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Computer Games in the Classroom - WSJ.com - 1 views

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    Why is extrinsic motivation needed to make these subjects interesting, and why use an entertainment game rather than an educational game?
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Integrating Design Thinking into K-12 Education - 4 views

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    Details some efforts, challenges, and successes to bringing design thinking and creativity into K-12 education. Reminded me of some of the programs presented by the CEEO in class last Monday
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curved displays - 0 views

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    Curved Displays,the possibility of wearable displays, would offer dynamic possibilities for digital classroom design.

Startups are about to blow up the textbook - 3 views

started by William Vitale on 15 Oct 13 no follow-up yet
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Data mining in course management systems: Moodle case study and tutorial - 2 views

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    Very interesting article for those of us who want investigate about Course Management Systems. Sometimes institutions don't just care about learning outcomes but also the entrepreneurial aspects of data analysis.
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Digital Learning and Deeper Learning - 1 views

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    A white paper on connecting digital learning and deeper learning by Tom Vander Ark, who used to be at HGSE. I haven't read it, but I'm excited to!
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Common Market for MOOCs - 1 views

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    Europeans examining a very important feature in MOOCs: credit transfer and its formal system
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Two Struggling Schools Got Two Different Results With Ed Tech - 2 views

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    In the beginning, they had a great environment in the classroom using the online software. Later, as more classrooms/users began using online program simultaneously the network failed. Every school is different!
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Neuroscience and Enhanced Learning Report - 1 views

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    Here's a report from FutureLab at the National Foundation for Educational Research. It's a long report but they touch on a number of ways that neuroscience and technology can be integrated, whether it being using fMRI to demonstrate how brain activity levels are heightened when someone is allowed to choose their own avatar in a video game, or creating an app that helps dyslexic children read based on a neuroscience framework.
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Graphogame Learning - 2 views

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    Evidence-based literacy game from Finland. Looks like it's actually being researched at the University of Cambridge?
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    This game is delightful! I can see why kids (and grad students...) would like it.
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