparts
  • Students in the gamified classroom are willingly attempting challenge assignments to earn additional badges and move up the leaderboard.
Daniel Skinner

The Power of The Progress Bar as a Usability Feature - 0 views

  • People want progress bars. In the famous paper “The importance of percent-done progress indicators for computer-human interfaces,” Dr. Brad Myers of University of Toronto found people prefer to have progress indicators. Research companies, Lightspeed Research and Kantar, did a study on progress indicators for surveys which also corroborates the idea that people want a progress bar:
  • Dr. Hugo Liu from MIT and Hunch.com says in his article Need to Complete, “It turns out that when you finish a complex task, your brain releases massive quantities of endorphins.”
  • In their book Rules of Play, Dr. Katie Salen at Parsons the New School for Design and Dr. Eric Zimmerman of MIT explain, “Without a measure of progress to give a player feedback on the meaning of his or her decisions, meaningful play is not possible.”
  • ...1 more annotation...
  • First, we try to mentally fill in the gaps under Gestalt psychology’s Law of Closure.
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