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Web 2.0 Expo Reveals: Mobile Is The New Desktop, Social Nets The New Media Companies - ... - 0 views

  • Wolfe's three laws of the brave new Web 2.0 world are: Mobile is the new desktop, the home page is dead, and social networks like Facebook and MySpace presage the media company of the future.
  • No one, and I can't stress this enough, gives a shit about your brand. They care about what user experience you deliver to them. This obtains whether you're in the physical world selling a product, or online serving up content.
  • The new go-to destination of users won't be home pages but instead will be Web apps. That is, users will access content -- news, blogs, video -- and interact with your (their) communities via apps, hopefully apps that you develop and sell ads around.
    • Christopher Hyams Hart
       
      Or user profiles become the new home pages, with opeind consolidation of the user postings and forums.
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  • One pundit at Web 2.0, Brian Fling, put it more succinctly. He sees the iPhone as a new medium in and of itself, as significant as radio, television, and the Internet itself have been.
  • When you think about it, the Smartphone is the first device that fulfills McLuhan's prediction that electronics will become an extension of the human nervous system.
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Media Revolution: Podcasting (Part 2); 2/06 - 0 views

  • By the end of 2004, bloggers were using the ability to add video as an enclosure to an RSS feed, allowing viewers to subscribe to videos and have them delivered automatically to their computers. This solved the problem of click and wait, where you had to wait for a video to start playing when you clicked on it from a web page.
  • podcasting (both video and audio) is a bottom-up movement and squarely the domain of individuals who are being guided by human creativity and expression, rather than corporate agendas and economic exigencies.
  • With the cost of video cameras in the hundreds, sophisticated computers with video editing software available for just over a grand, and high speed always-on internet connections costing less than the average cable television subscription, the means of both production and distribution are now in the hands of practically anyone with something to say
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  • genuine conversation with their audience,
  • Marhshall McLuhan argued that in each socio-cultural era the medium in which information is created and transmitted determines the essential characteristics of that culture. He also predicted the evolution of an interconnected "global village".  The shift from a centralized media industry modeled on industrial revolution structures to a decentralized chaotic information-age soup is having a profound effect on the messages we exchange and shaping the characteristics of our culture. The global village comes to a crescendo with podcasting, and you can participate in the revolution with tools that are easily within reach: your imagination, the computer you're using to read this web page, and a video camera. We're not going to predicting what's next, as that's going to depend on what you, yes you, plan to do with new media. If the flutter of one butterfly wing, can trigger a chain reaction of events resulting in a storm half-way across the planet, imagine the effect millions, or billions, of individually produced videos will have on the characteristic of the global village and the media landscape.
  • You don't even need a video camera to start videoblogging, the mashup culture is in full force
  • most new computers come with free video editing software
  • A large group of vloggers, over 2,000 at last count, actively participate in the Yahoo! Videoblogging Group from all over the world.
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Blogspotting Those darn video blogging pioneers - BusinessWeek - 0 views

  • Vimeo is a video sharing version of Flickr from Zach Klein, Jakob Lodwick, two of the founders of the popular CollegeHumor site. It was purely a pet project by Lodwick, but now has around 3,000 members
  • Mefeedia and FireANT, from the folks at the videoblogging group. Then of course, there is Ourmedia, the nonprofit that offers free grassroots publishing tools and online storage space for video blogs
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Participative Pedagogy for a Literacy of Literacies - Freesouls - 0 views

  • Does knowing something about the way technical architecture influences behavior mean that we can put that knowledge to use?
  • Can inhumane or dehumanizing effects of digital socializing be mitigated or eliminated by better media design?
  • in Coase's Penguin,[7] and then in The Wealth of Networks,[8] Benkler contributed to important theoretical foundations for a new way of thinking about online activity−"commons based peer production," technically made possible by a billion PCs and Internet connections−as a new form of organizing economic production, together with the market and the firm. If Benkler is right, the new story about how humans get things done includes an important corollary−if tools like the PC and the Internet make it easy enough, people are willing to work together for non-market incentives to create software, encyclopedias and archives of public domain literature.
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  • So much of what we take for granted as part of daily life online, from the BIND software that makes domain names work, to the Apache webserver that powers a sizable chunk of the world's websites, to the cheap Linux servers that Google stacks into its global datacloud, was created by volunteers who gave their creations away to make possible something larger−the Web as we know it.
  • Is it possible to understand exactly what it is about the web that makes Wikipedia, Linux, FightAIDS@Home, the Gutenberg Project and Creative Commons possible? And if so, can this theoretical knowledge be put to practical use?
  • "We must now turn our attention to building systems that support human sociality."
  • We must develop a participative pedagogy, assisted by digital media and networked publics, that focuses on catalyzing, inspiring, nourishing, facilitating, and guiding literacies essential to individual and collective life.
  • to humanize the use of instruments that might otherwise enable commodification, mechanization and dehumanization
  • By literacy, I mean, following on Neil Postman and others, the set of skills that enable individuals to encode and decode knowledge and power via speech, writing, printing and collective action, and which, when learned, introduce the individual to a community.
  • Printing did not cause democracy or science, but literate populations, enabled by the printing press, devised systems for citizen governance and collective knowledge creation. The Internet did not cause open source production, Wikipedia or emergent collective responses to natural disasters, but it made it possible for people to act together in new ways, with people they weren't able to organize action with before, in places and at paces for which collective action had never been possible.
  • If print culture shaped the environment in which the Enlightenment blossomed and set the scene for the Industrial Revolution, participatory media might similarly shape the cognitive and social environments in which twenty first century life will take place (a shift in the way our culture operates). For this reason, participatory media literacy is not another subject to be shoehorned into the curriculum as job training for knowledge workers.
  • Like the early days of print, radio, and television, the present structure of the participatory media regime−the political, economic, social and cultural institutions that constrain and empower the way the new medium can be used, and which impose structures on flows of information and capital−is still unsettled. As legislative and regulatory battles, business competition, and social institutions vie to control the new regime, a potentially decisive and presently unknown variable is the degree and kind of public participation. Because the unique power of the new media regime is precisely its participatory potential, the number of people who participate in using it during its formative years, and the skill with which they attempt to take advantage of this potential, is particularly salient.
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Kevin Kelly -- The Technium - 0 views

  • In the case of the One Machine we should look for evidence of self-governance at the level of the greater cloud rather than at the component chip level. A very common cloud-level phenomenon is a DDoS attack. In a Distributed Denial of Service (DDoS) attack a vast hidden network of computers under the control of a master computer are awakened from their ordinary tasks and secretly assigned to "ping" (call) a particular target computer in mass in order to overwhelm it and take it offline. Some of these networks (called bot nets) may reach a million unsuspecting computers, so the effect of this distributed attack is quite substantial. From the individual level it is hard to detect the net, to pin down its command, and to stop it. DDoS attacks are so massive that they can disrupt traffic flows outside of the targeted routers - a consequence we might expect from an superorganism level event.
  • Unsurprisingly the vast flows of bits in the global internet exhibit periodic rhythms. Most of these are diurnal, and resemble a heartbeat. But perturbations of internet bit flows caused by massive traffic congestion can also be seen. Analysis of these "abnormal" events show great similarity to abnormal heart beats. They deviate from an "at rest" rhythms the same way that fluctuations of a diseased heart deviated from a healthy heart beat. Prediction: The One Machine has a low order of autonomy at present. If the superorganism hypothesis is correct in the next decade we should detect increased scale-invariant phenomenon, more cases of stabilizing feedback loops, and a more autonomous traffic management system.
  • 3) Perhaps 4chan is its face? Perhaps Anonymous speaks for the ii? Memes drift up out of the morass of /b/tards into the world, seemingly without a concrete source. “I CAN HAZ CHEEZBURGER” may be the global intelligence saying “hi”… or perhaps more poetically, babbling like a baby. http://online.wsj.com/article/SB121564928060441097.html?mod=rss_E-Commerce/Media
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    Kevin Kelly is an amazing theorist about technology and here outlines the potential of it creating a global superorganism. Section II about autonomy is very interesting in context and a commenter suggests that perhaps Anonymous is the emerging face of this autonomous superorganism. Very intriguining indeed, but do you buy it?
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We Are the Web - 0 views

  • supercomputers in part to advance us in that direction. He now believes the first real AI will emerge not in a stand-alone supercomputer like IBM's proposed 23-teraflop Blue Brain, but in the vast digital tangle of the global Machine.
    • Mike Wesch
       
      This is interesting.
    • Mike Wesch
       
      I'm responding to you.
  • the Machine
    • Mike Wesch
       
      the machine is us ...
    • Mike Wesch
       
      the machine is us
  • the Machine
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  • Linking unleashes involvement and interactivity at levels once thought unfashionable or impossible. It transforms reading into navigating and enlarges small actions into powerful forces. For instance, hyperlinks made it much easier to create a seamless, scrolling street map of every town. They made it easier for people to refer to those maps. And hyperlinks made it possible for almost anyone to annotate, amend, and improve any map embedded in the Web. Cartography has gone from spectator art to participatory democracy.
  • This impulse for participation has upended the economy and is steadily turning the sphere of social networking - smart mobs, hive minds, and collaborative action - into the main event.
  • In part because of the ease of creation and dissemination, online culture is the culture.
  • All these numbers are escalating. A simple extrapolation suggests that in the near future, everyone alive will (on average) write a song, author a book, make a video, craft a weblog, and code a program. This idea is less outrageous than the notion 150 years ago that someday everyone would write a letter or take a photograph.
  • prosumption. As with blogging and BitTorrent, prosumers produce and consume at once. The producers are the audience, the act of making is the act of watching, and every link is both a point of departure and a destination.
  • planet-sized computer is comparable in complexity to a human brain.
  • In 10 years, the system will contain hundreds of millions of miles of fiber-optic neurons linking the billions of ant-smart chips embedded into manufactured products, buried in environmental sensors, staring out from satellite cameras, guiding cars, and saturating our world with enough complexity to begin to learn. We will live inside this thing.
  • The Web will be the only OS worth coding for.
  • via phone, PDA, laptop, or HDTV
  • The Machine is an unbounded thing that will take a billion windows to glimpse even part of. It is what you'll see on the other side of any screen.
  • Think of the 100 billion times per day humans click on a Web page as a way of teaching the Machine what we think is important. Each time we forge a link between words, we teach it an idea.
  • a machine that subsumes all other machines so that in effect there is only one Machine, which penetrates our lives to such a degree that it becomes essential to our identity - this will be full of surprises. Especially since it is only the beginning.
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