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Bharat Battu

PBS Kids launches augmented reality game for iOS, says all the cool kids are counting s... - 2 views

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    I feel this author's envy/nostalgia. Oregon Trail was really popular during my grade school years
Jenny Reuter

8 Great Hidden Features in iOS 7 - 1 views

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    In case you've been going back and forth (like I have) whether to upgrade to iOS 7
Liz Weinbloom

British Schoolchildren Traumatized by Fake Alien Invasion - Fake invasions - io9 - 0 views

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    The presentation on the ARG alien abduction in class today reminded me of this awesome news story a couple months back. Sans fancy technology, a school staged an alien abduction for its students. Unfortunately, they got some flak for the War of the Worlds effect it had on the younger kids. But this school seems really awesome and I hope no one got disciplined for providing an innovation learning experience.
Lindsey Dunn

io9.com Updates: Do amnesiacs dream of Tetris? - 0 views

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    Interesting article about how playing games affect your dreams. I wonder how this could apply to educational gaming? If we are taking games into our dreams how will that affect our understanding and connecting skills? 
Sunanda V

4 Reactions to the Apple Keynote - 0 views

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    The last point this article makes is an interesting one: clearly the gaming folks were at the table when the iPhone 5 was designed but what about the education people? What would it look like if the new version of iOS had a learning management system embedded within the OS?
amy hoffmaster

Free iOS Physics App Calculates Velocity from Video -- THE Journal - 0 views

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    Vernier develops some interesting data collection technology for a tough concept. Will capturing info frame by frame and generating a graph help students understand the concept of velocity?
Bridget Binstock

Extension of Airplay in iOS5 to advance iPad use in schools - 2 views

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    I am wondering if the current financial state of most schools can support where this technology is going. Are we doing learning a DISSERVICE by expecting them to upgrade their technology infrastructure at the pace that technology changes?
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    I agree wholeheartedly with you. I think there is this notion that somehow technology is the answer to solving our fundamental problems with education. I love technology as much as anyone else but I despair at schools falling over each other to give their students iPads. Quote from the article - "Think of four or five students struggling with the same math problem. The teacher can pull out her iPad on the fly and sketch a diagram for everyone in the room to see". Does the teacher need an iPad to do that? What is wrong with the blackboard? On the other hand, if you tell me that another student who has found a novel way to solve the problem can project her solution for others to see and learn, I can see some value.
Bridget Binstock

Atari Looks To Reinvent Itself As A Mobile Games Company; Hires Former iWON/Marvel Exec... - 1 views

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    Founded in 1972 by Nolan Bushnell and Ted Dabney, Atari played a central role in the early history of video games, going on to create what are still some of the most recognizable arcade games on the planet, like Pac-Man and Pong, to name a few.
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    very interesting. With the rise and widepsread adoption of mobile devices as the gateway of choice for gaming, more and more game companies are jumping on the mobile app bandwagon. With Atari shifting its focus like this, it instantly makes me think what other founding game company have or will need to do. Sega, another big name in the early gaming days, eventually had to drop out of the hardware game because it couldn't compete. It now produces game content for its former competitor's gaming hardware. And Sega now even ports lots of its classic video games from the 80s and 90s to mobile devices like the iPhone and iPad. Nintendo is still in the hardware game, but it's portable gaming hardware is now competing with directly mobile devices (& apps) head on. Nintendo's revenue and userbase is shrinking, and most analysts and observers are pointing to the rise of iOS and other mobile devices as substitutes to dedicated gaming devices. Will Nintendo still stick around using its current model- making its own gaming hardware to sell its own (highly regarded) 1st-party properties, like Mario, Zelda etc? Lots are predicting (or even encouraging) Nintendo to drop making its own hardware, and to produce content with its prized properties onto mobile devices.
Uche Amaechi

BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
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