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Michel Roland-Guill

Larry Sanger Blog » How not to use the Internet, part 2: the pernicious desig... - 0 views

  • The way that the Internet is designed—not graphic design, but overall habits and architecture—encourages the widespread distractability that I, at least, hate.
  • I learned it from Nicholas Carr
  • Interconnectivity: information that is of some inherent public interest is typically marinated in meta-information: (a) is bathed in (b). It is not enough to make the inherently interesting content instantly available and easy to find; it must also be surrounded by links, sidebars, menus, and other info, and promoted on social media via mail. This is deliberate, but it has gotten worse in the last ten years or so, with the advent of syndicated blog feeds (RSS), then various other social media feeds. This is, of course, supposed to be for the convenience and enlightenment of the user, and no doubt sometimes it is. But I think it usually doesn’t help anybody, except maybe people who are trying to build web traffic. Recency: the information to be most loudly announced online is not just recent, but the brand-spanking-newest, and what allegedly deserves our attention now is determined democratically, with special weight given to the opinions of people we know.
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  • soon after we surf to a page of rich media, its interconnections lead us away from whatever led us to the page in the first place,
  • I think there is something really wrong with this design philosophy. We ought to try to change it, if we can.
Michel Roland-Guill

Day One - Mac Journal Application for iPhone, iPad and Mac Desktop - 1 views

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    The easiest to use journal / diary / text logging application for the Mac is also the best looking. Day One is designed and focused to encourage you to write more. Using the Menu Bar quick entry, Reminder system, Calendar view and inspirational messages your memories and thoughts will be preserved. iCloud or Dropbox sync allows easy backup and syncing with the Day One iPhone and iPad applications.
Michel Roland-Guill

Q10 - 0 views

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    Q10 runs under Windows. No version for Linux or Mac is planned. Q10 is a simple but powerful text editor designed and built with writers in mind.
Michel Roland-Guill

Larry Sanger Blog » On Robinson on Education - 0 views

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    First, let me say, that the video design is very cool.  Moreover, Sir Ken Robinson is quite an excellent public speaker.  Finally, I agree with him entirely that standardization is the source of a lot of our educational difficulties.  But much of the rest of his message is irritatingly wrong.
Michel Roland-Guill

- How We Will Read: Clay Shirky - 0 views

  • Publishing is not evolving. Publishing is going away. Because the word “publishing” means a cadre of professionals who are taking on the incredible difficulty and complexity and expense of making something public. That’s not a job anymore. That’s a button. There’s a button that says “publish,” and when you press it, it’s done.
  • The question is, what are the parent professions needed around writing? Publishing isn’t one of them. Editing, we need, desperately. Fact-checking, we need. For some kinds of long-form texts, we need designers.
  • for all that I didn’t like the original Kindle, one of its greatest features was that you couldn’t get your email on it
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  • The endless gratification offered up by our devices means that the experience of reading in particular now becomes something we have to choose to do.
  • When people hear “social reading,” they think that it is proximate sociability on the device in real-time. But let’s not necessarily jam the social bit into the experience of reading. The explosion of conversation around those kinds of works is best done after the fact. The phrase “social reading” often causes people to misunderstand what it is.
Michel Roland-Guill

Digital Natives, Digital Immigrants - 0 views

  • Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach.  
  • A really big discontinuity has taken place.  One might even call it a "singularity"
  • Today’s students - K through college - represent the first generations to grow up with this new technology.
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  • today's students think and process information fundamentally differently from their predecessors.
  • it is very likely that our students’ brains have physically changed - and are different from ours - as a result of how they grew up.  But whether or not this is literally true, we can say with certainty that their thinking patterns have changed.
  • our Digital Immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language.  
  • Digital Natives are used to receiving information really fast.  They like to parallel process and multi-task.  They prefer their graphics before their text rather than the opposite. They prefer random access (like hypertext). They function best when networked.  They thrive on instant gratification and frequent rewards.  They prefer games to "serious" work. 
  • They have little patience for lectures, step-by-step logic, and "tell-test" instruction. 
  • Often from the Natives' point of view their Digital Immigrant instructors make their education not worth paying attention to compared to everything else they experience - and then they blame them for not paying attention! 
  • Smart adult immigrants accept that they don’t know about their new world and take advantage of their kids to help them learn and integrate.  Not-so-smart (or not-so-flexible) immigrants spend most of their time grousing about how good things were in the "old country."
  • As educators, we need to be thinking about how to teach both Legacy and Future content in the language of the Digital Natives.  The first involves a major translation and change of methodology; the second involves all that PLUS new content and thinking.  It's not actually clear to me which is harder - "learning new stuff" or "learning new ways to do old stuff."  I suspect it's the latter.  
  • My own preference for teaching Digital Natives is to invent computer games to do the job, even for the most serious content. 
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