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Lori Turk

http://content.ebscohost.com/pdf27_28/pdf/2011/AZ8R/01Jun11/74289842.pdf?T=P&P=AN&K=742... - 0 views

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    Kristin and Faye, I think this has some useful information for our page.
Marcia Piquette

http://www.nmc.org/pdf/2012-horizon-report-K12.pdf - 0 views

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    The Horizon Report is a 46 page document produced by 3 organizations: the New Media Consortium (NMC), the Consortium for School Networking (CoSN), and the International Society for Technology in Education (ISTE).  The report is part of a larger project that examines technologies that are emerging or are predicted to emerge within the next five years in education.  Three reports are created each year: Higher Education, Primary and Secondary Education (K-12), and Museum Education.   In the Primary and Secondary Education (K-12) edition, there are six key technologies mapped out in three categories.  The first category, "Near-term Horizon," includes devices, apps, and tablet computing.  These technologies were indicated to be implemented in education within a 12 month period when this report was published last year.  The second category, "Mid-term Horizon," is indicated to be two to three years away, and includes Game-based learning, and Personal Learning Environments (PLEs).  Finally, the report includes two sets of technology in the "Far-term Horizon," which are plotted as four to five years out.  These technologies are Augmented Reality (AR), and Natural User Interfaces.   This comprehensive report outlines not only these emerging technologies, but also addresses the trends and challenges in educational technology at the time of publication.  It will be very interesting to see what technologies are reported on when the 2013 edition is published this June.
anonymous

http://voicethread.com/media/misc/support/JTECVoiceThread.pdf - 0 views

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    Using VoiceThread to Promote Learning Engagement and Success for All Students VoiceThread is one of many Web 2.0 tools created to help users communicate and collaborate around a varity of topics.   To create an individual VoiceThread, users can upload any combination of images, documents (e.g., from Word, Acrobat [PDF], Excel, or PowerPoint), and video clips to arrange these elements into a slide show. Teachers can then add comments to each slide in the VoiceThread by several different methods including typed text or recorded voice or video. Teachers can make a VoiceThread public, allowing other people to add their own comments to the slides, or set the VoiceThread to private, restricting comments to only invited users. Through this process, teachers can facilitate conversations around a series of images, videos, or an entire PowerPoint presentation with their students and provide them an opportunity to share their voice, literally, in the discussion in multiple ways. Individual account is free but you can only create 3 voicethreads.  A classroom account is encouraged for $60 a year. Benefits of Class Account 1. can register up to 100 students with no need for individual emails 2. teachers can access students usernames and passwords. 3. each student can create their own voicethread and it is private, only the class can see it. 4. all comments can be viewed and approved by the teacher before they are posted for the class to see. General Benefits of Voicethread 1. all types of learners can benefit from this tool 2. it can be used in whole class, small groups, or independently 3. it can be used in the classroom, computer lab, at home or anywhere there is access to internet 4. can be used in all subject areas.
Brenda Sherry

Interactive+or+just+whiteboards.pdf - 1 views

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    Here is an article that might be good for Faye
Kristin Frizzell

http://coe.ksu.edu/pbl/Artifacts.pdf - 1 views

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    This article tries to answer the questions "What kinds of products should we consider having our students construct as a result of PBL and what factors should we consider as we design project tasks. " Some examples of artifacts would be: physical model, theory, multimedia project, Web site, video or radio program, lesson for younger learners, computer program, robot, or hypermedia. Whatever the end product, it is in the process of construction that their knowledge is forming and it is in the design phase that "learners construct their initial understandings." The product should come about through these 4 things: * an extended time frame (a few weeks to an entire year), the goal is deeper understanding and this takes time * collaboration, this will enhance the learning process * inquiry/investigation/research, this an active search for explanations * and a consequential task. The end task is considered by the article as just a ploy to trap students into thinking deeply. The article also gives examples of successful artefacts. One was a geometry project where students had to design a case to carry 18 cans. They needed to use their school mascot in the design (cowboys) and consider marketing, geometric factors, as well as write a persuasive letter to sell the product. They also talked about a web page where women were interviewed about their experiences during the second world war. They learned not only about that time in history, but about interviewing and listening skills.
Brenda Sherry

Teacher's Guide to Project-based Learning.pdf - 1 views

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    "digital technology makes it easier than ever before for students to conduct serious research, produce high-quality work, keep a record of the entire process, and share their creations with the world. "
Brenda Sherry

Effects on Reading by Kelsey Briggs.pdf - 2 views

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    I think that Petr and Laura might enjoy this article. Are there any ways that Diigo might help with the reading issues mentioned here?
Rob Robson

Copyright Matters! 3rd Edition. 2012 - 0 views

    • Rob Robson
       
      "Awareness of copyright is important because [we] are educating the copyright owners and users of tomorrow" As teachers, we use many resources to educate our students. These can include textbooks, music, video, artwork and much more. In many cases, these materials may be protected by copyright. This document outlines the rights and obligations of educators as they relate to copyright issues that will occur in public schools. Key Highlights: Individuals that work in public, non-profit education may use copyright-protected media for "research, private study, criticism, review, news reporting, education, satire, and parody". Any usage of these materials should be accompanied by the appropriate reference.  Live and recorded music are not allowed to be played without permission/payment during: school dances, sporting events or as P.A. or background music. This requires a SOCAN or Re:Sound licence. Teachers may use video on school premises from a DVD (rented or owned) and may show videos from YouTube. Teachers may not use subscription services to stream video as they typically have restrictions to "personal" or "household" use (eg. Netflix). Teachers may not copy media at home and show it in the classroom. Student work is protected by their own copyright (via parents, if student is a minor). Teachers, the work they produce, is copyrighted by their employer (school board).
Jane Roy

Mobile Learning: At the Tipping Point - 1 views

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    In this article, Dr. Teresa Franklin, discusses the importance of being mobile in today's society and how technology is shaping our beliefs and the way we learn. By using mobile devices our learning is not limited by the time of day or our current location. If and when we want to communicate with others or research information about a topic, we can. Today, the importance of being mobile has gotten to the point that it has become an "epidemic". Throughout the article, Franklin, defines many concepts. To ensure common understanding by all readers she explains the following terms: mobile learning, mobile devices (including, highly mobile devices, very mobile devices, and mobile devices) learners, social networks, apps, and the tipping point. In addition, Franklin, explains what it means to be a mobile user and why it is important in today's society.  The article focuses on three complexities that need to be considered when using mobile devices in an educational setting. The first complexity looks at the area of pedagogy and how it relates to the use of technology. Next, Franklin writes about the need for institutions to have the correct infrastructure in place to support these devices. The third complexity she explains is the challenge that schools have to create effective ways to communicate when using mobile devices. Franklin thinks a practical, collaborative approach with incremental steps is the key when creating a mobile delivery model. Lastly, the author looks at the role of the teacher and the concerns that technology creates for staff and students. She believes educators need to shift from traditional teaching practices to incorporate more relevant skills that will create positive citizens and prepare them for the ever changing workplace. In saying this, Franklin understands that there will be
Rob Robson

Project-Based Learning: A Resource for Instructors and Program Coordinators - 0 views

    • Rob Robson
       
      Project Based Learning (PBL) is a form of learning in which students engage in authentic tasks that extend beyond the classroom. Students will be actively engaged in their own learning by asking questions and making the important choices that address a driving question-or-the why of the project. Teachers' role change from 'lecturer' to 'facilitator'. Students work in groups and use creative problem solving to overcome challenges and to master the key curriculum-related goals. Teachers support and coach the groups and ensure individuals are able to produce high quality work. Students may have a culminating that task that typically includes an audience of people that are from outside the the classroom. PBL is not suited to all learning situations; key questions to consider include: - does the curriculum expectations call for demonstration, application, performance or understanding? - is there a way to capitalize on opportunities in the community with PBL? - is there enough time/resources? - can expectations, skills, and habits of mind be prioritized and sequenced so that the project is doable? - can all students be supported to produce high-quality work? High quality PBL includes the Six A's - Authenticity - Academic Rigor - Adult Connections - Active Exploration - Applied Learning - Assessment Practices
Lori Turk

Learning and Knowing inNetworks: Changing rolesfor Educators andDesigners - 0 views

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    This article begins with a discussion of "connectivism" as a learning theory and it's acceptance by the educational community. It extends beyond the traditional theories of behaviorism, congnitivism, and contructivism to describe learning within a network. Connectivism is a theory in which complex learning occurs through recognition and adaptation of patterns in social, technologically enhanced networks. He explores the overlay vs. transformation paradigm now occurring in education and provides an interesting historical perspective, the introduction of electricity to factories. Originally factories were designed to take advantage of a single power source. Electricity was introduced and replaced the original power source but was simply overlaid - used to power the original device on which the entire factory was dependent. If a problem occurred with this device, the entire factory was incapacitated. It took a complete redesign of the factories, utilizing multiple power sources, to fully realize the improvement brought by the new technology. Next, Siemens examines the various metaphors for educators in recent literature. The first is of the master artist, as in the atelier or studio model, in which the students learn from each other and are guided by the more knowledgeable and experienced teacher. Another is of the network administrator who assists students in forming connections and creating learning networks. Next is the concierge who acts as a tour guide, assisting with resource acquisition and permitting student exploration. Finally, he settles on his preferred metaphor of the educator as curator who creates learning spaces and allows learners the freedom to explore and make connections. Siemens proposes that we should consider the change caused by our networked society and rethink and reconsider our view of learning and knowledge, as well as our approach to teaching.
Faye Martin

From transmission to transformation: Re-framing teaching and learning for the 21st Cent... - 1 views

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    This article highlights the shift from traditional teaching, termed transmission, to 21st century inquiry-based teaching, termed transformation. The digital age has changed the learner and if formal education is to remain relevant, the approach must also change. If students are to be equipped to solve the complex problems of society, the foundation of their learning must be critical inquiry which encourages critical thought. The article outlines the tools needed for inquiry-based learning, valid assessment and how it is more than having the students 'think outside the box'. It is a thorough overview of inquiry-based learning and what it can look like in a modern classroom.
Brenda Sherry

http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDcQFjAB&url=http%3A... - 1 views

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    Let's see if this works...this should be a IWB article.
Lori Turk

New Learning Environments for the 21st Century - 2 views

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    This article proposes an evolution in teaching and learning that will facilitate the needs of the 21st century learner. Successful examples are highlighted to introduce the various pieces needed to create the picture of a new learningscape, a hybrid model of learning. First, the atlier form of learning, modeled after the architecture studio is described where student work is public within the studio and is critiqued by fellow students and directed by the instructor or master architect. He then describes an apprenticeship model in which students "learn to be" and practice productive inquiry in which they actively seek what they need in order to do what they want to do. Next, Seely-Brown explored the use of backchanneling, and bringing it to the forefront, which transforms a class into a collaborative team. Finally he describes the passion based learning exhibited by the "pro-amatuer". These are niche communities forming on the web, sharing ideas and information. The example provided was amateur astronomers who share tips, post images, and interact with each other and with professionals in the field. Seely-Brown combines these various thoughts, into what he calls the Grand Transition in our educational approach from supply-push mode to demand-pull mode. The hybrid model of learning is a culture of peer-based learning and building in which students participate in passion-based niche communities of co-creation complemented by a core curriculum.
Jacky Shoebridge

LEARNING IN WONDERLAND - 0 views

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    "Computers have had a transformative impact on many fields, it is thus natural to expect that they are having an effect on educational practice leading to a dramatically fresher, more engaging and more powerful process of learning -educational wonderland." Two observations: 1. Computers do very little to aid learning. Their presence in the classroom along with relevant software does not automatically inspire teachers to rethink their teaching or students to adopt new modes of learning. Teachers do not radically transform what they would do without computers, although it may make things more efficient and fun. Computer technology may provide interesting and powerful learning opportunities, but these are not taken automatically, teachers and learners need to learn how to take advantage of them. 2. It is the whole culture of a learning environment, with or without computers, that can affect learning in important ways "It's not what technology can do, but what learning demands, best points up to the potential contributions of technology." Technology is helping things along, sometimes in crucial ways, rather than in itself doing the real work of teaching. Computers can become partners in cognition with learners, rightly used computers can enable what needs to happen in knowledge networking. Computers can make easier and more efficient what might need to be done in more cumbersome and convoluted ways.
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    Jacky, This article seems to fit well with your flipped classroom page!
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