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Gary Colet

Hot Topics: Serious Games - Eventbrite - 0 views

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    The inspiration for this first event on Serious Games comes from Jane McGonigal's TED talk on Serious Games, and David Helgason's declaration of the 'Year of Gamification'. The event will examine how games and games technologies are being brought into 'serious' areas, as well as how serious tasks are being made more game-like. There are three ways that games can be adopted by other sectors: * by generating positive side effects from gameplay; * by creating technology that can be reused; * and by increasing engagement with a problem or activity. Mary Matthews from Blitz Games Studios and Alex Fleetwood from Hide and Seek, will discuss future opportunities and the event will be chaired by Stian Westlake, Director of Policy & Research Unit, NESTA.
Phil Ridout

KorteQ - 0 views

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    Delivering Effective Knowledge Transfer services and solutions
Phil Ridout

Cranfield University Knowledge Interchange - 0 views

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    What impact will the current economic downturn have on your business, and what steps can you take to lessen its effects? Faculty from Cranfield share their views.
Phil Ridout

conversation matters - 0 views

shared by Phil Ridout on 29 May 09 - Cached
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    Nancy Dixon focuses on the people side of knowledge management. Our most effective knowledge sharing tool is conversation. The words we choose, the questions we ask, and the metaphors we use to explain ourselves, are what determine our success in creating new knowledge, as well as sharing that knowledge with each other.
Stephen Dale

Machine learning, artificial intelligence and robo-advisers: The future of finance - 1 views

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    The application of AI to the development of smarter robo-advisers offers a dichotomy of hope or fear that it could yield 'intelligent' and cost-effective investment management advice.
Gary Colet

Why Facts Don't Change Our Minds - The New Yorker - 0 views

  • In a study conducted at Yale, graduate students were asked to rate their understanding of everyday devices, including toilets, zippers, and cylinder locks. They were then asked to write detailed, step-by-step explanations of how the devices work, and to rate their understanding again. Apparently, the effort revealed to the students their own ignorance, because their self-assessments dropped. (Toilets, it turns out, are more complicated than they appear.) Sloman and Fernbach see this effect, which they call the “illusion of explanatory depth,” just about everywhere. People believe that they know way more than they actually do. What allows us to persist in this belief is other people. In the case of my toilet, someone else designed it so that I can operate it easily. This is something humans are very good at. We’ve been relying on one another’s expertise ever since we figured out how to hunt together, which was probably a key development in our evolutionary history. So well do we collaborate, Sloman and Fernbach argue, that we can hardly tell where our own understanding ends and others’ begins. “One implication of the naturalness with which we divide cognitive labor,” they write, is that there’s “no sharp boundary between one person’s ideas and knowledge” and “those of other members” of the group.
  • ween one person’s ideas and knowledge” and “those of other members” of the group.
  • ween one person’s ideas and knowledge” and “those of other members” of the group.
  • ...1 more annotation...
  • ween one person’s ideas and knowledge” and “those of other members” of the group.
Phil Ridout

Information - 1 views

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    This video explores the changes in the way we find, store, create, critique, and share information. This video was created as a conversation starter, and works especially well when brainstorming with people about the near future and the skills needed in order to harness, evaluate, and create information effectively.
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