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paulowsb

Technology Integration: A Short History | Edutopia - 0 views

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    This article can be helpful to our group because it explains the positive and negative effects of technology integration. It also reiterates how integrating technology can be proactive and ways it will have the opposite effect. This article states the importance of being familiar with new technology and reading this made me very appreciative of our class here at Stockton.
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    This article can be helpful to our group because it explains the positive and negative effects of technology integration. It also reiterates how integrating technology can be proactive and ways it will have the opposite effect. This article states the importance of being familiar with new technology and reading this made me very appreciative of our class here at Stockton.
Scott Tucci

Education World: Is Technology Crippling Student Creativity? One UK School Thinks So - 0 views

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    I found that this article may be helpful to this class because it explains how a school in London is not allowing any sort of technology in the classrooms of their students until they are twelve years old. The article uses hyperlinks to back up the claims of the school that implementing technology in the classroom has not shown any positive correlation towards a students ability to learn. This article is showing how a school is actually doing everything the opposite of what our class, INTC 2610, is learning how to do and it is interesting to see a view that does not believe technology integration is an integral part of learning. 
allisoncaruso

ISTE | Creating meaningful learning experiences through video - 1 views

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    This constructive article written by Nicole Krueger stresses the importance of developing student's abilities to tell their stories through the use of many technological mediums, focusing primarily on video. In today's digital age, sharing our stories or work with the world is an integral part of making learning meaningful and positioning oneself to take place in digital society. While many teachers are still hesitant to integrate video projects into their curriculum, "creating a video can provide an authentic learning experience that brings together critical skills, such as analytical thinking, problem solving and collaboration." Therefore, I think this article is very helpful to our class and other educators alike as it promotes the use of technology in a very creative, innovative, and opportunistic way for students to think beyond the classroom, develop essential abilities, and strive for excellence. The progression of utilizing video projects in the classroom can only implicate stronger motivation for students to exercise technological tools as a major pathway of transferring their learned knowledge and skills to real world application.
danaolewine

ISTE | Essential elements of digital citizenship - 2 views

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    Today ISTE Standards list digital citizenship as one of aspects, which all members of a school district should support. Today digital technology is growing at a fast rate not only in schools but also in society as a whole. Mike Ribble and his college Gerald Bailey wrote a book called "Digital Citizenship in schools." The book defines 9 key elements on how use technology in school, home and within the community. Among the 9 elements are 3 categories: Respect, Educate and Protect. Respect covers using technology correctly and not stealing others property. Educate covers helping users communicate to each other properly and to use literacy correctly as well as buying items online correctly. Protect covers educating others to know their privacy rights. Mike hopes to have these 9 elements created into a curriculum so teachers can use technology at various levels. Mike wants to make sure that educators make sure to help students understand the issues they may encounter online while also showing the positive impact technology can have.
mortensc

ISTE | Four skills the littlest learners gain from global collaboration - 2 views

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    This is a short article that stresses the importance and the influence that global collaboration through the use of technology can influence elementary-aged children in the development of a positive learning experience. The use of technology, especially with young learners is becoming more and more popular. Children learn technology quickly and are eager to use it in both at home and in the classroom setting. The article explains the benefits that technology has when introducing it at a global level, such as a broadened world view at such a young age!
Ashley Voorhees

Getting Started with Chrome extension - Diigo help - 0 views

  • Use the “Save” option to bookmark a page. Bookmarking saves a link to the page in your online Diigo library, allowing you to easily access it later.
  • Highlighting can also be accomplished from the context pop-up. After the Chrome extension is installed, whenever you select text on a webpage, the context pop-up will appear, allowing you to accomplish text-related annotation. Highlight Pop-up Menu – After you highlight some text, position your mouse cursor over it and the highlight pop-up menu will appear. The highlight pop-up menu allows you to add notes to, share, or delete the highlight.
  • Sticky Note Click the middle icon on the annotation toolbar to add a sticky note to the page. With a sticky note, you can write your thoughts anywhere on a web page.
Michael Morey

Minecraft: A Primer for Teachers - 3 views

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    Go into any elementary school classroom today and ask the students to raise their hand if they play minecraft. I am not a betting man but I would put a lot of money on at least 50% of the students raising their hand. It is probably the most popular game today for youths. This article encourages teachers to embrace it. It is technology through a game in which children are learning, and enjoying it! Not the easiest thing to accomplish in a classroom. The article brings pop culture into play while allowing positive learning.
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    I really enjoyed reading about the article you posted. I have heard about mine craft but never really knew what it was. I think incorporating it into the classroom however, is a great idea. If the students are familiar with it, then they will enjoy playing the game while learning. This article shows how amazing technology can be in a classroom and how it is growing with each generation. Great job!
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    i also enjoyed reading the article you posted. I obviously have heard about mine craft but I never played it before. I think it would be a fun idea to include it in the classroom.
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    I thought this was a great article. There have been a lot of research on this game that suggests it's a really great learning game. It helps kids to use their imagination as well and critical thinking and math skills. Incorporating this into the school would be a great idea as this is something kids are very enthusiastic about and are comfortable with.
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    I enjoyed this article, i feel it would be a good idea to at least give it a try. Minecraft is a game that I have heard of an my best friends elementary school aged children play. I think it would be a good idea , the game helps kids use skills they need like critical thinking and problem solving. They also build things, use their math skills, and are using their imagination all while incorporating technology.
danajedziniak

ClassDojo - 0 views

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    Class Dojo allows for teachers to improve behavior by collecting data and generating it for the teacher. Furthermore, this information can then be shared with parents and administrators. Teachers can give their students feedback on their behavior, as well as send quick messages that resemble texts. It also syncs across your devices which is nice for accessing the extension at home.
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