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Suzanne Usher

Growing Up Digital, Wired for Distraction - NYTimes.com - 0 views

  • Research also shows that students often juggle homework and entertainment.
  • At Woodside, as elsewhere, students’ use of technology is not uniform. Mr. Reilly, the principal, says their choices tend to reflect their personalities.
  • The technology has created on campuses a new set of social types — not the thespian and the jock but the texter and gamer, Facebook addict and YouTube potato. “The technology amplifies whoever you are,” Mr. Reilly says.
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  • “Downtime is to the brain what sleep is to the body,” said Dr. Rich of Harvard Medical School. “But kids are in a constant mode of stimulation.”
  • “The headline is: bring back boredom,” added Dr. Rich, who last month gave a speech to the American Academy of Pediatrics entitled, “Finding Huck Finn: Reclaiming Childhood from the River of Electronic Screens.”
  • Dr. Rich said in an interview that he was not suggesting young people should toss out their devices, but rather that they embrace a more balanced approach to what he said were powerful tools necessary to compete and succeed in modern life.
  • “Today mixing music, tomorrow sound waves and physics,” he says. And he thinks the key is that they love not just the music but getting their hands on the technology. “We’re meeting them on their turf.”
  • Teachers at Woodside commonly blame technology for students’ struggles to concentrate, but they are divided over whether embracing computers is the right solution.
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    A rather long but in-depth article about the double-edged sword of technology in schools. A very interesting read about teaching effective use of technology, and the importance of balance in our lives. 
djplaner

Teenagers Leading Happy, Connected Lives Online - NYTimes.com - 0 views

  • Where are the dire warnings about how the online world is depriving our teenagers of their opportunity to learn the skills needed to interact with people instead of screens while exposing them to all manner of bullying and cruelty, and tempting them to fritter away endless hours playing video games?
  • “Adults have tended to see time online for teenagers as this frivolous, time-wasting thing that’s just entertainment. But what we found is that it’s crucial for teenagers in forming and maintaining these really important relationships in their lives
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    Is social media all that bad when..... "A new report on "Teens, Technology and Friendships" from the Pew Foundation puts an unusually positive spotlight on the online lives of teenagers as they build friendships and connections in a digital world. Teenagers aged 13 to17 are finding ways to strengthen their relationships with real-world friends as well as making new friends through social media, video gaming, messaging apps and other virtual connectors."
djplaner

The MindShift Guide to Digital Games and Learning | MindShift - 5 views

  • Much of the research around digital games and screen time is evolving. Pediatricians, academics, educators, and researchers are working to find answers to how games and technology affect learners of all ages.
    • djplaner
       
      Potentially a good source of reasons for why you would use ICT (in particular games)
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    Overview of a longer PDF "Guide to Digital Games and Learning" that provides a good starting point if you're thinking of incorporating games into your learning and teaching
djplaner

Mr Robbo - The P.E Geek | Bridging the gap between Physical Education & ICT…Yep I'm a P.E Geek - 8 views

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    One for the HPE folk.  A Victorian PE teacher who labels himself "The PE Geek".
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    The key word here is 'Physical' education. I can only condone activities that are of physical nature. If the ICT is restricted to hands controlling a remote then I would not execute them in my PE classroom. I can see how some of these games add excitement to teaching and learning but are they still teaching the kids the fundamentals? You cannot expect a child with no experience in the water to swim proficiently or with confidence no matter how much swimming gamification practise they've had. It is unrealistic and dangerous. Gamification has the ability to help correct techniques in elite athletes and create visuals for young children but is it really helping them with their stamina? Are they giving a 100% or just doing it half-heartedly, more for the fun? Physical education is just that ... physical. It helps your lungs develop and makes you stronger, fitter and healthier. I don't know whether I am for or against ICT in P.E.
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    I didn't look very far in his blog, but it does appear that only the first post is talking about gamification. There are other post where he is exploring a range of resources associated with both the health theory side and also the physical movement. The rationale for sharing this was for the entire blog. To see a HPE teacher that is engaging with a whole range of ICTs, including some you may have problems with.
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    He does discuss other reasons why ICTs should be used in classes, but unfortunately doesn't give enough practical examples. The gamification he talks about most specifically is a dance game on the wii. Now of course the students are taking part in a game, but their bodies are moving just like they would be if they were dancing without the use of the game, so it is definitely physical. Using these types of games in your teaching shouldn't outweigh the the students taking part in physical activity or sports and training, but it should supplement it. I think using ICTs in HPE will help to improve motivation and interest in students who are uninterested in sport, which is a big focus that teachers face, particularly with junior high school girls. Using these games to get them interested is better than forcing them to take part in an activity where they aren't going to put in much effort anyway. ICTs are also immensely beneficial to students studying PE in senior, as a lot more of the focus is on technique and improvement, so using videos to view performance and receive feedback is great for these students. Especially the apps and programs you can get nowadays that let you pause and rewind video, play in slow motion, and draw on the screen (to check if your body is creating the right angles in the movement etc). In primary they wouldn't be so concerned with technique improvement like this, but ICTs can be used to expose students to sports that they wouldn't normally see or experience. Primary students could research and create their own games and sports using the internet and computers. (It is harder for me to think about the primary context, because I haven't had much to do with it). I am sure there are many ways ICTs can be incorporated in the Primary HPE setting, you just need to think outside the box.
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    Oops, I think I got PE Geek confused with a PE blog I was reading recently. After looking at the actual link, this PE geek offers so much more! It is actually great, the apps he talks about are great for primary and secondary.
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