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John Turner

DERN - 0 views

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    'We are now entering the mobile age, where phones are carried everywhere...cars are becoming travelling offices, airplane seats are entertainment centres, computer games are handheld ... We now have the opportunity to design learning differently: to create extended learning communities, to link people in real and virtual worlds, to provide expertise on demand, and to support a lifetime of learning' (Sharples, p.2 ). New technologies are enabling change, socially and economically, and education is cautiously embracing these tools for 21st century education. A paper presented at the recent 26th Australian Computers in Education Conference, titled Developing Early Learners' Creativity and Collaboration Using iPads, reports on a case study designed to investigate pedagogies using iPads that develop creative and collaborative skills in young learners. 'How can teachers use iPads to facilitate the development of creativity and collaboration in early learning?' (p. 3) is the focus of this research. The study was conducted in a Year 2 class where one of the authors was the teacher. Six iPads were available in a class of 25 students. Ten learning activities were developed and students in small groups used iPads to complete the assigned tasks. For some activities students worked in pairs. A reflective journal, guided by questions that focussed on creativity and collaboration was maintained by one of the authors. The paper responds to the forces of 21st century education: the surge of mobile computing devices and what have been termed the 21st century skills (critical thinking, communication, creativity and collaboration). The authors focus discussion on creativity and collaboration from various perspectives including those outlined in the Australian Curriculum documents (ACARA). It is through the review of these sources that the authors adapted and developed checklists to measure creativity and collaboration in their study. Three vignettes are shared by the aut
John Turner

[rd] The cure for early grades assessment difficulties? Take a tablet | Research Develo... - 1 views

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    "Maurice Walker reports on an innovative approach to assessment using tablets to monitor educational development in the early years of schooling."
Sarah Hodgson

http://www.ipadsforeducation.vic.edu.au/userfiles/files/IBM%20Report%20iPlay%2C%20iLear... - 0 views

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    This report presents the findings from a project that used tablet technology with young children (aged 2 to 6 years of age) in three different early childhood settings. The project was designed to explore the possibilities for learning in each setting to determine if the use of tablets is appropriate for this age group.
Sarah Hodgson

Early childhood education teachers' iPad-supported practices in young children's learni... - 0 views

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    This paper reports on a qualitative study exploring ways teachers can adopt iPads to provide opportunities for young children's learning and exploration in an early childhood education and care setting in Hamilton. Interviews with teachers, children and their caregivers as well as observations of teacher interactions with children and copies of children work produced on the iPad informed the study. The findings focused on two teachers' practice to reveal the different ways teachers can make use of the iPad to expand children's learning opportunities and foster closer home-centre links. In particular, four key iPad-supported practices were observed - use of the iPad as a relational tool, as a communicative tool, as a documentation tool, and finally, as an informational tool for supporting child-led learning. 
Sarah Hodgson

iPads in Primary Education: Apps for Early Years & Key Stage 1 - 3 views

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    It appears since the arrival of iPads that the PC it is no longer the cutting edge technology that it once was. My blogs aim to investigate the use of this handheld technology in primary education, in particular my School's 'iPad journey' and look at some of the apps, which when used creatively with other apps, can be used across the curriculum to engage, motivate and inspire children's learning in the classroom. mrandrewsonline@gmail.com
David Larson

The iPad and your kid-digital daycare, empowering educator, or something bad? | Ars Tec... - 0 views

  • What on earth is the iPad doing to my child?
  • Dr. Heather Kirkorian, an assistant professor in the Human Development and Family Studies Department at the University of Wisconsin-Madison
  • studying how touchscreen devices affect early childhood learning
  • ...40 more annotations...
  • For decades it’s been known that infants and toddlers under two years old learn less from video than real life experiences—it’s called the “video deficit.
  • three years of age, when educational video viewing can actually facilitate learning
  • background television
  • could disrupt play behavior and parent-child interaction
  • face-to-face interaction is crucial for learning language and social skills. Excessive TV exposure at this early age has been linked to language delays and social impairment such as lack of expression or eye contact.
  • American Academy of Pediatrics recommends zero screen time for children under two years of age, and no more than two hours for older kids
  • “contingency”—the image on the screen changes in direct response to one’s behavior.
  • Young children are captivated by contingency
  • An analysis by the Joan Ganz Cooney Center in 2012 showed that three out of four top-selling apps in the education category targeted elementary-age children or younger, and the most popular apps are aimed at preschoolers.
  • But although many apps claim they have educational value, there is almost no published research on the effect of interactive apps on infant or toddler learning.
  • “If I study the iPad today, it may not be relevant in the next five years,
  • Kirkorian’s first study (which began in 2011) is only now under revision
  • Koeun brought out an iPad and began showing Jeremy a video of a woman standing behind four boxes. The woman took one object out of each of the boxes and named each of them. They were weird-looking things and were given random names like “modi” and “toma.” After viewing the video, Koeun brought out a box containing the four objects in real life and asked Jeremy to give her the “toma.” He immediately picked up the correct object, indicating that he was able to learn the information from the video and link it to real-life experiences.
  • According to Kirkorian’s results, toddlers above 30 months of age are able to learn the names of the objects equally well with or without interaction with the screen (Jeremy was 32 months at the time). However, this is not the case with younger children. For younger two-year-olds, the requirement to specifically touch the box doubled the likelihood that they picked the right object, whereas touching anywhere on the screen did not help.
  • In other words, specific interaction with the screen significantly improved their learning.
  • Engaging children to actively participate and interact with the screen may overcome the notorious video deficiency effect. Perhaps children under two years old can learn from screens after all.
  • Of course, the study has its limitations.
  • this is the necessary first step to understand how interactive technologies influence learning.”
  • With the information being collected, what should we look for when selecting an app for our young children?
  • engaging and interactive features that aim to enhance learning without causing a distraction
  • Selecting age-appropriate apps is also important.
  • Parents should monitor their child's use of an app to make sure their child understands how to play and foresee aspects that could be frustrating for their child
  • It's good to keep in mind both that children can learn from apps and that they still need real interaction with people.”
  • language-rich experience
  • working with a caregiver, someone who can answer questions and provide feedback about whatever is happening on-screen.
  • a tool to increase interaction with your kid
  • a set of standards for evaluating the educational value of interactive apps—what they call the four “pillars” of learning
  • minds-on” learning, engagement with the learning material (without distraction), meaningful experiences that relate to the child, and social interaction.
  • digital pacifier
  • If these devices become the predominant method to calm and distract young children, will they be able to develop their own internal mechanisms of self-regulation?
  • it is important for kids to learn to self-regulate
  • If parents expect their kids to wait at a restaurant for 45 minutes, let them get fussy, and respond by giving them an iPhone, they are probably rewarding that tantrum. But if you anticipate that your child is not capable of waiting 45 minutes without a distractor, then sure, bring an iPad along to entertain them. This is a proactive approach and is no different from bringing toys along. It’s much better than having age-inappropriate expectations. Come prepared with some tools, and if that tool is an iPad, it may not be the worst thing you could do.”
  • no kind of technology is inherently good or evil. It all depends on how you use it.
  • nteractive devices do have the potential to help young children learn in ways unachievable by television or other passive screen media.
  • Science is lagging far behind technology
  • It is impractical to never expose kids to screens
  • “It’s much more empowering to give parents information on what sorts of screen media are most valuable and let parents decide for themselves, instead of just saying, ‘Don’t use it at all.’”
  • Common Sense Media found that 38% of children under two have used a mobile device for playing games or watching videos. That was in 2013
  • Do your best to choose something that seems age-appropriate, well-designed, and educationally valuable
  • moderation
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