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Teresa Pombo

Blogs in Education - 0 views

  • This page is designed to provide you some resources if you want to get started using blogs for yourself or with your students.
Jose Paulo Santos

Learn to Read at Starfall - teaching comprehension and phonics - 0 views

  • Teachers around the world use Starfall.com and Starfall high-quality educational products as an inexpensive way to make the classroom more fun and inspire a love of reading and writing. Parents use Starfall to prepare their children for school, and to support them once they are there. Starfall is an educational alternative to other entertainment choices for children. Primarily designed for first grade, Starfall is also useful for pre-kindergarten, kindergarten and second grade. Starfall is perfect for home schooling. Be sure to visit The Starfall Store for low-cost writing journals and books that parallel this website.
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    Eis um excelente sítio para a aprendizagem da língua inglesa.
António Teixeira

Periodic Table Printmaking Project - 0 views

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    Uma Tabela Periódica original: cada elemento é representado por uma pintura. São 96 artistas de oito países para 118 elementos...
Jose Paulo Santos

Comiqs | Create & Share your Comic Stories - 0 views

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    Ferramenta da web 2.0 de criação de banda desenhada! Utilização muito fácil e intuitiva. Pode-se usar as nossas fotos para criação de histórias.
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    Vamos ver quem crias as bandas desenhadas mais criativas sobre quadros interactivos?
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    Educational applications: - Junior science: Students could make a comic highlighting lab safety; create a - biography of a scientist - Primary/Secondary Literacy/English: Create short stories; develop characters for everyday objects; create biographies or autobiographies - Art/Design: What layouts work; Colour combinations; Scan and upload work - History: Biographies - Languages: Dialogue
António Teixeira

Icon Archive - 20,900+ free icons - 0 views

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    Arquivo imenso de ícones gratuitos.
António Teixeira

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning - 1 views

  • instructional designers should break up their products into short-term, medium-term, and long-term goals. For instance, before completing a course learners must complete several modules. To complete a module, several topics must be completed. In order to complete a topic, several objectives must be finished. And finally, each objective requires several goals to be completed.
  • If a user's skill exceeds the challenge of the experience, they will become bored. And, if the challenge exceeds the participant's skill, they will suffer anxiety. In the graph, an optimal user experience is illustrated in the "Flow Channel" as the squiggly line.
Hugo Domingos

A Periodic Table of Visualization Methods - 0 views

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    Tabela periódica com os vários métodos de representação de informação visual. Excelente recurso para quando se pretende escolher a melhor forma de apresentar info visualmente.
Hugo Domingos

eLearn: Feature Article - E-learning 2.0 - 1 views

  • e-learning is evolving with the World Wide Web as a whole and it's changing to a degree significant enough to warrant a new name: E-learning 2.0.
  • When we think of learning content today, we probably think of a learning object. Originating in the world of computer-based delivery (CBT) systems, learning objects were depicted as being like lego blocks or atoms, little bits of content that could be put together or organized. Standards bodies have refined the concept of learning objects into a rigorous form and have provided specifications on how to sequence and organize these bits of content into courses and package them for delivery as though they were books or training manuals
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner [5].
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  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. According to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
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    Atigo que analise o passado, presente e futuro do elearning
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