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joselociruelo

Classcraft - 13 views

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    About gamification in classrooms, an interesting website
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    I have been reading the manual of this designing game. It's so intersting!
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    Thanks joselociruelo. I tried a similar approach two years ago with high school adolescents when by chance I discovered Sheldon's book: 'The Multiplayer Classroom: Designing Coursework as a Game' (2011) http://goo.gl/7NBlhj . Results then were not as expected, maybe because of my students profile, maybe because of my personal adaptation. Having discovered Classcraft, I'll see if the graphic environment and mechanics fills the gap I couldn't make attractive enough to cover with my own improvised adaptations through PowerPoint slides.
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    Thank you for sharing. Games can be a really motivating source to engage students in class. It is a really interesting topic!
rickythesailor

Duolingo, the Chart-Topping Language App, Unveils a Platform for Teachers - 1 views

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    Duolingo, the free, wildly popular language app, is taking its zero-ad, gamification approach to learning into the classroom today, with the launch of a new platform called Duolingo for Schools. Launched in 2012, Duolingo offers reading, listening, speaking and writing exercises split into different lessons ("skills") and levels (if you get a certain number wrong in a given level, you lose a life). Good example of how free app available on line are helping to solve the financial factor on developing countries and improving language learning.
dbshunziker

Gamification of Math - 0 views

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    I have used Prodigy with elementary school children with great success. The adaptability of the program is fantastic and students really get engaged with the reward system. It is also an excellent way to explain kids' learning progress to parents.
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