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Carlos Vaz

Navify - Multimedia Encyclopedia - 1 views

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    Este serviço faz pesquisas integrando resultados da wikipedia, do youtube e ddo Flikr
António Teixeira

Creating a Learning Ecosystem - Why Blended Learning is Now Inadequate - 0 views

  • Unlike a traditional blended learning environment where those who learn are fed from one source, a learning ecosystem balances those organisms (people) with the environment (organization, culture, tools).
  • what is the difference between blended learning and creating a learning ecosystem?  Blended learning takes on the funnel mentality.  All knowledge must funnel through the learning department’s people, systems, processes, packages and must be measured in standard ways as it goes through.  If it does not route and measure in these ways it is out of our circle of influence. In a learning ecosystem the environment is created so that learning just happens.  It is a part of work rather than separate from it.  It includes traditional blended learning when appropriate (for each piece does not lose its significance) but the funnel, for the most part, is gone.  Formal learning intersects with social learning intersects with informal learning intersects with traditional learning…
  • Instead of, “I am going to learning” it is “I am always learning.”
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  • We must strategically create learning ecosystems within our organizations where formal courses of all kinds, social interactions using all mediums and all types of informal learning blend together.
  • It is a holistic approach to learning.
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    Artigo interessante sobre como criar um "ecosistema" de aprendizagem.
António Teixeira

School & Games Overlay - 0 views

  • That’s what I imagine, schools and classrooms that are as permeable as possible, so that learning leaks out — not that we’re losing it, but because we’ve stopped trying to contain it, allowing learning to grow, to network, to fertilize other learning.
  • School is a closed environment
  • But I’m wondering about a commercial opportunity, or open source collaboration, to develop a package that overlays a schools curriculum with some sort of ARG (alternate reality game), along with game master instructions, social network plugins, a variety of barcoded clue stickers that can be planted, etc. Seems like some hard-fun learning.
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    Artigo sobre a importância dos jogos na aprendizagem.
António Teixeira

Israel's Time To Know Aims To Revolutionize The Classroom - 0 views

  • Time To Know believes there are three main reasons why today’s classroom is ineffective
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  • a management application that allows the teacher to review each student’s progress, view trends in the class’ performance, as well as plan for the next day’s lessons. It also allows teachers to customize learning sequences, assign assessments to students, and create reports of student progress.
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  • Contrary to partial solutions such as computerized tutorials, or digital whiteboards, Time To Know set out to create a holistic solution designed to migrate from instructional to Constructivist Learning in which learning and knowledge are experience driven.
  • Time To Know designs and produces what it calls ‘full digital curriculum coverage,’ which is a complete year’s worth of lesson plans, learning activities, and homework assignments.
  • Time To Know employees a team of 350 consisting of 120 pedagogy and instructional designers (aka teachers), 60 graphics artists, illustrators and animators and 80 technologists.
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    Projecto integrado que visa explorar todas as potencialidades do uso do computador em sala de aula.
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