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Centre for Learning & Performance Technologies - 0 views

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    C4LPT is a free resource site on the use of new (particularly social) technologies for learning and performance. It is now one of the world's most visited learning sites on the Web, with over 100,000 visits every month.
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Innovative Teaching and learning research project - 0 views

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    Welcome to the Innovative Teaching and Learning Research project wiki. The main ITL Research website is www.itlresearch.com The ITL Research project's goal is to contribute to the understanding of how technology can be used most effectively to improve teaching and learning outcomes. The project is sponsored by Microsoft's Partners in Learninggroup.
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A Simple Comprehensive Guide on The use of Personal Learning Networks in Education - 0 views

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    Personal Learning Networks, or PLNs, have been around for a long time. Originally they were your family, relatives and friends, or probably other educators and fellow teachers you work with in the same institution, but now and thanks to the development of web technologies and wireless connections, the concept of PLNs has been expanded to engulf people you have never met before in real world. Much of the learning nowadays takes place online and via a network of interconnected relations.
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10 Benefits & 10 Concerns About the Shift to Digital Learning - 0 views

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     A nice summary for the pros and cons for learning and teaching with technology
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27 Apps that have changed my Teaching and Learning Practice - Updated - @RachelJones v... - 0 views

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    27 Apps that have changed my Teaching and Learning Practice - Updated - @RachelJones via @joevans http://t.co/DH5iztcaGc
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    27 Apps that have changed my Teaching and Learning Practice - Updated - @RachelJones via @joevans http://t.co/DH5iztcaGc
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Problem Solving & Critical Thinking with Scratch | Annotary - 0 views

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    Scratch is a media creation tool which allows students to easily create animations, stories, and interactive games. At its core, Scratch is a programming environment which sidesteps learning the syntax required in programming by using Lego-like blocks. This constructionist approach in learning supports critical thinking and problem solving through the creative process when students create, enhance, or troubleshoot their projects.
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Screencasting Tutorial - 0 views

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    In this tutorial, you will learn the basis steps in screen casting using Jing and Screencast-O-Matic. You will be introduced to other screen casting tools that you may choose to explore on your own. This class is the building block for the tutorial on flipping your classroom/ using blended learning in the classroom
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Tablets Enhance Classroom Learning | The Safe & Secure Mobile Internet - 0 views

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    "This is the age of tablets, says Julie DeNeen's in her article, "25 Ways to Use Tablets to Enhance the Learning Experience." Of late, many educators are redesigning the curriculum to fit on a tablet. "
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The Teacher's Guide To Using Badges In Your Classroom | Edudemic - 0 views

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    "What encourages students to do well in school? Often, it comes down to grades. Many students will work harder in order to earn a higher grade. Colleges want to see good grades. Parents want to see good grades. Grades are good, right? Of course they are, but the grades should not be the only goal. Learning for the sake of it should be a goal, including what they learned, how long they remembered it, and how they applied it to new situations."
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Assessment & Rubrics for edtech related classroom activities - 0 views

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    A common question that we get with regard to technology projects is "how do I grade it?" The 21st-century communication and collaboration skills which are used with most technology based projects are, in many ways, real-world problem-solving skills. The standard, multiple-choice type tests simply are not going to be able to assess students' learning. Instead of thinking of the assessment itself as the measurement, we are going to need to examine our students' performances of understanding. In other words, the assessment is the tool through which we can gauge how much our students have learned.
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How Does iPad Workflow Fluency Look Like in Kindergarten - 0 views

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    Recently, I tried to explain to a teacher from another school how we are trying to use iPads BEYOND apps. We have over 100 apps on our school iPads and introduce our students according to age level to a variety of them, but the focus of the use of the devices NEEDS to remain primarily as a tool for: exposing students to skills, characteristic of a "modern learner" critical thinking personal learning transformative learning workflow fluency anytime/anywhere/anyhow creating
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Using Cell Phones In Class: A Primer For Teachers - Edudemic - 0 views

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    Bringing a cell phone to class usually starts a debate between teacher and student. Most teachers completely ban them. They are often regarded as distractions from learning. There are several issues concerning mobile learning like social media, Internet filtering, safety laws, teaching techniques, school policies, etc.
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20 Apps (Games) for Play-based Learning - 0 views

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    Apps have exploded on the scene, and while there are plenty of time wasting games available on the market, today's offerings also include a wide range of affordable apps that enrich learning and allow for quick on-the-go play. Whether your child is waiting for the doctor or relaxing on a long car ride, the following apps are some of the best games that pack an educational punch.
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Where is reflection in the learning process? - 0 views

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    It is important to realize the implications for our students of our own critical reflection. Students put great store by our actions and they learn a great deal from observing how we model intellectual inquiry and democratic process. Given that this is so, a critically reflective teacher activates her classroom by providing a model of passionate skepticism. As Osterman (1990) comments, "critically reflective teachers - teachers who make their own thinking public, and therefore subject to discussion - are more likely to have classes that are challenging, interesting, and stimulating for students" (p. 139). Stephen Brookfield
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What Exactly Can You Learn on a Mobile Phone? | MindShift - 0 views

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    "The potential magic of the smart phone when it comes to learning lies in its ability to provide instant access to facts and the ability to collaborate with others, as well as provide a fun, mobile platform for educational games."
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Leveraging the Devices, Tools, and Learning Strategies of Our Students « User... - 0 views

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    "Reports continue to be disseminated about how young people are using technology. These devices, tools, and strategies can be integrated into existing lessons to enhance the learning activities and create more engagement, excitement, and possibly some passion among the students."
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Do mobile devices in the classroom really improve learning outcomes? - 0 views

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    "Do mobile devices in the classroom really improve learning outcomes?"
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Impact of ICTs on Learning & Achievement | infoDev - 0 views

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    "What do we know about the impact of ICTs on student learning?"
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Just Pinned to Elearning and edtech: * Google Classroom is a blended learning... - 0 views

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    Just Pinned to Elearning and edtech: * Google Classroom is a blended learning platform for schools that aim to sim… https://t.co/cIg2OHRIof
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    Just Pinned to Elearning and edtech: * Google Classroom is a blended learning platform for schools that aim to sim… https://t.co/cIg2OHRIof
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