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Parisa Rouhani

Modified Xbox consoles flood eBay after Microsoft ban | News | News.com.au - 0 views

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    modified xboses are in greater demand since the ban from microsoft's online gaming community. (modifying xbox allows playing banned games and games/movies of other regions)
Bharat Battu

Xbox Kinect - Usable in Homebrew / Research / Academic Applications - 1 views

For anyone who is intrigued by Xbox Kinect and potential applications in education, research, or anything beyond Xbox gaming, the peripheral is usable for developer's own projects, for free. What'...

Kinect homebrew gestures hacks

started by Bharat Battu on 01 Sep 11 no follow-up yet
anonymous

Kinect TV And Sesame Street Hack The Next Generation Of TV - 0 views

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    Xbox Kinect TV plans to bring interactive, immersive experiences to live action television and children's books with the help of National Geographic and Sesame Street's Workshop. Xbox is unveiling a sharp idea for the next generation of television: interactive, live-action content, produced in partnership Sesame Workshop and National Geographic. I was actually working at Sesame when this idea was first introduced. Many were skeptical but I'm glad to see they are going to try and utilize this technological movement forward.
Diego Vallejos

Is It Possible to Combine TV and Active Play? - 1 views

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    Article about "playful learning" TV
Xavier Rozas

How Xbox Can Help Fight Heart Disease - 0 views

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    Can an emerging technology be 'disruptive' and 'emerging' at the same time? Pre-disruption perhaps? Either way, I don't see this hack replacing the bulky, expensive and single use mode of the standard cardiovascular systems, but then again, is't that how these things develop? Imagine a game that actually got your heart moving (ala Nintendo Wii Fitness) while also running a diagnostic analysis on the back end... Still, Donkey Kong has a terrible bedside manner.
Garron Hillaire

Give your keyboard the boot? Microsoft patents foot interface - 1 views

  • Microsoft's research into a "foot-based user interface" seemed somewhat novel in 2006, when I first wrote about the project. Now that the company has released its Kinect full-body motion control system for the Xbox 360, the idea of controlling a machine with your feet seems like only part of the picture.
  • Despite the fact that it seems outdated, or at least partial, the patent actually could be a notable win as the Redmond company expands the concept of motion-based interfaces beyond its video-game console into more general-purpose computing.
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    This could be used as an alternate means of interacting with computers. From an educational standpoint this does not appear to be dated, but rather creating opportunities for people with limited means of motion.
Bharat Battu

India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views

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    Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
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    http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
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    I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
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    I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
Jennifer Lavalle

Mobile Gaming is Stationary - 0 views

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    In light of our conversation of mobile learning, this article provides insight as to the stationary nature of the use of mobile technology. Shadow Cities - a game that prizes 'on the go', 'real world' scenarios within the game, found that most people play mobile games in the spaces where they spend the majority of their time - especially the home, which means mobile games compete with traditional gaming devices. Anyway, some food for thought...
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    Jennifer, Thanks for sharing this. In this push for mobile, I guess it makes sense if you step back and realize that most of the gaming systems that people started using (PS3, Xbox, Wii) were not built for mobility or portability and perhaps they haven't realized they can "transfer" the gaming experience to anyWHERE? Or maybe it is that gamers are creatures of habit? or superstition (like baseball players who don't shave their face throughout the playoffs so as to not mess with the karma or mojo?) and don't want to upset the environment that they consider the best for their particular performance of the game? The commercial that Prof Dede showed with the Augmented Reality spin and where Shadow Cities is headed really is a whole new way of approaching gaming and I wonder if the same type of gamers who are traditionalists (sit at home and play) would be interested in this new type of mobile gaming or if it might just open up a whole new set of gamers - who despise the sedentary nature of traditional gaming systems - and push them to get involved?
Jennifer Hern

The School of One - The 50 Best Inventions of 2009 - TIME - 1 views

  • Each day, students in the School of One are given a unique lesson plan — a "daily playlist" — tailored to their learning style and rate of progress that includes a mix of virtual tutoring, in-class instruction and educational video games. It's learning for the Xbox generation.
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