I'm working on how to integrate media literacy into my curriculum. This site is really useful for that! It has specific unit and lesson plans, articles, and resources for educators.
This article looks at how a specific school is utilizing the technology the 21st century has to offer. It provides explanations on how teachers in the school incorporate technology into their teaching no matter what subject they teach.
Criteria: "iPad application" esl education research
This article looks at how a specific school is utilizing the technology the 21st century has to offer. It provides explanations on how teachers in the school incorporate technology into their teaching no matter what subject they teach.
Criteria: "iPad application" esl education research
This article highlights 12 schools that are using Khan Academy's "instructional videos to teach, learn, share, and grow from elementary school to high school."
positive connotations toward personal computer platforms may be a product of marketing, as asserted in the MIT study.
As with other expressions of mass culture, there appears to be an established historical trend that minimizes its scientific importance
One of the foremost objectives of much research was the study of the ìeffectsî of video games (aggressive behavior, addiction, isolation, school performance and the like), based on previous assumptions and research on television. But after two decades, research results on video games are somewhat confusing.
Lastly, a certain number of authors refer to the need to include the video game phenomenon in the literature disseminated by the media.
Hence, they point out how essential it is to act in school setting: either to counteract the effects of mass media, both cognitive and social; or to seriously affirm the inclusion of the critical study of these media and their procedures into school curricula.
From all the aforementioned references, it can be deduced that, for learning, video games are of unquestionable importance,
stimulating motivation,
very useful in acquiring practical skills,
ncreasing perception and stimulation
developing skills in problem-solving, strategy assessment, media and tools organization and obtaining intelligent answers.
esearch has yet to prove that video games are intellectually harmful
on the contrary, many studies defend their great importance in the development of intellectual abilities
ncourages the growth of spatial and logical skills, such as visualizing objects and relating them in space, organizing several factors with an end in mind (thinking strategically), and so on.
So, if a computer game or "edutainment" product doesn't follow the critera of a-f, is it ineffective and a waste of time? Still no studies show evidence to support the games' effectiveness.
These Twitter chats cover anything and everything in education, and represent a great jumping off point for those just getting started in Twitter education chats.