Skip to main content

Home/ HGSET561/ Group items tagged ups

Rss Feed Group items tagged

Marium Afzal

How Tech Is Changing the Museum Experience - 3 views

  • “Obviously, once a visitor can access almost any ‘facts’ on the device they carry in their pocket, the idea that a museum should be about ‘facts’ is almost made redundant. This opens up a whole lot of possibilities for making museum exhibitions far more immersive and experiential, leaving the ‘fact’ layer for mobile and online delivery either during or before and after the gallery visit.”
James Glanville

MassCue - The Power of A Student Response System - 2 views

  •  
    MassCue article about the effectiveness of Student Response Systems by a tech consultant / researcher for vendor Turning Response Systems (who sells the clickers that HGSE uses). I'm interested in comparing these systems with the FREE adhoc web-based system offered by Socrative.com, co-founded by HGSE TIE grad Ben Berté.
  •  
    James- very interesting article about Student Response Systems. The clickers are a great tool to facilitate student participation in a teacher-centered classroom, and many of us have seen the Turning Point clickers in action. And they really do help with engaging everyone in the audience. Remember that diversity seminar during orientation week? The rich discussion that ensued in a crowd of 650 was really made possible because of the opening survey questions, the clicker interactivity, and the discussions that sprung up at each individual table which then mushroomed out to the rest of the crowd. I never thought a diversity seminar could be that engaging, and the clickers were definitely a key part of that. My only criticism of the article is that it seems to be pushing hardware capabilities over sound pedagogy, which is always a danger in learning about emerging technologies. Question though: is Socrative not entirely free? it seems like a great tool with many interactive capabilities, ideal for many classroom settings and activities.
  •  
    Steve I agree the article did have a strong sense of hardware pushing. It was written by a research on the the vendor's payroll. I've changed "free" to FREE; I intended the quotes to be for emphasis, not skepticism. Socrative is indeed free.
Chris McEnroe

Drowning in Student Data? Two Companies Offer Solutions | MindShift - 5 views

    • Chris McEnroe
       
      I love that someone is tackling this problem. I love all of the free resources there are on line that can be used in the classroom but the problem is there are too many to really explore appropriately. Having said that, 20,000 resources is still too many. I love that someone is tackling this though.
    • Chris McEnroe
       
      I signed up.
  •  
    This article talks about two companies that are trying to create dashboards to combine all the data that teachers receive from different programs they use. The goal is to help teachers "avoid an air-traffic-control problem as they try to mix and match the tools they use."
Jennifer Lavalle

Mobile Gaming is Stationary - 0 views

  •  
    In light of our conversation of mobile learning, this article provides insight as to the stationary nature of the use of mobile technology. Shadow Cities - a game that prizes 'on the go', 'real world' scenarios within the game, found that most people play mobile games in the spaces where they spend the majority of their time - especially the home, which means mobile games compete with traditional gaming devices. Anyway, some food for thought...
  •  
    Jennifer, Thanks for sharing this. In this push for mobile, I guess it makes sense if you step back and realize that most of the gaming systems that people started using (PS3, Xbox, Wii) were not built for mobility or portability and perhaps they haven't realized they can "transfer" the gaming experience to anyWHERE? Or maybe it is that gamers are creatures of habit? or superstition (like baseball players who don't shave their face throughout the playoffs so as to not mess with the karma or mojo?) and don't want to upset the environment that they consider the best for their particular performance of the game? The commercial that Prof Dede showed with the Augmented Reality spin and where Shadow Cities is headed really is a whole new way of approaching gaming and I wonder if the same type of gamers who are traditionalists (sit at home and play) would be interested in this new type of mobile gaming or if it might just open up a whole new set of gamers - who despise the sedentary nature of traditional gaming systems - and push them to get involved?
Uche Amaechi

Ubiquitous computing: Up close | The Economist - 4 views

  •  
    Nice article. Technology in every facet of life - cars, homes, and public places, statiums, etc. It underscores focus on user interface, integration, and simplicity. We are getting more data than we can comsume. We know so much about daily lives of our friends, it has become, as the other puts it, "A New Reality Show."
Chris Dede

How video games are good for the brain - The Boston Globe - 4 views

  • The games aren’t just hard - they’re adaptively hard. They tend to challenge people right at the edge of their abilities; as players get better and score more points, they move up to more demanding levels of play.
  • video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning
  •  
    Video games can improve cognition and foster positive behavior. (not that we didn't know that already...)
  •  
    Do videogames boot brain function?
  •  
    Ha ha. Booting brain function. Got it... I think. Maybe I need to go play a video game.
Niko Cunningham

Iphone games on the verge of ushering in new style of gaming, marketing, and education - 0 views

  •  
    "But Yim suggested things will soon go beyond that. For instance, he said that an iPhone user might be able to walk up to an AR-enabled poster, point their device at it and automatically unlock some sort of prize. Similarly, a user could take their iPhone into a McDonald's, or some other partner restaurant, and get a free french fries, all because the device knows where it is, and syncs that awareness to some sort of marketing campaign. And if that was built into a game of some sort, it would give players an incentive to participate. "
Xavier Rozas

How to dissect a body on your iPhone - CNN.com - 2 views

  •  
    Personally, I cannot imagine dissecting a body on my iPhone. But, obviously 3,000 customers see this as a must-have. Def. a step towards mobile/distance learning.
  •  
    Neato! Personally I will leave the dissecting to the MDs. A lot of these iPhone apps (maybe all of them) would better impact education on a larger screen. I bet the oompa loompas inside Steve Job's secret Technology Factory are up to a tablet mac. Such a device would best serve doctors trying to educate their patients.
Niko Cunningham

Bing, Twitter and Facebook unite - 2 views

  •  
    twitter and facebook status updates now integrated into bing search results... I don't know about you guys - but watchout now!!! The ability for end-users to partially control what comes up in search engine results may now begin a new chapter of "unpaid" advertising. Google - whats next?
Aimee Corrigan

Do digital diaries mess up your brain? - 2 views

  •  
    "If we have experiences with an eye toward the expectation that in the next five minutes, we're going to tweet them, we may choose difference experiences to have, ones that we can talk about rather than ones we have an interest in"
Jennifer Hern

The Goods May Be Virtual, but the Profit Is Real - NYTimes.com - 0 views

  • But it is quickly becoming commonplace for people to spend a few dollars on them to get ahead in an online game or to give a friend a gift on a social network.
  • Most of the momentum in the virtual goods market comes not from gifts but from social games, where people buy items to improve their performance in the game or just to build up a collection that will impress friends.
  •  
    If only educational games were engaging enough for students to want to pay to play...
Katherine Tarulli

Augmented Reality Through Your Wireless Headset - 0 views

  •  
    A fascinating video about using an existing technology (wireless headsets) as a vehicle for an emerging technology (augmented reality).
  •  
    Thanks for sharing. The prediction of the device "watching and learning about you and then making suggestions as to what it should program" is a little to "Big Brother" for me and then there's the consideration as to what happens if the device is lost - will someone who picks it up have access to your information, or will it be "smart" enough to know that it is no longer with its original owner? Interesting things to think about.
Bridget Binstock

Educators Evaluate Learning Benefits of iPad - 1 views

  •  
    I know that some of us in our other classes have been discussing iPads and their use in the education space, and I dug this up from my archives as some of what teachers and admins have to say about buying and using the iPad in their schools.
  •  
    Bridget, The potential for iPad may realize even more with the availability of online textbooks, which may include videos. The availability of various apps will influence the proliferation of iPad. Upside - novelty, excitement, and no back breaking bag packs, downside- penmanship may suffer and teachers may have to do some extra homework! http://thejournal.com/articles/2011/07/11/putting-the-ipad-to-work-in-elementary-classrooms.aspx
  •  
    Maung - I actually attended Gagliolo's session at ISTE this summer as I, too, am a proponent of this new technology, but as you point out, this means "extra homework" for the teacher. And most teachers I know are already strapped for time and professional development and are not interested in a new device that is "one more thing" they have to learn and use in an overwhelming standards based curriculum environment. The only way (in my opinion) that we can get teachers to embrace this new technology is to have it do something MORE efficiently and easily than something THEY ALREADY do. It cannot be an add-on. It has to replace something overtasking from their plate.
Marium Afzal

The Animation Revolution - 0 views

  •  
    "As technology speeds up and our children are raised more and more on video (like YouTube) and video games, they won't have the time or patience for reading, even on a fancy digital device. And they won't want to listen to others reading to them, either (see Audible). We're on a one way street to animation replacing text books."
Tommie Anthony Henderson

Teaching the Mind AND the Body: Education without Technology at cac.ophony.org - 1 views

  •  
    As a recent New York Times article wryly explains, it turns out that even the nation's technological elites-the same engineers, software designers, and idea people, who brought us Google, E-Bay, and Facebook-would prefer that their children grow up and learn in a technology-free environment. WOW -- SIMPLY WOW!! This is real food for thought. I completely challenged my thinking!!
Tommie Anthony Henderson

8 Observations on flipping the classroom - 0 views

  •  
    Using Podcast and Youtube as a method for instructing students has picked up a lot of attention among teachers. But, as our conversation with the School of One shows, the methods for demonstrating the effectiveness of this teaching tool needs a lot of work. This article discuss some of the potential issues with using technology resources to create lessons for students as oppose to traditional teacher lecture.
  •  
    I applaud this article and its poignant way of explaining how this model defeats the best practices of interactive classrooms and takes us BACKWARDS in our thinking rather than forward.
Kasthuri Gopalaratnam

A Classroom Software Boom, but Mixed Results Despite the Hype - NYTimes.com - 3 views

  •  
    Pertinent discussion for those of us looking to create educational software
  • ...2 more comments...
  •  
    This artcile points out a strong frustration of mine. I've long believed that teachers and educators need a space to share how products work in the "real world" beyond the studies self-reported by companies. I have been familiar with the whatworks clearinghous and I have to say that the site is cumbersome without any commenting. If the site had a stronger design, compiled information better, and then allowed for users of the vetted programs to comment then they would have a useful tool.
  •  
    Allison, do you know of any non-goverment or non-profit "Consumer Reports" style ed tech review forums which provide a balanced, ind-depth review (and where users can share their experiences)? After looking at the DOE what works clearing house website, I agree it is not well-layed out.
  •  
    No- the sites I have stumbled upon in the past few years are more like list serves without any real organization. One of my goals at HGSE is to identify or create a site that would do this well.
  •  
    Allison, how about we create a 'rating' agency for educational products (software, toys, kits etc) the way we think it should work? (We can call it Allison's list, like Angie's list). I am putting up this idea seriously. If there is a need that is not being met, I suppose it is an opportunity.
Marium Afzal

Augmented Reality App Translates Street Signs Instantly - 2 views

  •  
    Going back to our discussions on augmented reality, here's an app that takes us a step closer to the kind of future that was shown in a video in one of Professor Dede's presentations - instant translation!
  •  
    I wonder if this type of technology might be augmented to "replace" physical QR codes and instead, if you hold up your phone to a building name plaque (e.g.Empire State Building) - could you get statistical/historical data associated with just the name text?
Tommie Anthony Henderson

Education Week: ACLU Puts Pressure on Districts to Ease Internet Filtering - 1 views

  •  
    Published Online: October 17, 2011 Published in Print: October 19, 2011, as When Educational Content Gets Blocked For most of last school year, Nowmee Shehab never thought twice about using school computers to pull up websites of the Trevor Project, the It Gets Better Project, or the Gay-Straight Alliance, as she searched for resources for her high school's own GSA club.
« First ‹ Previous 221 - 240 of 246 Next ›
Showing 20 items per page