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Stan Z

TEDxManhattanBeach - Thomas Suarez - iPhone Application Developer... and 6th Grader - Y... - 1 views

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    • Stan Z
       
      Ted talk about a kid (6th grade) who created an iphone app. It shows the interst in technology at a young age and the opportunities it offers.
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    This is an awsome video showing a six grader that created an iphone app giving a ted talk this is very interesting and show that even at a young age students are motivated by technology and its opportunities 
Omar Sow

One week playing violent video games alters brain activity | Health Tech - CNET News - 0 views

    • Omar Sow
       
      Interesting....
    • Christian J
       
      This article does not express enough scientific proof. As you can see even in the comments below that video games do not make people violent. It is people themselves who cannot distinguish between the real world and the virtual world. That is not caused by "video games" but rather by damage mentallities or childhood trauma's
    • Omar Sow
       
      So then what would be considered good proof?
  • less activation in certain frontal brain regions
  • The researchers studied a healthy group of 28 22 18- to 29-year-old men with low previous exposure to violent video games, randomly splitting them into two groups of 14.
  • ...5 more annotations...
  • If these results indicate anything, it is that when it comes to the effects of violent media on our brains, the jury is still out.
  • Randomly assigned young men exhibited less activity in certain frontal brain regions involving cognitive function and emotional control after playing a violent video game for 10 hours in one week.
  • University School of Medicin
  • A random sample of young men exhibited less activation in certain frontal brain regions following a week of playing violent video games. (Credit: Indiana University School of Medicine) It must be noted that the researchers, who presented
    • Omar Sow
       
      What does age matter? Should we consider different age groups?
Omar Sow

Video Games & the Brain: 14 Facts We Now Know | Accredited Online Colleges.com - 0 views

  • bad language in games can actually have the same effect
  • Of course, the bigger issue at hand may be bad parenting, as nearly all games with extreme profanity are recommended for users 18 and up.
    • Omar Sow
       
      No surprise
  • ...15 more annotations...
  • "blow your mind."
  • It could be because of the addictive effects of video game
  • . While there is no formal diagnosis of video game addiction in the medical literature at present, the similarities it shares with other compulsive psychological addictions, like gambling, may make it a legitimate disorder.
    • Omar Sow
       
      So they really can be addictive? It's not just a joke anymore....
  • might even help children better develop their brain
  • visual acuity, attention, and certain cognitive functions
  • skills that translate well into real-world applications.
  • l. Underuse of this area of the brain was, in one study, shown to cause difficulty concentrating and socializing, as well as mood alterations and changes in behavior
  • ideo games can keep users on the edge of their seats, but that might not always be a good thing
  • Kids who played non-violent, collaborative games were much more likely to be helpful and cooperative with their peers than those who played neutral or violent games, proving that games can have a positive impact on behavior.
  • In one study, teen males who play violent games were compared to those who played few or no games
  • Regular video gameplay can improve hand-eye coordination.
    • Omar Sow
       
      This is obvious.
  • Playing video games may be therapeutic for those struggling with trauma.
  • Video games are becoming part of treatment programs for a number of conditions, most prominently PTSD
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    How do video games affect the brain?
Omar Sow

Video game culture - Wikipedia, the free encyclopedia - 1 views

  • 5.2 Gaming as portrayed by the media
  • Video game culture is a form of new media culture that has been influenced by video games
    • Omar Sow
       
      A new and ever-changing culture...
Denzel Faulkner

Asia Times Online :: How America made its children crazy - 2 views

    • zane dickey
       
      Who paid for this article or this author?
  • How America made its children crazy
  • Now we know that computers don't help children learn
    • Leila R
       
      I don't think it's right for the author to say that because we learnt how to use computers by using them. We also do a bunch of research using computers and we have gained a lot of knowledge, so his not is not completely true.
    • zane dickey
       
      But what if he has better research than we do? What research do you have?
    • Haris F
       
      The question is: how did he conduct the research to find the evidence to support his claims? I bet he used a computer.
    • Thomas L
       
      nah man!!! but this writer may be right in someways... The only thing is that the words he put it in are just straight forward words that seem to be to hush for people because the truth is something hard for people to deal with. So I feel that if he said the same thing in much more soft words and understanding for people because many people dont like such harsh ways to address them about the truth.
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    • Nithin Kumar
       
      Sources?  How do we know that using computers make children unhappy, anxious etc. Where are the studies and sources that support this claim?
    • Nicolas Mathy
       
      I must agree with Nithin, I would want to see a source about that, I believe that it all depends on who is using the computer, some kids might just use it to play video games, but other motivated kids use the internet as an advantage to better their learning. 
    • Omar Sow
       
      This introduction establishes a really negative tone for the readers from the start.
    • Nicolas Mathy
       
      True, and to be honest it doesn't get much better, it is quite negative throughout the entire article. 
  • Our children do not read; they only surf. They do not write; they only text. They do not plan and strategize in games; they react to visual and aural stimuli while inflicting simulated mayhem. They do not follow a plot: they cut among disjoined images in the style of rap videos.
    • zane dickey
       
      Can you relate to this?
    • Denzel Faulkner
       
      This is called an overgeneralization and is very inaccurate. At the very least, her shhould say Most "children do not read, they only surf" There is bias and he has very few sources to back up the information that he keeps spouting.
    • Omar Sow
       
      Why is there such evident animocity that comes through in the tone and examples used?
    • zane dickey
       
      Good question. This person has a perspective. Where do you believe this comes from and why? Culture?
  • Learning how to learn is the point of education
    • zane dickey
       
      If learning how to learn is the point of education can there be a sound argument that technology helps us to learn? Does this negatie the article or not?
    • Omar Sow
       
      ...Interesting point of view...
    • zane dickey
       
      is it affective? Is it convincing?
  • It is mouth-foaming, howling-at-the-moon madness, and it is our mainstream culture
    • zane dickey
       
      I love mouth-foaming! Very biased here.
    • Nithin Kumar
       
      While this may be true in some cases, it is not true for all children. For example, when I 'surf' the web, I also read articles. On another note, not all games rely on visual or aural stimuli. There are games that force you to rely on strategy and planning. There are also games that are heavily plot-driven. The author's argument is irrelevant and false. 
    • zane dickey
       
      Yes, but what games are you referring to. Do you have any articles to back up your statements? Do you see the video I posted about gaming?
    • Stan Z
       
      it show that the american educational system has hope and sees the potential of technology in people's daily lives allowing them to communicate and share information  
  • The obsession with digital classrooms goes back to president Bill Clinton, who called for more computers in the schools in 1997. After 15 years of failure, the Barack Obama administration's National Education Technology Plan ''calls for applying the advanced technologies used in our daily personal and professional lives to our entire education system to improve student learning.''
    • Davide L
       
      Is learning how to learn really the whole point of education, or are there other important factors that include education? 
    • Nicolas Mathy
       
      You can tell that this is a very biased article full of opinions and maybe lacking some facts. So watch out don,t believe everything you read.
  • The obsession with digital classrooms goes back to president Bill Clinton, who called for more computers in the schools in 1997. After 15 years of failure, the Barack Obama administration's National Education Technology Plan ''calls for applying the advanced technologies used in our daily personal and professional lives to our entire education system to improve student learning.'' [4]
    • Davide L
       
      The title and the first sentence give a negative aspect to the article: as if the article were biased and directed to insult the american system. 
    • Nicolas Mathy
       
      Guys a suggestion, even though some of the comments of our classmates might be very interesting, a lot of these sites  have places for regular visitors to comment I suggest reading them too, because often you will find very useful stuff in the comments.
  • Learning how to learn is the point of education. We will forget the great majority of specific things we were taught: Euclidean proofs, the polynomial theorem, Roman emperors, French grammar, atomic weights, the poems of Browning, and whatever else was stuffed in our heads as schoolchildren.
    • Leila R
       
      Well of course we won't keep it in our heads if we aren't using it in our daily lives. People forget what is not for their use so that they can remember what they come in contact with in their daily lives.
  • In Silicon Valley, Times reporter Matt Richtel observed in an October 22 feature, many of the Silicon Valley types who make weapons of mass dementia send their own kids to a school that bans computers until the 9th grade:
    • Pulkit Sharma
       
      This is somewhat true, as many American students are now just too much relies on technology and as the Chinese students have learned to do the same thing the hard way, they would be more efficient and "tough" in those tasks. It's just like when playing COD. The person who plays the multi-player game on easy mode always gets pwned by the player who plays the same game on Extreme mode.
  • The Waldorf movement diverges radically from the mainstream. It tends to recruit crunchy-granola rebels against urban civilization who love acoustical instruments and handicrafts, as well as philosophy graduates of major universities with a deep interest in metaphysics. Some of the classical curriculum of the German Gymnasium of a century ago is preserved as if in amber. And the fact that so many of the Masters of the Universe of the digital age send their children to this countercultural throwback is a fair gauge of the degradation of mainstream learning.
    • zane dickey
       
      At what age is appropriate for technology to begin? Why is Waldorf touted as great? What about IB, Stenier, Montessori? We are becoming an IB school soon? Does IB have technology weaved into the curriculum?
  • Somehow, I don't think that's what Shakespeare meant by "as you like it." Web access in this case is simply a pretext to help seventh-graders to reduce Shakespeare to their own level, rather than allow Shakespeare to lift children up to his.
    • Sanghyun S
       
      Does it mean technology brings shakespeare to lower level(degrading shakespeare)? Let's say people did not use technology and learned shakespeare in the way people back in the time did. Would that allow shakespeare to life children up to his level? 
  • Once children had limitless opportunities for gratification, abetted by ever-more-realistic (and ever-more violent and perverse) computer simulations, the psychology profession observed that attention spans shortened drastically, and presumed that a genetic deficiency was to blame.
    • Sanghyun S
       
      Do people get limitless opportunities for gratification only though the technology(like computer game)? Is technology the only thing to be blamed?
  • A seventh-grade English teacher roams among 31 students sitting at their desks or in clumps on the floor. They're studying Shakespeare's As You Like It - but not in any traditional way. In this technology-centric classroom, students are bent over laptops, some blogging or building Facebook pages from the perspective of Shakespeare's characters. One student compiles a song list from the Internet, picking a tune by the rapper Kanye West to express the emotions of Shakespeare's lovelorn Silvius. [6]
    • Haris F
       
      I find this passage interesting. How come people who help society by researching ways to improve our lifestyle with technology are sending their children to schools who ban computers until 9th grade?
    • Pulkit Sharma
       
      Wow! This is a very interesting way of learning Shakespeare. Students are modernizing the Shakespeare stories, they are using resources like Facebook to get a understanding of Shakespeare. 
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    This is highly biased.
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    This is a negative article
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    This is a negative article
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    This is somewhat true, as many American students are now just too much relies on technology and as some other students, for instance the Chinese students, have learned to do the same thing the hard way, they would be more efficient and "tough" in those tasks. It's just like when playing COD. The person who plays the multi-player game on easy mode always gets pwned by the player who plays the same game on Extreme mode.
Haris F

Education Today and Tomorrow - 0 views

  •  
    Interesting video with engaging questions about education and technology. While the music is a bit lame and the video quality somewhat poor, the content is interesting. Check it out
Omar Sow

Violent games DO alter your brain - and the effect is visible in MRI scans in just a we... - 0 views

  • Test group of 22 young men showed 'clear' differences in MRI scans after one week of gaming
  • Science Home Pictures Gadgets Gifts and Toys Store My Profile Logout Login Find a Job M&S Wine Our Papers Feedback Wednesday, Feb 29 2012 12PM  36°C 3PM 41°C 5-Day Forecast
  • Differences in brain activity between young men who played violent games and ones who didn't were visible in a randomly assigned sample in just one week.
  • ...4 more annotations...
  • The other group did not play any games in either week.
    • Omar Sow
       
      shows consideration...
  • Violent video game play has an effect on brain functioning
  • Dr Wang told Medical News Today: 'These effects indicate that violent video game play has a long-term effect on brain functioning.'
Pulkit Sharma

Hollywood Visual Effects - YouTube - 0 views

    • Pulkit Sharma
       
      Eric Leven, a visual effects supervisor, talks about the use of visual effects in Hollywood movie. This video also give us information on how did some of the visual effects that are done now were done back in old. days. Also the video talks about how money also plays a big role in how much can be created either on computer or in real.
zane dickey

Video Games Win a Beachhead in the Classroom - NYTimes.com - 1 views

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    This discusses how games may be used in education.
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    This is interesting about Gaming and Technology.
Pulkit Sharma

Using Diigo in schools - 0 views

  • Ways Teachers Can Use Diigo Assign an online reading passage and highlight important sections for students. Underline and even add definitions to vocabulary words in an online passage. For essays or research assignments, have students highlight their online resources. This cuts down on their tendency to cut and paste when you can clearly see where they found the information. Create a Diigo group with other teachers and share useful web pages and benefit from each other’s insight. Make notations beside videos to let teachers or students know what sections to watch or to explain if something is unclear. Instead of emailing links, just bookmark them in Diigo to streamline the process. Search Diigo’s worldwide database to find pertinent information and read other people’s comments for added input. Since the service is cloud based, students can bookmark sites at school and then find them at home. Have a virtual discussions about a website or article by having every student include a sticky note with their thoughts. Teach reading skills by having students write small summaries on sticky notes beside major paragraphs.
    • Pulkit Sharma
       
      10 ways Diigo can be used in schools.
Haris F

Diigo Tutorial - 1 views

  •  
    If you guys want a much more engaging speaker and a shorter video, this is the link to use!
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