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Katja Jerman

Five-year-old runs up £1,700 iPad bill in ten minutes - Telegraph - 0 views

  • Five-year-old runs up £1,700 iPad bill in ten minutes
  • "Danny was pestering us to let him have a go on the iPad. He kept saying it was a free game so my husband put in the passcode and handed it to him.
  • "He was crying, as the rest of the children were telling him we could have bought a house with the amount he had spent.
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  • I'm not sure how I did it, I thought it was free.
  • I am still going to play games when I can, but I will be careful now."
  • turn off functionality such as purchasing from iTunes and the ability to turn off in-app purchases.
  • Apple have now told the family they will refund the money.
  • such incidents had to be reported as quickly as possible.
  • "All iOS devices (iPad, iPhone and iPod touch) have built in parental controls that give parents and guardians the ability to restrict access to content, eg internet access and age rated content such as music, games, apps, TV shows, movies etc.
  • "It was far too easy a thing for him to do and more should be done to limit stuff like this from happening. That game is very annoying - and who would spend more than £1,700 on a game?
  • Five-year-old runs up £1,700 iPad bill in ten minutes
  • Five-year-old runs up £1,700 iPad bill in ten minutes
  • But after downloading the free app Danny found his way into the game's online store and innocently ordered dozens of costly add-ons - totalling £1,710.43.
donnamariee

Technology and productivity: The hollow promise of the iEconomy | The Economist - 0 views

  • Apple is the most creative, innovative and envied technology company of our time,
  • spring of 2000,
  • Cisco and its ilk as the internet transformed the economy.
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  • If fact there is little sign in the data that machines are displacing humans any faster than usual
  • Perhaps because of uncertainty, though that’s a poor explanation for a phenomenon occurring globally.
  • How to put a price on the contribution of Facebook or Twitter to the Arab spring?
  • IN THE battle between David Einhorn and Apple over the latter's $137 billion cash hoard lies a deeper lesson about the outlook for the economy. Mr Einhorn, an activist investor, says Apple clings to its money out of a “Depression mentality”. Perhaps. But the more mundane explanation is that Apple, like many of the world's big companies today, is generating more cash from its existing product line than it can usefully plough back into new projects.
  • Today, we all know Apple’s products, and a lot of us own one. Yet it is hard to identify the impact they or any of today's social-media giants have had on productivity. I was at first delighted with the convenience and freedom to read documents, check Twitter and search the web on the iPad mini I got in December, but it occurred to me recently that this was at best an incremental improvement over doing it on my BlackBerry or laptop. It also provides me with many more ways to waste time. As Tom Toles, the Washington Post’s cartoonist, puts it:
  • No doubt some of those YouTube videos were being watched over Apple products. Not that I blame Apple for Penney’s culture (after all, Google owns YouTube), but it is a reminder that the social-media revolution has been a mixed blessing. Yahoo at one time stood atop the Internet but the ability of its workers to do their job from anywhere may be backfiring on productivity
  • are genuine benefits of social media and the related hardware. In its first few decades the computer/internet revolution re-engineered business processes, enabling companies to interact with each other and customers in more ways at lower cost than ever, producing measurable, bankable results. Now, it’s leading to brand-new consumer products, many of whose  benefits are unmeasured or unmeasurable.
Blaž Gobec

SXSW 2011: The internet is over | Technology | The Guardian - 0 views

  • After three days he found it: the boundary between 'real life' and 'online' has disappeared
  • If my grandchildren ever ask me where I was when I realised the internet was over – they won't, of course, because they'll be too busy playing with the teleportation console
  • If Web 2.0 was the moment when the collaborative promise of the internet seemed finally to be realised – with ordinary users creating instead of just consuming, on sites from Flickr to Facebook to Wikipedia – Web 3.0 is the moment they forget they're doing it. When the GPS system in your phone or iPad can relay your location to any site or device you like
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  • when Facebook uses facial recognition on photographs posted there, when your financial transactions are tracked, and when the location of your car can influence a constantly changing, sensor-driven congestion-charging scheme, all in real time, something has qualitatively changed. You're still creating the web, but without the conscious need to do so. "Our phones and cameras are being turned into eyes and ears for applications,"
  • Videogame designers, the logic goes, have become the modern world's leading experts on how to keep users excited, engaged and committed: the success of the games industry proves that, whatever your personal opinion of Grand Theft Auto or World of Warcraft.
  • Three billion person-hours a week are spent gaming. Couldn't some of that energy be productively harnessed?
  • His take on the education system, for example, is that it is a badly designed game: students compete for good grades, but lose motivation when they fail.
  • A good game, by contrast, never makes you feel like you've failed: you just progress more slowly. Instead of giving bad students an F, why not start all pupils with zero points and have them strive for the high score?
  • "is an interactive technology inspired by snakes."
  • the internet is distracting if it stops you from doing what you really want to be doing; if it doesn't, it isn't. Similarly, warnings about "internet addiction" used to sound like grandparental cautions against the evils of rock music; scoffing at the very notion was a point of pride for those who identified themselves with the future. But you can develop a problematic addiction to anything: there's no reason to exclude the internet,
  • we come to treat ourselves, in subtle ways, like computers. We drive ourselves to cope with ever-increasing workloads by working longer hours, sucking down coffee and spurning recuperation. But "we were not meant to operate as computers do," Schwartz says. "We are meant to pulse." When it comes to managin
  • g our own energy, he insists, we must replace a linear perspective with a cyclical one: "We live by the myth that the best way to get more work done is to work longer hours."
Katja Jerman

Will Apple's iWatch introduce the age of wearable technology? - Telegraph - 0 views

  • Apple is developing a smart watch as it seeks to repeat its trick with the iPhone and iPad and spur a new market
  • curved touchscreen made from a new type of flexible glass, an array of sensors to monitor exercise patterns and heart rate, “wave and pay” function, access to maps, voice control and wireless integration with the iPhone.
  • That could allow the wearer to take calls and read messages without having to delve into their pocket or bag, or mean the iphone would know when it was in its owner’s hand an unlock automatically.
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  • it is beyond the experimentation phase and heading towards production
  • that the age of “wearable technology” is nigh
  • “Apple can launch a new product like no other company because it owns its own retail channel, has privileged real estate in other retailers, and has a brand that’s recognized even by two-year-olds.”
  • There were mobile phones with internet access, mapping software and even touchscreens before the iPhone was introduced in 2007, they just failed to capture mainstream attention.
  • Likewise, wearable technology and smart watches are not Apple ideas. The firm in fact already benefits from third party wearable accessories such as the Nike FuelBand and FitBit, which link to the iPhone and track exercise.
  • All the main technologies – screens, processors, GPS, mobile software, Bluetooth wireless networking – are already mature and in mass use. The problem is cramming them into something small enough to look stylish on a wrist
  • its rival is working on a computer you wear on your face. Google Glass, a project led by Google co-founder Sergey Brin, suggests a near future in which reality is augmented via a pair of spectacles with all the capabilities of a smartphone.
  • Already in public testing, Google Glass’ tiny screen projects the web into your field of vision, while “bone conduction” headphones transmit sound directly through your skull, allowing you to hear your environment at the same time through your ears.
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