Case study on the use of the game Lure of the Labyrinth with students in primary school. Provides assessment data and discusses the challenges and successes of this Department of Education Trial.
RayRay is a fantastic little problem solving games that gets students communicating and collaboration to develop strategies to solve problems.
Belly buttons! (To see what I mean give the game a go!)
A simple online tool for creating book covers. My grade Prep and 1 (Australia) students use this with few difficulties.
The Book Cover Creator is designed to allow users to type and illustrate front book covers, front and back covers, and full dust jackets. Students can use the tool to create new covers for books that they read as well as to create covers for books they write individually or as a class.
DA14 Examines the role of Interactive Entertainment in Australian Households. This research makes clear just home much games and other forms of ICT are utilised in the homes of students and helps to explain why students I teach at 4 years of age can navigate the internet!
Best Serious Game I have come across in all my years in Games Based Learning Research. Outstanding pre-algebra game developed by MIT and Fablevision. Incredibly it's free. I can't recommend this highly enough for students in years 5-8 (Australia).
This blog is designed to help teachers to introduce and develop the use of Games Based Learning in the classroom by discussing experiences with various grade levels. The Media, Presentations and Research tabs provide links to relevant research papers, videos and podcasts that may assist educators.
This wiki was developed by myself and Adrian Camm a few years ago and many, many people have contributed to it since. It has become a comprehensive resource designed to support teachers in the use of serious games in education for students of all ages. Contributors have suggested topics and appropriate player ages for teachers to use.