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Sanjay Sarma appointed as MIT's first director of digital learning - MIT News Office - 3 views

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    MIT just appointed a new Director of Digital Learning. I guess edX and the impact of educational technology at MIT has become official and institutionalized--and probably not just a fad.
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    Hats off to MIT. I think they will reap huge benefits from putting an accomplished leader in charge of this endeavor. Not only does this appointment communicate how much value they place on digital learning, but it will likely lead to the development of a coherent vision, comprehensive strategy, and stream-lined effort to push MIT forward in the edtech scene. I haven't seen this same kind of commitment to edtech from Harvard. As HBS professor and author Clay Christensen so eloquently wrote, "you can talk all you want about having a strategy...but ultimately, this means nothing if you do not align those [strategies] with where you actually expend your time, money, and energy. In other words, how you allocate your resources is where the rubber meets the road."
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9 Keys to Success in Hybrid Programs -- THE Journal - 0 views

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    An article on strategies for developing the right environment for blended learning.
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Strategies for Learning from Failure - 0 views

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    Courtesy of the Innovation by Design class, a thoughtful review of the importance of failure in how people and organizations learn and improve, particularly when working on the cutting edge.
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How will the shift to digital learning happen? | Getting Smart - 4 views

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    Excellent rundown of the relevant trends in educational technology and some strategies that schools can take to adopt these trends
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12/21/2011 - Higher Education Commission Launches Online Learning - Student Scene - Cha... - 3 views

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    Online courses are not students only, they are for teachers too. Tennessee offers free online courses to help educators maximize their knowledge of balanced assessment systems, including formative instructional practices, value-added progress measures and effective strategies to improve teaching and learning. Since Fall 2010, more than 270,000 courses have been completed throughout Tennessee by 42,000 educators.
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Overcoming the Divide Between Curriculum and Technology Leaders | EdTech Magazine - 3 views

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    Communication and ­collaboration between curriculum and technology leaders are necessary to impact teaching and learning. Educators are knowledgeable about ­research on effective ­instructional ­strategies while tech leaders are familiar with educational technology trends and emerging applications and mobile devices. Together, these leaders can ­develop a common language that aligns ­evidence-based instructional practices.
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Technolog - Adobe gives up on mobile Flash, focuses on open Web standards - 1 views

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    in response to Jen Lavalle's post about games having to go cross-platform to survive. Adobe, makes of the Flash platform, have announced they are stopping further development of the plugin for mobile devices. They are instead now going to focus on open standards (like HTML5), to allow content to be viewed on all modern devices (mobile and computers) with no plug in required. They will also focus on tools to allow developers to push content speciically to the app stores of today's most popular mobile devices. This is a good & bad sign for app developers who use Flash (lots of them, it's been an industry standard for years. Flash has suffered from terrible performance on mobile devices, so it's good to see Adobe acknowledging the need to do something different for their mobile strategy. But what this means for the tools developers will (need to learn to) use? TBD...
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6 Strategies for Funding a Makerspace | Edutopia - 0 views

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    Makerspaces are potentially powerful ways of making academic learning lifewide
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MIT announces two MOOC sequences as edX strategy begins to take shape | Inside Higher Ed - 1 views

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    A step to explore models for MOOCs
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Massachusetts Institute of Technology names edX key component in educational strategy |... - 1 views

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    MIT considering its future vis-a-vis edX: "An education from MIT may soon involve a freshman year spent completing online courses, two years on campus and a fourth "year" of continuous education. While students pursue their careers, they could access a growing library of online courses to refresh their knowledge."access a growing library of online courses to refresh their knowledge."
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AR Aero - Strategic Plan - 0 views

  • The Vuzix AR Education Group video eyewear products are the first educational media tools that provide individuals with total flexibility to receive, send, and review training and detailed product information through an increasingly ubiquitous web-enabled communication device. This revolutionary approach assures that the most current training and educational information will always be accessible to those who need it where they need it, a necessity for businesses increasingly operating on a global scale.
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    I was speaking with Chris yesterday and we agreed that it was going to be the entertainment industry that would pioneer this technology. At this point, it looks as if Vuzix core market and strategy for growing their AR library is business (training) and academia. The fact that you can see through the lens but ALSO see the 'broadcast' image is huge. Yesterdays AR demo would have been soooo much more immersive had we been able to keep one eye on the R (reality...cars, appraoching hornets, etc) and one I on the AR.
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Roca : Strategy - 1 views

  • 1) Pre-contemplation: The young person is not thinking about or has explicitly rejected change; 2) Contemplation: The young person is now thinking about change and perhaps seeks out a youth worker or some other program; she or he may respond to some suggestions from staff; 3) Planning: The young person and case manager talk about what it would take to make change happen and what the young person wants for the future; 4) Action: The young person begins to take positive steps toward improving his or her life through practice (trial and error) in the context of a plan that has been discussed in detail between the young person and case manager; and, 5) Sustaining: Through continuing staff support during difficult times and new cooperative efforts, the young person is able to achieve concrete improvements in his or her life, move demonstrably toward achieving a self-sustaining lifestyle, and is living in safety.
    • Uche Amaechi
       
      Precontemplation Contemplation Planning Action (Reflection) Sustaining
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Risk Reduction Strategies on Facebook - 1 views

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    How teens are leveraging facebook to meet their personal needs (super log-off, whitewashing).
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Glossary of Instructional Strategies - 3 views

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    Here's a pretty simple breakdown of instructional strategies. Kelly Jo Rowan did all the work and now the rest of us have this artifact forever.
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    This is very useful. It's good to remember a technique you haven't used for awhile or to use something new.
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DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
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Investing in e-learning, future | Inquirer Opinion - 1 views

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    While we are debating e-learning, developing countries are forging ahead, including engaging private sector, setting up long term strategy and policy, and starting Asia e University. "Think of it this way. We are preparing them for jobs that don't yet exist and for technologies that haven't been invented," Policarpio, Philippine Education Dept. official, says. He also compares what we do at Harvard stating that there is a big difference in accessing resources vs. e-learning., "For example, Harvard and Yale have an online portal for learning-a place where they can share their lectures and reports online. But those are just resources anyone can access. e-learning goes beyond that. It melds all kinds of academic activities with ICT (Information and Communication Technology)."
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In BYOT It's the Y and O That Matters - Finding Common Ground - Education Week - 4 views

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    Is this based on research, or on opinion?
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    At Socrative we've received the same feedback about student comfort and improved fluency with their own devices. From a teacher perspective it has also been appreciated as they aren't expected to be experts in the technology. Especially for teachers who weren't previously in a 1 to 1 or high technology environment. However, from an IT perspective "Y" "O" has caused issues dealing with app updates, permissions, battery life etc. I guess tech isn't the wonder solution for all :)
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The Instructional Power of Digital Games, social networking, and simulations and how te... - 3 views

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    Educational Arcade paper from MIT focusing on: "the background and affordances of Simulations, Digital Games, and Social Networking, the cognitive implications of these technologies, specific challenges with using these tools in the classroom, as well as strategies for overcoming these challenges in order to achieve successful learning experiences, and the future of these technologies and their impact and learning and teaching."
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SimSchool - Classroom Simulation - 0 views

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    simSchool is a classroom simulation that supports the rapid accumulation of a teacher's experience in analyzing student differences, adapting instruction to individual learner needs, gathering data about the impacts of instruction, and seeing the results of their teaching. It's a virtual learning environment where instructors can explore instructional strategies, examine classroom management techniques, and practice building relationships with students that will translate into increased learning.
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