Skip to main content

Home/ HGSET561/ Group items tagged Tools

Rss Feed Group items tagged

Chris Dede

More Challenges with Wikis: 4 Ways To Move Students from Passive to Active -- THE Journal - 3 views

  •  
    Ways to take advantage of wikis as a web 2 learning tool
Julia Jacobsen

Howtoons » About - 1 views

  •  
    This website has comics that teach kids how to build things.  It looks like a fun tool for science and engineering education.
Cameron Paterson

Skoolaborate - 1 views

  •  
    Skoolaborate is a global initiative uses a blend of technologies including, blogs, online learning, wiki's and 'virtual worlds' to transform learning. We aim to use these tools to provide engaging collaborative learning experiences for students aged between 13 and 18 years of age.
Cameron Paterson

Flatclassroom Project - 0 views

  •  
    The Flat Classroom Project is a global Hands-on working together project for middle and senior high school students. The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.
Cameron Paterson

Smartphones give you wings - 2 views

  •  
    this paper provides an overview of the potential of the integration of mobile Web 2.0 tools (based around smartphones) to facilitate social constructivist pedagogies and engage students in tertiary education.
Joe Prempeh

My Noteit An online note taking tool for students - 0 views

  •  
    A new online-based note taking tool... I will be trying this out this week
Garron Hillaire

The Case For Social Media in Schools - 3 views

  • Elizabeth Delmatoff started a pilot social media program in her Portland, Oregon classroom, 20% of students school-wide were completing extra assignments for no credit, grades had gone up more than 50%
  • Although Delmatoff is adamant that there’s no way to pin her class’s increased academic success specifically to the pilot program, it’s hard to say that it didn’t play a part in the more than 50% grade increase.
  • Kidblog.org is one of many free tools that allow teachers to control an online environment while still benefiting from social media. Delmatoff managed her social media class without a budget by using free tools like Edmodo and Edublogs.
  •  
    An article that advocates the use of social media in the classroom. It highlights one pilot program in Oregon.
Mydhili Bayyapunedi

Cyberlearning Tools for STEM Education Conference - 2 views

  • Conference on Cyberlearning Tools for STEM Education (CyTSE) March 8-9, 2011, Berkeley, CA Call for Presenters is NOW Available!
  •  
    For folks interested in STEM
Uly Lalunio

MIT wins Pentagon prize in social networking contest - 0 views

  •  
    "According to DARPA, the goal of the Network Challenge was to explore how "broad-scope problems can be tackled using social networking tools." It said it aimed to look at such issues as mobilization, collaboration, and trust in diverse social networking constructs."
Benjamin Berte

The Tech Curve: GTA DC Gadgets - 0 views

  •  
    A few hidden features in Google Spreadsheets. Useful tools for a teacher who is interested in adding technology without it being disruptive.
James Glanville

Brainscape: Learn Faster - Research - 2 views

  • Confidence-Based Repetition These combined concepts of Repetition, Active Recall, and Metacognition work together to create Brainscape’s unique process of Confidence-Based Repetition (CBR). CBR acts essentially as your personalized knowledge stream, where bite-sized concepts are repeated one after another, in Question/Answer pairs, and then re-entered into the repetition queue in intervals based on your confidence in how well you know them. Low-confidence items (e.g. the 1’s and 2’s) are repeated more often until you upgrade your confidence to higher levels.
    • James Glanville
       
      "Confidence-based repitition" looks like the direct application of current thinking in neuroscience about how we learn.   I wonder how well it really works?  It's theory based but not truly field tested.....Not quite iterative research-design-field test-tweak loop Dock's Design course prescribes.
  •  
    Interesting startup.  Building a learning tool based on the neuroscience concept of "confidence-based repetition."  
Amanda Bowen

IBM - Education industry - 1 views

  •  
    In this video, IBM outlines what a smarter school, district, and city would look like. However, I feel that the video fail to say exactly what IBM is doing to hep schools, districts, and cities to become "smarter."As a side note, I find it interesting that IBM uses individuals with different accents - and wonder if this is a marketing tool. 
Katherine Tarulli

New tech tools in classroom can be game changer - Opinion - MiamiHerald.com - 1 views

  •  
    This is an editorial discussing how emerging technologies can help eliminate the need for annual standardized testing of students by tracking their progress constantly throughout the year through technology use. IPads, Khan Academy, data analysis, KIPP schools, the achievement gap, online courses and their innovations through emerging technologies are discussed.
Katherine Tarulli

Do Apps Help You or Just Waste Your Time? - NYTimes.com - 1 views

  •  
    A discussion on the NYT Learning blog asking whether apps are streamlining our online reading or wasting our time. It's an interesting discussion that has no one right answer. How efficient an app is likely depends on what it is for and how you are using it, but can often be effective tools.
pradeepg

Doing science ( like making real contributions ) - 2 views

shared by pradeepg on 04 Oct 11 - No Cached
  •  
    Considering the complexity of modern day research, finding opportunities for students to make real contributions to science is a challenge. I am yet to play with this tool. Would high school students be able to use it ? ( I hope , my fellow graduate students who spend 5 years of their life chasing that one elusive protein structure are aware of this tool : )
Jennifer Lavalle

South Kent School Launches Innovative Technology Platform for 21st Century Learning - 0 views

  •  
    "SOUTH KENT, Conn., Sep 26, 2011 (BUSINESS WIRE) -- South Kent School is pleased to announce that it has continued an innovative new platform for curriculum delivery, including digital textbooks and media tools for the 2011-2012 school year, said Head of School Andrew Vadnais." iPads are clearly entering classrooms...how do we make sure that we are making the most out of these tools and not just getting caught up in the hype?
Chris McEnroe

More Schools Embrace the iPad as a Learning Tool - NYTimes.com - 2 views

    • Chris McEnroe
       
      "It's not about a cool application," Dr. Brenner said. "We are talking about changing the way we do business in the classroom." This is a useful sound bite but this article is a quagmire of the issues facing education. Advocates who would rather spend the money on teachers are speaking into the wind politically but they are also not speaking to the point being raised by the event the ipad purchase or the opportunity to advance learning. Good teaching rests on good, personalized relationships as well excellent management. ipads help with both but the danger in not articulating that more clearly is the fear that ipads (or some such thing) will replace teachers. There are those who love the idea of ipads not as an enhancement to learning but as a way to drive up teacher production. That idea and the fear of it distracts from matter of using technolofy to enhance learning.
    • Stephen Bresnick
       
      Really well said, Chris. I was reading the article and couldn't help but chuckle at the quote, "this is this could very well be the biggest thing to hit school technology since the overhead projector," said by the teacher Mr. Wolfe. The quote communicated volumes about Mr. Wolfe's underlying assumption that good teaching rests on good gadgetry, as if the overhead projector was once a panacea for all that ailed education in the 1970s, but that now there is a new panacea, the iPad. I have heard an interesting criticism of use of the iPad in the classroom that I would like to share. Namely, that it is a device designed almost exclusively for the consumption of media, but that it provides little if any opportunity for collaboration. Yes, there are a ton of cool apps in the App Store and the number will continue to grow, and yes, some of them will be pretty darn neat. But without the ability for students to collaborate and create, there is little evidence that this is, in itself, a transformative educational technology, just a faster and more colorful way for students to do the same things they have been doing. I get a bit uncomfortable when I see teachers get really excited about the tools of technology and all of their cool capabilities without thinking about which problems these technologies might be able to solve. So many people are fixated on technology as an end, as if dropping this new gadget in the classroom will, by itself, solve all problems. iPads are really great, but this might just be a case of the tail wagging the dog.
James Glanville

MassCue - The Power of A Student Response System - 2 views

  •  
    MassCue article about the effectiveness of Student Response Systems by a tech consultant / researcher for vendor Turning Response Systems (who sells the clickers that HGSE uses). I'm interested in comparing these systems with the FREE adhoc web-based system offered by Socrative.com, co-founded by HGSE TIE grad Ben Berté.
  •  
    James- very interesting article about Student Response Systems. The clickers are a great tool to facilitate student participation in a teacher-centered classroom, and many of us have seen the Turning Point clickers in action. And they really do help with engaging everyone in the audience. Remember that diversity seminar during orientation week? The rich discussion that ensued in a crowd of 650 was really made possible because of the opening survey questions, the clicker interactivity, and the discussions that sprung up at each individual table which then mushroomed out to the rest of the crowd. I never thought a diversity seminar could be that engaging, and the clickers were definitely a key part of that. My only criticism of the article is that it seems to be pushing hardware capabilities over sound pedagogy, which is always a danger in learning about emerging technologies. Question though: is Socrative not entirely free? it seems like a great tool with many interactive capabilities, ideal for many classroom settings and activities.
  •  
    Steve I agree the article did have a strong sense of hardware pushing. It was written by a research on the the vendor's payroll. I've changed "free" to FREE; I intended the quotes to be for emphasis, not skepticism. Socrative is indeed free.
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
  •  
    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
  •  
    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
« First ‹ Previous 81 - 100 of 251 Next › Last »
Showing 20 items per page