Skip to main content

Home/ SAAS@ISTE/ Group items tagged skills

Rss Feed Group items tagged

Greg Relaford

Flat Classroom™ Conference - Home - 0 views

  •  
    The Flat Classroom™ Conference is a unique limited-seating conference including students and educators to envision the future of education as they use leading technology tools such as wikis, blogs, social networking and multi-media storytelling. The conference is diverse in participation while allowing smaller groups with leading world-class presenters in a "flattened" environment where virtual participants join in the conversation from remote corners of the world. Educators will leave the conference understanding how to collaborate globally and with skills and contacts in hand to start projects. Students will leave the conference with leadership skills, technology skills, presentation skills, and a better understanding of diverse cultures and collaboration.
Greg Relaford

Assessment & Teaching of 21st-Century Skills - 1 views

  •  
    The Assessment and Teaching of 21st-Century Skills (ATC21S) is a research project that proposes ways of assessing 21st-century skills and encourages teaching and adopting those skills in the classroom.
Greg Relaford

Global SchoolNet: Home - 0 views

  •  
    Our Mission Global SchoolNet's mission is to support 21st century learning and improve academic performance through content driven collaboration. We engage educators and students in meaningful e-learning projects worldwide to develop science, math, literacy and communication skills, foster teamwork, civic responsibility and collaboration, encourage workforce preparedness and create multi-cultural understanding. We prepare youth for full participation as productive and effective citizens in an increasing global economy. Founded in 1984, GSN is a 501(c)3 non-profit education organization. Let's work together to give youth the skills they need.
Greg Relaford

Global SchoolNet: Find Partners or Projects - 0 views

  •  
    Global SchoolNet's Projects Registry (PR) is the oldest (1995) and largest online clearinghouse for teacher-conducted global learning projects. The PR contains more than 3,000 annotated listings - and is searchable by date, age level, geographic location, collaboration type, technology tools or keyword. The Project Registry is a central place for educators to find global partners and announce projects. Many projects are aligned with the 21 Century Learning Skills matrix, the ICT Literacy Maps, especially in Science, Geography and English and International Society for Technology Education (ISTE) NETS Standards for Students.
Greg Relaford

WoWinSchool / FrontPage - 0 views

  •  
    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. Because of the success of the first year's implementation as an after school program, the program is now being implemented as a language arts elective for middle schoolers designed to provide enrichment for students at all levels. All project materials, including a fully-developed language arts course, aligned to middle grades standards, will be made available under a creative commons license upon completion. The goal is to not only demonstrate the viability of game-based learning using commercial games, but to also provide a foundation or template upon which similar projects can be built.
Greg Relaford

What we do | futurelab - 1 views

  •  
    Futurelab aims to inspire, challenge and engage all young people in rich and rewarding learning experiences that will equip them with the essential skills and attitudes for life, learning and work in the 21st Century. We do this by making the most of new approaches to learning and through the innovative use of technology. We take evidence of what works and turn it into practical tools and services to help teachers, schools and policy makers provide the best possible learning for young people.
Greg Relaford

.:Partners in Learning School Research:. - 0 views

  •  
    Free surveys of teachers and school leaders that will measure 21stCentury teaching and learning skills in your school. People all over the world are talking about the need to transform education to align with the realities of life and work in the 21stCentury. This is not just about the effective use of technology. It's about developing kids who are deeply engaged in the learning process and taking the initiative to learn. But how do you make this transformation happen in your school and classrooms? How do you measure your success?
Greg Relaford

Home - 1 views

  •  
    Personalisation by Pieces is a secure website which supports three core aspects of 21st century learning * Development of skills and competencies for learners of all ages through gathering and recording of evidence from life in and out of school. * Peer assessment: evidence is peer assessed by learners from other schools all over the world who are developing the same skills. This is anonymous and moderated. All users become learners and assessors. * Mentoring: all learners are given a mentoring role for another learner with structured mentoring meetings and resources on the website. Every user is a mentor and a mentee.
Greg Relaford

BreakAway, Ltd - Award-Winning Developer of Numerous Real-Time Strategy Games and Techn... - 0 views

  •  
    BreakAway, Ltd. is a leading developer of entertainment games and game-based technology products. We create entertainment experiences that enable people to master skills and concepts in virtual worlds, and transfer this expertise to develop tools that provide game-based solutions for real world problems. BreakAway is changing the way people explore ideas, make decisions, teach and learn, and live their lives.
1 - 9 of 9
Showing 20 items per page