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Catherine Barrack

Young Adult Lit in the 21st Century - 0 views

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    Article on Moving Beyond Constraints and Literary Conventions - How Young Adult Literature fits the 21st Century teen experience
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    Article on Moving Beyond Constraints and Literary Conventions - How Young Adult Literature fits the 21st Century teen experience
Catherine Barrack

The 8 Habits of Highly Successful Young-Adult Fiction Authors - Nolan Feeney - The Atla... - 0 views

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    How to Write Successful YA Literature -Think Like A Teen -Find the "Emotional Truth" of the Teenage Experience -Good Pop-Culture References -Input from Real Teens -Beware of Slang -Keep It Moving -Its OK to get Dark -Find the "Kernel of Hope"
Brianna Backus

School Pen Pals and Key Pals - 0 views

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    I though this website was way cool! It introduces people who want video pen pals all over the world, ready to share their experiences! As a Spanish teacher, I want to give my students opportunities to speak with native speakers, but the site is not specifically for language learners. You can set up an exchange with students from Australia, England, or anywhere else you might want!
Kylie Baker

Report says giving iPads to Auburn kindergartners increases test scores - Education - B... - 0 views

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    This article was based on an experiment done using two groups of Kindergarteners; ones who learned with iPads, and ones who did not. The results prove that using iPads with the students improved test scores.
Jessica Harms

Apple - Education - Teacher Stories - Amy Heimerl - 1 views

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    This article is one of many on the Apple site that give real stories about elementary and all grade level teachers. This specific article highlights Amy, an elementary teacher's experience with ipads in her classroom and her tips about how to use them to cater to each child's learning needs.
Alyssa Deaton

Unexpected Learning Opportunities Through Games | Grand Canyon University - 2 views

  • When a student can be so engaged and motivated, this type of learning tool becomes an important part of the curriculum. Clegg (1991) pointed out the most important predictor of learning is the instructional context and not necessarily the actual game, but the collaborative and cooperative learning built into the overall experience, offering an engaging environment for information assimilation.
  • Games create competitive and collaborative situations making learning fun and engaging; meeting the many needs of the students (Weiss & Loebbeck, 2008). During the early grades, teachers spend up to eight hours with their students each day; they could utilize the interactive and social aspects in games in order to realize additional learning in the classroom and use it to support other subjects (Klopfer, Osterweil, & Salen, 2009).
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    An article about the benefits of games in the classroom. Provides statistics and examples on how effective they are. Search Criteria-Bing: Learning through games research
Katie Savinski

7 Ways Teachers Use Social Media in the Classroom - 0 views

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    This article explains seven effective ways that teachers can incorporate social media into their classrooms. It says that social media can serve as a tool or simply a way to connect people together.
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    This article is great for generating ideas for unique ways to use social media to enhance the classroom experience for students.
Ashley Brown

Is the iPad bad for children? - The Week - 1 views

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    theweek.com/article/index/242107/is-the-ipad-bad-for-children Three Kindergarten classes in Australia are participating in a study of benefits. Experts agree that children are better off simply talking than zoning out over an iDevice in order to develop social skills and to learn to cope with or grow from boredom.
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