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in title, tags, annotations or urlHow People Learn (and What Technology Might Have To Do with It). ERIC Digest. | The Happy Curmudgeon - 0 views
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* Learning occurs in context. * Learning is active. * Learning is social. * Learning is reflective.
Six Steps to Creating High Quality Video Training by Jeremy Vest : Learning Solutions Magazine - 1 views
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Step 1: Planning the video
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Start the video by introducing the subject matter expert, the “SME,” and then tell the learner what they are going to learn. Next, show the instruction. Finally, through a summary, tell the learner what they just learned.
Woopid Video Tutorials - 3 views
Digitally Speaking / FrontPage - 4 views
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children should be making things, communicating, exploring, sharing,not running office automation tools
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Our kids’ futures will require them to be: Networked–They’ll need an “outboard brain.” More collaborative–They are going to need to work closely with people to co-create information. More globally aware–Those collaborators may be anywhere in the world. Less dependent on paper–Right now, we are still paper training our kids. More active–In just about every sense of the word. Physically. Socially. Politically. Fluent in creating and consuming hypertext–Basic reading and writing skills will not suffice. More connected–To their communities, to their environments, to the world. Editors of information–Something we should have been teaching them all along but is even more important now.
Blender - Training Solutions: Help Me Design Synchronous eLearning - 3 views
eLearn: Feature Article - E-learning 2.0 - 1 views
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e-learning is evolving with the World Wide Web as a whole and it's changing to a degree significant enough to warrant a new name: E-learning 2.0.
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When we think of learning content today, we probably think of a learning object. Originating in the world of computer-based delivery (CBT) systems, learning objects were depicted as being like lego blocks or atoms, little bits of content that could be put together or organized. Standards bodies have refined the concept of learning objects into a rigorous form and have provided specifications on how to sequence and organize these bits of content into courses and package them for delivery as though they were books or training manuals
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In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner [5].
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