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Cole Shaw

Technology innovation and entrepreneurship conference - 0 views

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    For those interested in innovation in higher ed, NCIIA is hosting their annual conference in March in DC. Generally the theme is how to teach technology entrepreneurship, but some of the topics this year are a bit more general. Examples: -- Team-based Learning Pedagogy: Transforming classroom dialogue and learning --Learning space design for creativity and innovation --Simplifying / packaging creative engineering education
Tomoko Matsukawa

Education to Employment Report McKinsey on Society - 0 views

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    Thanks for sharing this interesting report Junjie. I like that part which encourages more dialogue between employers and education providers. However, I don't think they addressed the possible problem that could arise from that dialogue which is, employers are asking for solutions to their problems, and these problems may not be the main issues of the time when the students graduate.
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    Matthew, I agree that the skill sets the job market asks from future employees are in constant change. So probably the education providers should try to equip those potential employees with the capacity to transfer old skills into new ones so as to meet the ever-changing demand, though it is indeed very difficult to train the transfer-skills.
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    3 distinct groups of employers and  7 distinct youth segments (well positioned, driven, struggling, disheartened, disengaged, too cool, too poor) - they are "identified with different outcomes and motivations", requires "a different set of interventions". also concentration and mix of these segments also varies by country. executive summary is short and TIE relevant. 
Chris Dede

Can Cellphones Be Educational Tools? - NYTimes.com - 5 views

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    Little by little, unique educational uses are popping up for cellphones.
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    Dialogue on whether cellphones can be useful tools in education
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    I think the Oneville team will show that they can!!
Tomoko Matsukawa

Ghana's presidential candidates: Battling it out online | The Economist - 0 views

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    Even at a country "With internet penetration ....at only 5-10%," 
Chris Johnson

Biology Lab Escape ("Escape the room" type flash game) - 0 views

    • Chris Johnson
       
      Try playing through this "escape the room" type flash game. You have to conduct an experiment as part of the solution. In this case the experiment is trivial and its validity is questionable, but couldn't we create a similar game as a performance assessment? If you get stuck, you can click "walkthrough" for help (including a video of the solution). Yes, I know there are many advertisements.
    • Xavier Rozas
       
      Chris don't you find the spastic picking up and inspecting of random artifacts laying around the castle, maze, forest, etc..hoping for a dialogue box to blurt out '..Just a regular newspaper...But what's this, a secret code puzzle left unfinished?!' is a flat experience. Don't get me wrong, I love easter eggs, but the hunt is a pain in clunky 2D.
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    Consider the possibilities for a performance assessment while playing through this simple "escape the room" game. The validity of the experiment involved in the solution is questionable.
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    Escape games are very big in the publishing industry right now due mostly to their inquiry based assessment and the low development cost compared to highly immersive first-person games. The biology lab escape is one of the better ones that I've seen out there. Thanks Chris!
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    I played for about 8 minutes and then grew tired of the game. I am curious how assessors would have graded my performance. I found the easier way to "escape the room" was to close the browser window.
Billie Fitzpatrick

Vioce Thread - 2 views

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    Now this service/interface seems to offer real potential -- it's flexible, it's based on a dynamic interplay of different applications -- it's been around for a few years now -- anybody have first-hand experience with it?
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    Being a 2nd year part-time student, I already took David Rose's UDL course last spring. My group project for UDL was exploring VoiceThread-- understanding its current feautres and capabilities, testing it out in a real world situation with some students, and envisioning changes to fix shortcomings plus new features. Overall, we thought VoiceThread was really cool! Could allow students to communicate in different kinds of ways (text, voice, submitting video statements, drawing-- whatever someone preferred or was comfortable with) and enabled a growing transcript of student dialogue in reference to a piece of content. But there was a real learning curve- in figuring out how (as a 'teacher') to create an original VoiceThread using our media. And then students had to figure out the interface and tools available to them as they used VoiceThread to browse a stream we created and comment on it. As of last spring at least, I felt it was a bit cumbersome. Really wish it was more intuitive so both creators and viewers could jump right in and get right to communicating. Haven't gone back to using it as of late, but I hear they now have iPhone/iPad access!
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