Skip to main content

Home/ ICTs and Pedagogy/ Contents contributed and discussions participated by djplaner

Contents contributed and discussions participated by djplaner

djplaner

The Technium: Chosen, Inevitable, and Contingent - 0 views

  • until these contingencies harden into technological necessities and become nearly unchangeable in future generations. There’s an old story that is basically true: Ordinary Roman carts were constructed to match the width of Imperial Roman war chariots because it was easier to follow the ruts in the road left by the war chariots. The chariots were sized to accommodate the width of two large war horses, which translates into our English measurement as a width of 4′ 8.5″. Roads throughout the vast Roman empire were built to this spec. When the legions of Rome marched into Britain, they constructed long distance imperial roads 4′ 8.5″ wide. When the English started building tramways, they used the same width so the same horse carriages could be used. And when they started building railways with horseless carriages, naturally the rails were 4′ 8.5″ wide. Imported laborers from the British Isles built the first railways in the Americas using the same tools and jigs they were used to. Fast forward to the US Space shuttle, which is built in parts around the country and assembled in Florida. Because the two large solid fuel rocket engines on the side of the launch Shuttle were sent by railroad from Utah, and that line transversed a tunnel not much wider than the standard track, the rockets themselves could not be much wider than 4′ 8.5.”
  • “So, a major Space Shuttle design feature of what is arguably the world’s most advanced transportation system was determined over two thousand years ago by the width of two horses’ arse.” More or less, this is how technology constrains itself over time.
  • In addition to the primary drive of preordained development (force #1), and in addition to the escapable influences of technological history (force #2), there is society’s collective free will in shaping the technium (force #3).
  •  
    Long post and not directly related to ICT and Pedagogy, but somewhat related. The highlighted section outlines one - often unseen - way in which the "way things are done" limit what can be done in the future.
djplaner

The Effects of Whiteboard Animations on Retention and Subjective Experiences when Learn... - 1 views

  • we found that whiteboard animations have a positive effect on retention, engagement and enjoyment, although we do not rule out the possibility that some of this result is due to novelty
  • While animations have a long history in the realm of education, and there is a plethora of research on instructional animations, attempts to measure their impact on educational outcomes have been inconclusive and often contradictory (Betrancourt, 2005)
  • For practical applications, however, the relevant question is not whether animations affect learning, but rather when and how animation affects learning ( Höffler & Leutner, 2007; Mayer & Moreno, 2002)
  • ...3 more annotations...
  • Thus, the goal of this study is to investigate the relative effectiveness of whiteboard animations on retention and subjective experiences of enjoyment, engagement, attention and challenge compared to more common and less costly instructional materials
  • Overall, we found significant positive effects of the use of whiteboard animation in conveying physics lessons
  • While encouraging, these findings suffer from some shortcomings: the lessons are all in one topic area, and the narration is, from the outset, conceived with animation accompaniment in mind, which may unfairly represent the other formats. This is a general enigma of media comparison studies; if you use the same material in all contexts, it may skew in favor of the context for which it was originally designed. If you don’t use the same material you cannot guarantee uniformity of experience.
  •  
    Empirical research into the effectiveness of "whiteboard animation" (Google that term to find out what it is). An example of empirical resarch.
djplaner

"Teaching with technology integration" by Ping Liu - 4 views

  • the primary technological means used to enhance teaching was to provide visuals for attention, engagement and interaction
  • They applied technology for a number of reasons: student engagement, time management, motivation and meeting individual students’ needs.
  • Variables such as influence of mentor teachers, technology access, skills, pedagogical competence and personal attitudes had an impact on their application
  •  
    Journal article documenting how 31 student teachers used ICT in schools.
djplaner

The Overselling of Ed Tech - Alfie Kohn - 2 views

  • y, my response to ed tech is “It depends.” And one key consideration on which it depends is the reason given for supporting it
    • djplaner
       
      'd sugest that "it depends" includes consideration of the "somewhere" in which it is being used. The class, the learners, the teacher(s), what is being learned..
  • But the rationale that I find most disturbing — despite, or perhaps because of, the fact that it’s rarely made explicit — is the idea that technology will increase our efficiency
    • djplaner
       
      And here's #2 of the "big three".
  • Other people, particularly politicians, defend technology on the grounds that it will keep our students “competitive in the global economy.”
    • djplaner
       
      The first of the "big three reason". As here, there are arguments aginst this particular reason, or at least for not having it drive the why (not) question
  • ...5 more annotations...
  • We can’t answer the question “Is tech useful in schools?” until we’ve grappled with a deeper question: “What kinds of learning should be taking place in those schools?”
    • djplaner
       
      The "theory" method from the Why (not) framework can help inform this, but you do need to question your deeper assumptions about this question. Of course, the problem you face is that the "way things are done" impacts this greatly and can limit what you can question
  • Despite corporate-style declarations about the benefits of “innovation” and “disruption,” new forms of technology in the classroom mesh quite comfortably with an old-school model that consists of pouring a bunch o’ facts into empty receptacles
    • djplaner
       
      i.e. horsey horseless carriage thinking
  • Some people seem to be drawn to technology for its own sake — because it’s cool
    • djplaner
       
      Why "goodish practice" can be a problem. Often it's what is "cool" that attracts attention.
  • Far more common, in any case, are examples of technology that take for granted, and ultimately help to perpetuate, traditional teacher-centered instruction that consists mostly of memorizing facts and practicing skills
    • djplaner
       
      This is where we can have some argument. There is some value in doing this type of stuff as long as there is amplification going on AND it's part of a broader move from traditional forms of learning to different types of learning. I'm also troubled by the "one size fits all" approach to this. "Nothing works everywhere".
  • According to an article in Education Week, “a host of national and regional surveys suggest that teachers are far more likely to use tech to make their own jobs easier and to supplement traditional instructional strategies than to put students in control of their own learning.
    • djplaner
       
      This is a danger
    • djplaner
       
      There's nothing wrong with using ICT to make your job easier, but it shouldn't be the only thing you do with it
  •  
    Post reflecting on questions of why (not) and how around ICT and Pedagogy. Critiques a lot of what is currently done. Some annotations added to explicitly link with the course.
  •  
    Post reflecting on questions of why (not) and how around ICT and Pedagogy. Critiques a lot of what is currently done. Some annotations added to explicitly link with the course.
djplaner

Hash Marks Displayed Instead of Cell Contents (Microsoft Excel) - 1 views

  • What is happening is that Excel is displaying a series of # signs instead of the text.
    • djplaner
       
      This is the problem reported by a EDC3100 student
  • First things first: Excel can store about 32,000 text characters in a cell, but it can only display up to 255 characters if the cell is formatted as text. If the cell contains more than 255 characters and the cell is formatted as text, then the hash marks are displayed.
    • djplaner
       
      This is the cause of the problem
  • The solution is to change the format of the cell to general; then the text will display as you expect.
    • djplaner
       
      This is the solution I've implemented by updating the checklist.
djplaner

Hash Marks Displayed Instead of Cell Contents (Microsoft Excel) - 0 views

  • What is happening is that Excel is displaying a series of # signs instead of the text
  •  
    Describes a problem experienced with the Assignment 1 checklist, it's cause and the solution I've implemented. i.e. I've updated the version of the checklist available via the Study Desk. You only need to update if you find yourself having this problem.
djplaner

Opportunities for Students to Use ICT: Activating Prior Knowledge - 2 views

  •  
    A small list of examples of how ICT can be used to activate prior knowledge. Part of a activity for the week 3 learning path.
djplaner

Bianca Hewes - 2 views

  •  
    High School English teacher from NSW.
djplaner

Games and Virtual Worlds | - 0 views

  • Computer-based games and virtual worlds provide opportunities for learners to be immersed in situations in which they can experience and get close to phenomena and processes
  • This immersion helps them develop tacit/implicit understanding and intuitions about such phenomena and processes as they think about choices, take action, and see the impact of their decisions in a meaningful context.
  • It is difficult to get the integration of games and learning right.
  • ...7 more annotations...
  • Some of the best results in recent years have emerged from virtual worlds through thoughtful design of the learning environment that leveraged what we know about how children learn, especially in collaborative, technology-mediated spaces.
  • In the design perspective with the longest history, games have been viewed as conduits or vehicles for the delivery of curricular content
  • The research literature suggests three different perspectives on designing games for learning
  • Second, with the growing sophistication of game play and its rise in the general population, educators have looked for game elements or “game mechanics” that can be borrowed and transferred to educational settings to improve engagement
  • A third perspective on the role of games and virtual worlds in education is organic: looking for and exploiting curricular topics inherent in popular games
  • Virtual worlds are typically more focused on exploration than a specific game mechanic and they open up other possibilities for learning
  • Research on science learning in these multi-user immersive virtual environments (Barab, et al., 2010; Dede, 2009; Neulight et al., 2007) suggests that authentic designs and contextual narratives around science phenomena are not only engaging but also help learners acquire deep science inquiry skills and conceptual knowledge
  •  
    Article describing games and virtual worlds and their application to learning and teaching.
djplaner

Spelvetenskapliga betraktelser: Open letter to Dr. Ruben Puentedura - 0 views

  • Quite frankly I found the SAMR-model, as it was presented, to be over simplistic and even trivial.
  • The idea that technology not only affects the quality and efficiency of tasks but also changes the conditions for communication, interaction and learning,
  • There are, for instance, studies showing the decreased reading abilities among Swedish children can be tied to an increase in computer use
  •  
    A Swedish academic writes an open letter raising some concerns about the SAMR model. A common model for understanding what ICT can be used for. Mentioned briefly in the week 3 learning path.
djplaner

Research into Ideal Digital Learning Spaces - e-O'Hagan - 0 views

  • , it is daily struggle of teachers and administrators coming to me with computer programs and websites that guarantee student growth and engagement – a “Box of Magic,” if you will. Most of these products cannot provide peer-reviewed research that demonstrates the basis for the design of their products
  • e-O'Hagan onmia mutantur nos et mutamur in illis Resume
  • And yet, if your school district has an “ill” there is a vendor ready to sell you a “cure”.
  •  
    Brief blog post talking about what is known about creating digital learnign spaces that produce student knowledge creation.
djplaner

Mind Amplifier: Howard Rheingold And The Value Of Convivial Tools - Forbes - 0 views

  • his is a helpful thought in a society that has placed more attention on the fact of digital technologies (the new iPhone!) than on what we do with them
  • but all technologies, to some degree or another, are enmeshed in what Langdon Winner calls ‘regimes,
  • Design of tools has—as Illich pointed out—been accomplished in the absence of any consideration of their effects on social, cognitive, and political regimes. Designers can be better educated. And so can the users of their tools
  • ...3 more annotations...
  • The old model of learning—the sage on the stage—is being challenged by cooperative forms of co-learning in which teachers act as facilitators and students use the tools available, from search engines to smartphones, to learn collaboratively, with teachers acting as facilitators
  • The whole notion of meta-cognition, of treating attention as a trainable aspect of everyday thought, is a potential new discipline
  • He is developing tools for “knowledge design” that both help individuals capture and manipulate what they know, but that also help connect individual intelligence to different models and sources of knowledge.
  •  
    Howard Rheingold has written about the use of digital technologies for learning and other tasks. In particular, the possibility that digital technologies can be mind amplifiers. Tools that enhance our ability to think and learn. Something EDC3100 will touch on in Week 3
djplaner

What Is a Large Effect Size? - 1 views

  •  
    Perhaps a little to technical for most, but does go into a little detail about the term "effect" sizes that you are likely to see at some stage in your teaching career.
djplaner

Trump University's Online Materials Are a Lot Better Than Your University's Online Mate... - 0 views

  • Here’s a list of what you need, from some of Schank’s early 1990s work: Learning goals – target skills or understandings the student will grapple with Mission – objective the student will pursue Cover story – a fictional background story that provides a motivational context for the activity Role – the character a student will play in the simulation Scenario operations – the activities the student will perform to achieve mission, presented in optimal sequence. Resources – the reference materials the student will use to solve the problems presented Feedback – provided by experts (usually through video) but in just-in-time segments, usually telling stories about related experiences
  •  
    Blog post describing the "pedagogical framework" behind the type of online courses taught at Trump University. Links to the work of Roger Schank.
djplaner

Five Principles of Extraordinary Math Teaching - 0 views

  •  
    A TEDx talk that offers 5 principles for teaching mathematics. 5 principles that act as a simple framework for designing a lesson, unit etc. How might ICT be used with each of these questions.
djplaner

Lesson Plans | math for love - 13 views

  •  
    Lessons focused on Math. Aligned with the US-based common core.
djplaner

It's not just the tool, but the educational rationale that counts - 0 views

  • will the technological tail be allowed to wiggle the educational dog or will it be the other way around
  • Education is far too important to society to be wiggled by a technological tail. Let technology show us what can be done, and let educational considerations determine what will be done in actuality
  • The first factor, the Technological Paradox, results from the consistent tendency of the educational system to preserve itself and its practices by the assimilation of new technologies into existing instructional practices. Technology becomes "domesticated", which really means, that it is allowed to do precisely that which fits into the prevailing educational philosophy of cultural transmission.
  •  
    This is a draft version of Salomon (2000). A talk that is referenced in the Week 2 learning path (2016)
« First ‹ Previous 81 - 100 of 742 Next › Last »
Showing 20 items per page