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Dave Brahn

A science classroom that' s more than a game - 1 views

  • appropriate use of technology in the learning environment can serve to motivate some students, significant problems surrounding student motivation and engagem ent remain.
  • As a result of the gamification, 17% of students com pleted some extension material and two students com pleted significant amounts of extra work to achieve the highest level possible in the gam e.
  • For example, ‘badges' are an intrinsic component of our classrooms. Teachers award points for completing assignments; over the course of the semester these points add up and get converted into ‘badges' (commonly referred to as grades);
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  • By awarding these points, educators are extrinsically motivating students to perform whether they like it or not. In fact, students can be observed ‘gaming the system’ regularly to increase their points scored with questions such as: "Is this going to be on the test?”
  • our education system is already a game, to a degree, then why not try to amplify the motivational aspects of the game by increasing the amount of gamified elements? As the gaming industry and the gamification of other aspects of life (shopping reward cards, personal fitness badges, etc.) continues to grow, perhaps educators will need to gamify their instruction to engage and motivate the next generation of students.
  • Do you think that the ‘gamified’ way we have learnt science this year with the videos, interactive electronic book and stars is a better way to learn than more traditional classes that have more lectures? Yes No Number of student responses 14 3
  • 82%, of students responded that they preferred the gamified classroom to a more traditional classroom.
  • Despife the attempt to motivate with the stars, some students still struggled to be motivated (Student G). Student H struggled to come to terms with the teacher being less prominent out the front of the classroom and directing the passage of learning. They valued the lecture-based component of learning.
  • y engaging students with a fun and authentic experience that challenges the participant to take control and explore their understandings, while providing meaningful feedback to aid the learning process in a social and collaborative way, we have seen students more excited and motivated to learn.
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    Case study concerning the gamification of a science class
trina79

Coding in the Classroom - Kathy Schrock's Guide to Everything - 2 views

  • Why? 5 reasons to teach students to code (poster)Computer science for all (NSF/CNCS)Four reasong why kids should learn to programResnick: Let's teach kids to code (TED)K-12 Computer science framework (2016)
  • How? 3 steps to becoming a coding teacherCoding by design: a design first approachComputational and design thinkingGoogle CS FirstAdding coding to your elementary curriculumCode.org: TeachersBeginner's guide to bringing coding into the classroomTeaching coding: Where do you start?​Lessons involving coding
  • Apps and online tools Cargo-bot (iOS)Code Avengers (Online) (Chrome)Code Combat (Online)Code Monster (Online)Code Studio (Online)Codea (iOS) $Codeacademy (Online)Coding with Chrome (Chrome)Create Apps Anywhere (Online)Daisy the Dinosaur (iOS)EarSketch (Online)Floors (iOS)Gamestar Mechanic (Online)Goolge: Made with code (Online)Hackety Hack (Mac)Hopscotch (iOS) (School edition $)i-Logo (iOS)Khan Academy: Computer programming (online)Lightbot, Jr. (iOS) (Android) $Lightbot: Programming Puzzles (iOS) (Android) (Win) (Mac)Lipa Train (iOS) (Android)Move the Turtle (iOS)Objective-C Programming Language (iOS)Pencil Code (Online)Pythoni (iOS)Run Marco (Online) (iOS) (Android) (Chrome)Scratch (Online)Scratch Jr. (iOS) (Android) (Chrome)ScriptKit (iOS)Simduino (iOS) $simduino aSketch Nation Create (Online) (iOS) (Android)Stencyl (Download for Mac, Windows, Linux)Swift Playgrounds (iOS iPad) (Teacher's guide)Trinket (Online)Tynker (iOS) (Android) (Chrome)Unity Personal Edition (tutorials for students)​
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  • Hardware and hands-on Bee-BotBloxelsCoji the Coding RobotCubetto: Education pageDash and Dot (Blockly iOS app | Android app)Fisher-Price Think & Learn Code-a-pillarLego Education WeDo 2.0 Core SetlittleBitsMakey MakeyOsmo Starter Kit and Coding KitOzobot 2.0 BitPuzzlets Starter PackRaspberry Pi 3 Starter KitSphero 2.0 and Star Wars BB-8 Droid and Ollie
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    This page on Kathy Schrock's site has links to different resources for coding and programming in the classrom. I plan to add some of these resources to our Google Site for my team's project and additionally will use them to build a coding curriculum in my classroom.
jared sunds

10 Specific Ideas To Gamify Your Classroom - - 2 views

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    10 Specific Ideas To Gamify Your Classroom by Mike Acedo In today's classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative...
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    10 Specific Ideas To Gamify Your Classroom by Mike Acedo In today's classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative...
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    Really enjoyed the article, from what else I've read on game design a lot of the same elements are present in this article. I find it intriguing how universal design is.
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