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Michelle Krill

Designing Learning Spaces for Instruction, not Control - 0 views

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    Designing Learning Spaces for Instruction, not Control
Michelle Krill

shifthappens » home - 0 views

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    This wiki is designed to give you a little more background on the Did You Know? presentation. The wiki also will connect you with some resources to learn more about the shifts that are occurring in our world and their implications for K-12 and higher education.
Michelle Krill

Sauropol - 0 views

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    Create a free website with provided designs or upload your own. Free hosting.
Michelle Krill

Chapter 3. Seriously Cool Places - 0 views

  • These spaces will be flexible and functional and pay greater attention to aesthetics than traditional 20th-century classrooms. This design concept extends beyond the places normally designated as "academic" such that the entire campus can become a learning space.
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    The Future of Learning-Centered Built Environments | EDUCAUSE
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    Chapter 3
Michelle Krill

A Second Life for Middle School Science : March 2007 : THE Journal - 0 views

  • The graduate students are working with local area middle school science teachers to design interactive games that will help children grasp difficult science concepts.
  • "Students can conduct simulated science experiments or engage in team-learning activities in our engineering buildings from anywhere, anytime."
  • The special island is completely isolated and can be accessed only in school with a teacher's permission, not from home.
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  • "Instead of reading about it in a textbook," Chang said, "they're immersed in the environment."
Michelle Krill

An Introduction To Tcp/Ip : Learn-Networking.com - 0 views

  • A network is simply a collection of computers or similar devices that can communicate over a transmission medium.
  • To actually send any data from one computer to another we need to make use of a network protocol. A network protocol is a set of common rules that defines how data should be sent.
  • Without a common suite like TCP/IP, the internet would not be possible.
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  • The goal was to create a network that didn’t depend on other parts of the network to operate- one of the key features of TCP/IP.
  • Instead of one computer having authority over others, computers generally operate as equals.
  • This ambitious project was initially named ARPANET after the Defense Department’s Advanced Research Projects Agency (ARPA).
  • How does the computer know where to send each packet of data if multiple applications are running?
  • UDP is great for broadcasting data- such as streaming radio music.
  • ach card has a unique physical address that is set at the factory, and can’t be changed. Essentially this is an identifier for the computer it is installed on.
  • Instead of looking at every bit of data on the internet, logical addressing allows for computers to just look at data on a home network or subnet.
  • A router is a device used to read logical addressing information, and to direct the data to the appropriate destination.
  • TCP/IP includes protocols that tell routers how to find a path through the network.
  • Instead of having to remember an IP address, name resolution allows you to remember Google’s name.
  • This handy service is accomplished on name servers, which are just computers that store tables that translate domain names to and from IP addresses.
  • just ask them why ARPANET designers pressed for a decentralized protocol suite!
    • Michelle Krill
       
      For a decentralized network
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    for assignment #2
Michelle Krill

Telling Tales with Technology - 0 views

  • Stories definitely can teach, but they are also designed to be engaging, to pull at your heart as well as your head, and to help viewers draw conclusions about their own lives or actions."
  • felt that if they knew that they could turn those writing pieces — particularly the personal narrative that is part of the portfolio — into digital stories, their feelings about writing might change."
  • students creating digital stories about a time each of their lives changed.
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  • Health students create public service announcements on addiction, English classes create visual poetry, and history students interview their parents about their own high school years.
Chris Champion

iPod Course Design - 0 views

  • For insights into where teaching and learning is headed, it is worth watching the evolution of iPod use at Duke University (NC), well known for its 2004 iPod initiative.
    • Chris Champion
       
      Here's the link - the one there is broken http://dukedigitalinitiative.duke.edu/about/2154293:Page:281
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    iPods in education
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    iPods in education
Michelle Krill

Course: IDT 688 Facilities Planning and Network Design - 1 views

    • Michelle Krill
       
      Topic 4 has the pdf's of presentations.
    • Michelle Krill
       
      Bottom 2 pdf's in section 4 are for smart learning spaces project.
Michelle Krill

Linking the Information Commons to Learning - 0 views

  • I see that one rationale for the Commons is to "get the students to the library." In our case, it has been very effective in attracting students…our gate count was 110 percent higher…so, it will attract students. But that begs the question?once they are in the building, what do we do with them? How do we engage them? The rationale for the learning commons, in my view, is that, properly designed, implemented, and operated, it will enhance student learning and scholarship. That is the real challenge, and the real goal, of the learning commons.3
  • Information commons have drawn students by offering environments that address their needs,4 bringing together technology, content, and services in a physical space that results in an environment different from that of a typical library.
  • The technology in an information commons is intentionally more pervasive than in most traditional academic libraries.
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  • In an information commons, the underlying philosophy is to provide users with a seamless work environment so that they may access, manage, and produce information all at the same workstation.
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    Chapter 7
Michelle Krill

Chapter 5. Student Practices and Their Impact on Learning Spaces | EDUCAUSE - 0 views

  • This alignment is important because well-designed learning spaces and enabling technologies encourage students to spend more time on campus, increasing engagement and improving retention.
  • They appear to prefer learning-by-doing rather than learning-by-listening and often choose to study in groups. Much to the consternation of adults acculturated to lectures, they become impatient in situations where they don't feel engaged.
  • While many student attributes may be important to educators, five characteristics seem particularly applicable for learning spaces: Digital Mobile Independent Social Participatory
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  • Students' comfort with the Internet means it isn't "technology" to them—it may be a way of life.
  • Comfort with technology does not guarantee proficiency.
  • They choose when to pay attention—and what to attend to.
  • Students are quite comfortable with group work and interactions. One of the traits of the Net Generation is the ease with which they can form and re-form working groups.
  • The DIY attitude extends to their creation and consumption of content on the Internet. Reputation, as well as recommendations and referrals, are of paramount importance. Curiosity, debate, and consensus are all valued traits in the blogging world. Many of today's students possess these traits.
  • Used effectively and thoughtfully, technology in the hands of the instructors can bring new dimensions to the class.
  • Other spaces are outfitted with movable tables, chairs, and whiteboards so that seating can be reconfigured to suit the activity.
  • Spaces that catalyze social interaction, serendipitous meetings, and impromptu conversations contribute to personal and professional growth.
  • The emergence of learning commons provides another example of how out-of-class time is being enriched with learning opportunities
  • Creating spaces for spontaneous meetings is particularly important. "Think stops" are places for individuals to stop, relax, and meet others. Often marked by a chalkboard or whiteboard, these locations encourage impromptu meetings and conversations.
    • Michelle Krill
       
      This is how the Google offices are set up. Neat place!
  • When considering the technologies to support, remember that students no longer just consume information, they construct it—in multiple media formats.
  • Learning is a social process. Often the most memorable college experiences involve connections with others, whether students or faculty.
  • Connections can be virtual as well, where students work with others who are not physically colocated (through videoconferencing, for example) or who are separated by time (through asynchronous communication).
  • This flexibility also allows customization, enhancing not only space utilization but also convenience.
  • Neither learning nor socializing is one-dimensional; the physical complements the virtual, and vice versa. Since learning can occur any place and at any time, there are few—if any—locations where wireless is not valuable.
  • Student mobility means that students, not just the institution, define the learning space.
  • Although students have little fear of technology, they are not necessarily proficient with technology, information retrieval, or cognitive skills—what many call information fluency
  • Some IT units locate technical support staff in classroom buildings. Learning commons create one-stop centers, incorporating services from the library, IT, and the writing center. Although they may look different or have a new name, help desks are probably here to stay.
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