neither the first notion of the culture of learning (finding information) nor the second (practice, play, experience, and creating new knowledge constantly) accounts for the leap from complete failure to easy success. Something clicked for the guild, something that had not been there before
Missing the Irony - 0 views
TLT Community Hubs - 0 views
Connectivism Blog - 0 views
Bloom's Taxonomy - Clickers - 5 views
Online Communities: Design, Theory and Practice - 2 views
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Research is intended to be a fact-finding mission is it not? Research that leads to theorizing seems very mundane and pointless by comparison. In this article one of the primary conclusions is that "... typically the communities being studied communicate via different modalities that include blending online and offline interaction." Really? Wow. It's great that someone spent time and money researching this when the conclusion was obvious from the premise.
Multiplayer High - Boing Boing - 0 views
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once that shift happens, players find that it can happen again, and eventually it even becomes commonplace.
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Questing is an activity that is central to most large-scale online games, and it presumes a number of things. Chief among them is that the world provides multiple resources and avenues for solving problems, and solutions are invented as much as they are implemented. The key to questing is not typical problem solving. It is innovation.
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