It's been said that a wandering mind I think lead to innovation (because it allows the mind time to connect dots). Maybe a better title would have been "Distracted mind not a happy mind" ?
Arizona State University is using data mining to collect information on their students and help guide them to the "most appropriate major". also, in class, using data collection methods, teachers collect information to be used in assessment Ex: "Ms. Galayda can monitor their progress. In her cubicle on a recent Monday, she sees the intimacies of students' study routines - or lack of them - from the last activity they worked on to how many tries they made at each end-of-lesson quiz. For one crammer, the system registers 57 attempts on multiple quizzes in seven days. Pulling back to the big picture, a chart shows 15 students falling behind (in red) and 17 on schedule (in green)."
wow this is kind of bothersome on some levels and kinda amazing on other levels. While I can see the benefit of understanding where and how a student is more likely to succeed, I think there are some potential dangers with such a system. There is the what I would imagine the psychological effect of such a program and I am thinking particularly about STEM fields where women are already way under-represented and often self conscious about their performance, do you really also need a system telling you you shouldn't be majoring in that as well cause you're not performing at that point....or what about a student who really wants to be an engineer but maybe hasn't been fully prepared with the appropriate math courses in high school, would he or she be filtered into another major?
I understand using such a system as a means to target help for example if a student could get an assessment of where they currently are, where they want to go and how to get there....
This is a natural progression for MOOC's. But I have to wonder, if the wave of the future is a MOOC higher education, then how will our young adults develop, socially? developmentally? psychologically? Will we create a society of socially incompetent adults who are not able to work intereactively, or in groups with co-workers, or lacking negotiation skills, or many of the 21st c. skills needed in many workplaces.
While I applaud the concept of their program, I believe it tips the scale too far in the direction of technology. Unless the students plan to solely work in a digital world the removal of a physical classroom and interaction will greatly affect their social development. For example, physics lab was partially about the smell of the chemicals, the viewing of the wave pools, the teamwork and the mistakes that were real life.
transferring much of the pedagogic effort from the teachers themselves (who will now act in an advisory role) to a set of video games
Periods of maths, science, history and so on are no more. Quest to Learn’s school day will, rather, be divided into four 90-minute blocks devoted to the study of “domains”.
in education, as in other fields of activity, it is not enough just to apply new technologies to existing processes—for maximum effect you have to apply them in new and imaginative ways.
An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combines the traditional subject-based curriculum into "domains".
An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combine the traditional subject-based curriculum into "domains".
“It’s not a research-based tool,” said Daniel T. Willingham, a professor of psychology at the University of Virginia, in Charlottesville. “The most important thing to remember is that we have no idea what impact these tools have on learning, and it will take a decade to answer that question.”
A few studies have found some positive correlations between text-messaging aptitude and literacy. Research on gaming and educational multimedia programs have also shown some positive impact on learning. But few scientific experiments can show a direct link between the use of such technology and student achievement.
“The medium is not enough,” he added. “People talk about the vital importance of Web 2.0 and 3.0, and that kids have got to acquire those skills. But we can’t all just be contributing to wikis and tweeting each other. Somebody’s got to create
Good article that plainly states, Web 2.0 and 3.0 are tools that if used properly can engage and effect teaching and learning beyond traditional classroom spaces.
This is exciting news.. Education''s premise is that it will lead to an increase in desired economic returns to the time spent in school. Does the future "happiness" quotient have an impact on the time a student decides to invest in education?