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Melinda Chandler

Narrative structure activity - 1 views

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    Explanation of narrative structure plus a visual story for students to cut out and put back together.
Melinda Chandler

Story Starters for Kids - 2 views

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    Not exactly a web2.0 tool, however could be good to engage learners.  Novel approach to getting a topic for narrative writing.
Melinda Chandler

Book Report Alternative: Examining Story Elements Using Story Map Comic Strips - ReadWr... - 0 views

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    Using comic strips to teach narratives. Idea for struggling readers and ESL students.
Diane Thomas

Narrative Production and Interactive Storytelling - Alex Mitchell | Refractory - 0 views

    • Diane Thomas
       
      An interesting journal regarding narrative production and interactive storytelling.
  • Ryan defines interactivity as “the computer’s ability to take in voluntary or involuntary user input and to adjust its behaviour accordingly.” (Ryan 2006: 98)
  • This traditional form of a plot is derived from Aristotle (Lane 1947: 58), and is conventionally represented as ‘Freytag’s Triangle’, which starts from an exposition, moves through a complication or rising action to a crisis point, and finally to a resolution (Freytag 1968: 105). This movement from beginning to end can also be seen as what Laurel calls the ‘flying wedge’, which consists of “a progression from the possible to the probable to the necessary” (Laurel 1993: 70).
anonymous

Curated collection project EDP4130 - 1 views

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    The web page has a lot of resources that can be used to enhance students story telling through fantasy.
Melinda Chandler

Create Comics with Chogger - 0 views

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    Comic strip creator.  Take pictures, upload images, draw.  Could be used to mix hand-drawn comics with online creations.
Melinda Chandler

Telescopic Text → Write - 2 views

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    Model and share how to make a sentence more descriptive.
talithagraceking

Games and Virtual Worlds | - 0 views

  • Computer-based games and virtual worlds provide opportunities for learners to be immersed in situations in which they can experience and get close to phenomena and processes
  • This immersion helps them develop tacit/implicit understanding and intuitions about such phenomena and processes as they think about choices, take action, and see the impact of their decisions in a meaningful context.
  • It is difficult to get the integration of games and learning right.
  • ...7 more annotations...
  • Some of the best results in recent years have emerged from virtual worlds through thoughtful design of the learning environment that leveraged what we know about how children learn, especially in collaborative, technology-mediated spaces.
  • In the design perspective with the longest history, games have been viewed as conduits or vehicles for the delivery of curricular content
  • The research literature suggests three different perspectives on designing games for learning
  • Second, with the growing sophistication of game play and its rise in the general population, educators have looked for game elements or “game mechanics” that can be borrowed and transferred to educational settings to improve engagement
  • A third perspective on the role of games and virtual worlds in education is organic: looking for and exploiting curricular topics inherent in popular games
  • Virtual worlds are typically more focused on exploration than a specific game mechanic and they open up other possibilities for learning
  • Research on science learning in these multi-user immersive virtual environments (Barab, et al., 2010; Dede, 2009; Neulight et al., 2007) suggests that authentic designs and contextual narratives around science phenomena are not only engaging but also help learners acquire deep science inquiry skills and conceptual knowledge
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    Article describing games and virtual worlds and their application to learning and teaching.
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