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http://www.kansascity.com/2011/11/22/3281924/high-tech-tools-click-for-learning.html - 2 views

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    Karen Cator, director of education technology with the U.S. Department of Education touts keystroke-sensitive algorithms are capable of guiding students for learning, accessible to teachers, parents and the students. "Education technology, as in the gaming world, has the ability to assess performance every step of the way, comparing students to classmates across schools, districts, states and the world, with immediate feedback and direction. No final exam necessary."
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Facebook privacy and kids: Don't post photos of your kids online. - Slate Magazine - 0 views

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    A fascinating approach to internet privacy for children. In addition to a "no post" policy for content related to their daughter, these parents have created a "digital trust" of pre-registered accounts and domain names for her to access when she's mature enough.
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The Global Search for Education: Got Tech? - Finland | C. M. Rubin - 1 views

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    Interesting interview with the Finnish educator Pasi Sahlberg on using technology to improve education and enhance learning: "I think the best way to move forward is to find a good solution to securing time for human interactions for all students in addition to giving students access to learn with new technologies."
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ADmented Reality - Google Glasses Remixed with Google Ads - YouTube - 1 views

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    If anyone wants to access this video from class, here it is!
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Free Technology for Teachers: Alternatives to YouTube - 1 views

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    Video for access issues.
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Variety, Social Aspects More Important To Game Success Than Graphics, Plot (Slashdot Ar... - 0 views

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    This is a Slashdot article that points to a research paper (unfinished) that analyzes which elements are most important in the success/failure of a game. The abstract and conclusion sections of the article are succinct and accessible. The results are quite telling. One wonders if the results are consistent across game genres/audiences/distribution methods.
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A Virtual Revolution Is Brewing for Colleges - washingtonpost.com - 0 views

  • When this happens -- be it in 10 years or 20 -- we will see a structural disintegration in the academy akin to that in newspapers now. The typical 2030 faculty will likely be a collection of adjuncts alone in their apartments, using recycled syllabuses and administering multiple-choice tests from afar.
    • Xavier Rozas
       
      I think this vision is at its core flawed.
  • But within the next 40 years, the majority of brick-and-mortar universities will probably find partnerships with other kinds of services, or close their doors.
    • Jennifer Hern
       
      I seriously doubt colleges and universities are going to fall by the wayside into cyberspace. The article is focusing on the cost of education at these institutions instead of the quality of education. Yes, more students will have access to higher ed. degrees because they are more affordable, but setting out on your own at eighteen years of age, whether it be going to college or entering the workforce, is a long-held tradition in society. Students at universities aren't just learning about academics, they're learning about social dynamics as well. Based on my personal experience, I probably learned more about why and how people, groups, teams, and large organizations operate and interact (especially in informal settings) than I did about Milton's 15th century Morte D'Arthur. If the author is proposing that MOST high school graduates stay home for an additional two to four years before entering the real world, I think it would create a whole new set of rammifications that would negatively impact our society as a whole.
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    This article talks about online-learning and the ways it may change the college experience. While I agree that new technology is affecting the way our courses are run, I don't see it leading to the complete shut down of Universities. While it is wonderful that people have access to courses and resources that they may not otherwise have, I believe that there will always be a need for face-to-face interactions that one can only get from a University setting.
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Pedagogical enhancement of open learning - 1 views

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    A small but very pertinent article in the recent edition of the International Review of Research in Open and Distance Learning (IRRODL) by Seth Gurell, Yu-Chun Kuo and Andrew Walker called The Pedagogical Enhancement of Open Education: An Examination of Problem-Based Learning1 is a real gem. The Pedagogical Enhancement of Open Education is a gem because it is focussed on pedagogy and online open learning. Gurell et al argue from a review of the literature and practical experience that problem based learning can work well with online open education. For example, traditional problem-based learning requires the learner to find and review resources which are usually print based materials such as books, journals, newspapers and so on, many of which take time to locate and access. However, using problem-based online learning using open education resources can remove much of the distraction of finding resources and enable greater attention to the learning task. Although problem-based learning (PBL) may not be suitable for all types of learning, a review of the research does indicate that students perform equally well using PBL as they do in traditional learning. Students engaged with PBL also perform better on retention tasks and on explanatory tasks, reveal Gurell et al. There are many sources of open educational resources. Two such examples that are well known are the Open Education Resource (OER) Commons, the Open Courseware Consortium. However, others such as Academic Earth, Scientific Commons, and Project OSCAR are also interesting. The Pedagogical Enhancement of Open Education is a very succinct review of online PBL and its fit with open online learning. Gurell et al have provided an excellent review of the versatility of online open education and how to maximise pedagogy to achieve improved learner outcomes.
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IPad a Therapeutic Marvel for Disabled People - NYTimes.com - 2 views

  • Owen, 7, does not have the strength to maneuver a computer mouse, but when a nurse propped her boyfriend’s iPad within reach in June, he did something his mother had never seen before.
  • Over the years, Owen’s parents had tried several computerized communications contraptions to give him an escape from his disability, but the iPad was the first that worked on the first try.
  • ver the years, Owen’s parents had tried several computerized communications contraptions to give him an escape from his disability, but the iPad was the first that worked on the first try.
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    an example of technology providing access to a child that previously did not connect with computers
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Detroit Takes Science Education Digital -- THE Journal - 1 views

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    Detroit public schools made its science curriculum digital this school year through a partnership with Discovery Education. They don't mention whether students have access to their own laptop or other mobile devices.
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New report highlights barriers to online learning | 21st Century Education | eSchoolNew... - 1 views

  • The report, Enabled by Broadband, Education Enters a New Frontier, highlights success and growth in online education programs across the country. It also outlines the need for increased broadband access and suggests policy measures to ensure that barriers to continued growth in online learning are removed
  • keeping students engaged and in school
  • more than 1 million K-12 students were enrolled in online education programs in 2007
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  • The latest Pew Internet & American Life Project survey indicates that one-third of Americans do not have broadband access at home. And the U.S. Commerce Department just released Census data indicating that the nation still faces a significant gap in residential broadband use that breaks down along incomes, education levels, and other socio-economic factors
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FCC opens access to social media sites for e-Rate users | eSchool News - 2 views

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    The concerns about federal regulation of social media continue
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Learning: Engage and Empower | U.S. Department of Education - 4 views

  • more flexible set of "educators," including teachers, parents, experts, and mentors outside the classroom.
    • Chris McEnroe
       
      This is an example of the promise of Tech in Teaching. It promotes the Psycho/Social pedogogical reality of the learner's sphere of influences into the vital center of our concept of school. To me, it transforms academic discourse into intentional design. Because school experience is so culturally endemic, this is a change in cultural self-concept.
  • The opportunity to harness this interest and access in the service of learning is huge.
    • Chris McEnroe
       
      This sentence makes me think of an explorer who has discovered a vast mineral deposit and is looking for capital investment. To persuade teachers, parents, and school boards the explorer will need to show tangible evidence that ". . . our education system [can leverage] technology to create learning experiences that mirror students' daily lives and the reality of their futures." The sixth grade teacher will need to be able to demonstrate to the parent of a student the tangible benefits of a technology infused paradigm.
  • The challenge for our education system is to leverage technology to create relevant learning experiences that mirror students' daily lives and the reality of their futures.
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  • large groups, small groups, and activities tailored to individual goals, needs, and interests.
  • What's worth knowing and being able to do?
  • English language arts, mathematics, sciences, social studies, history, art, or music, 21st-century competencies and expertise such as critical thinking, complex problem solving, collaboration, and multimedia communication should be woven into all content areas.
  • expert learners
  • "digital exclusion"
    • Chris McEnroe
       
      Isn't this just another iteration of the general disparity in all kinds of resource allocation? This could just as well be articulated by debilitating student/teacher rations, or text book availability, or the availability of paper, or breakfast, or heat in the he building?
  • School of One uses technology to develop a unique learning path for each student and to provide a significant portion of the instruction that is both individualized and differentiated
  • Advances in the learning sciences, including cognitive science, neuroscience, education, and social sciences, give us greater understanding of three connected types of human learning—factual knowledge, procedural knowledge, and motivational engagement.
    • James Glanville
       
      I'm interested in how our current understanding of how learning works can inform best practices for teaching, curriculum design, and supports for learning afforded by technology.
    • Erin Sisk
       
      I found the neuroscience discussion to be the most interesting part of the Learning section. It seems to me that the 21st century learner needs more emphasis on the "learning how" and the "learning why" and less focus on the "learning that." I think teaching information literacy (as described in the Learning section) is one of the most important kinds of procedural knowledge (learning how) students should master so they can access facts as they need them, and worry less about memorizing them.
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    "School of One uses technology to develop a unique learning path for each student and to provide a significant portion of the instruction that is both individualized and differentiated." I liked the definitions of individualized (pacing), differentiated (learning preferences/methods), and personalized (pacing, preferences, and content/objectives).
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One Great Idea For Better K-12: Turn Students Into Problem Solvers - 1 views

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    Ed.D. and TED Senior Fellow Juliette LaMontagne discusses her best ideas to fix K-12 schools. Her vision includes increased informal learning, greater access to emerging software and online content such as Khan Academy and project-based work that allows students to apply what they learn to real world situations.
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Video: An Automatic Text-To-Sign-Language Translation System | Popular Science - 0 views

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    In the USDOE Educational Technology plan, Universal Design for Learning standards require that information be presented in a way that is accessible to people with disabilities such as sight or hearing impairment. I found this article about automatic text-to-sign avatar software that would seem to be a no-brainer for anybody who is creating an eLearning experience that is primarily text-based. We have text-to-speech, which is as easy as opening a document and having a robot read the text for you. I wonder if there are any text-to-sign avatars that are available in English.
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CIPA Guidelines - 0 views

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    Interesting to look at some of the federal policies that restrict internet use in schools. The incentive for schools to participate is access to an E-rate saver program. This is a bit controversial because it utilizes censorship and restricts the students' freedom to take full advantage of the information available on the Web. The reasons behind the CIPA act are pretty obvious- safety.
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BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
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Applause For Finland: First Country To Make Broadband Access A Legal Right - 1 views

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    Life, liberty, and the pursuit of hulu video while gchatting and downloading the entire sigur ros catalog from itunes!
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DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
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