The article talks about how students can improve their learning through video games. It teaches you all the steps that you wanted to know just like in Sim City it teaches you how you pay your rent and taxes, provide water and power sources, build industrial and residential zones.
Author: Bernie Hogan
The article talks about how one person acts in a different way that he or she normally do. Is it all pretending or just one of many characteristics that a human being have?Fake or are they being themselves in reality!!!!!????
This video talks about the Internet Star Keenan Cahill's rise to fame and genetic disorder. Keenan uses his music videos to heal, to escape his worrisome reality.
This social media article is about the different ways people portray themselves (pictures, videos..etc..) how we have learned to present ourselves in the face of others.
This article is really intresting and detailed about how we have come about to creating an identity online. Also, about the relationships we build online.
This article talks about how online communication like social networking sites Facebook, Twitter and Youtube, by terrorists and their supporters. It also looks at how chatrooms and electronic forums are used by terrorist groups to communicate with members and its supporters and to share tactical information.
With reading this article, I can summarize it as being about someone that described every kind of person there is on facebook in a more hysterical way.
This article is about police officers using social network sites to investigate about criminals while criminals are also using social network sites to identify undercover police officers.
Today's online gaming is increasingly realistic and technologically advanced. It is said that social networking has even made its way into the video game industry with online gaming. The article, "The influences of interaction during online gaming on sociability, and aggression in real life" by, Yoshidia Fujio, evokes the numerous ways online gaming interacts with ones social life based on a study done in Japan. The results supported the hypotheses and suggested that online gaming resulted in positive outcomes for those who are socially, but negative outcomes for those who are not.