Avidemux - a free video editor designed for simple cutting, filtering and encoding. - 0 views
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It supports many file types, including AVI, DVD compatible MPEG files, MP4 and ASF, using a variety of codecs.
Teaching Kids To Think Using Scratch | dotSUB - 0 views
Brainstorming 2.0: Making Ideas That Really Happen - 0 views
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Disney’s rigorous creative process involves 3 distinct phases of idea development, each of which is designed to unfold in a separate room.
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Step 1 asks “WHAT are we going to do?” It’s all about dreaming big. Any idea, no matter how absurd, can and should be suggested. Here, you are defining the big, bold objectives that will shape your project. Room Setup: Airy rooms with high-ceilings are the best locations for thinking big. The team should sit in a circle facing each other to promote collaboration and creative flow.Mentality: Any idea is fair game. This step is not about feasibility, it's about surprise. Set aside your assumptions and push yourself to think in new ways.
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tep 2 asks “HOW are we going to do it?” Now the focus is on creative execution. How will the idea be implemented? Who’s doing which tasks? What’s the timeline? In Disney’s case, this stage would involve sketching out characters, discussing plot, and ultimately building out storyboards. Room Setup: A practical room with a large dry-erase board or wall facilitates strategic planning. The team should sit in a semi-circle facing the board as everyone participates in the execution planning process.Mentality: This is the step where you role up your sleeves and fill in the blanks. You may find a gem of an idea from the first step that needs to be fleshed out. During this phase, seek to resolve every uncertainty around timing, logistics, and feasibility. When something doesn't make sense, question it.
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comScore Spotlights 2010 Mobile Growth 02/14/2011 - 0 views
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Smartphone adoption accelerated in both the U.S. and Europe. U.S. smartphone adoption reached 27% of mobile subscribers as of December, up 10 percentage points from the prior year, while European adoption reached 31%, also up nearly 10 points.
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Network quality and cost of monthly plan were the top two purchase consideration factors for mobile subscribers in the U.S. and U.K.
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Nokia was the top manufacturer in the U.K., Germany, Italy and Spain. Samsung took the top spot in the U.S. and France, and also ranked in the top three in the U.K., Germany, Italy and Spain.
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Create Your Own Virtual Learning Environment Using SymbalooEDU - 0 views
eFront: Free e-Learning books - 0 views
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