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Chris Johnson

digital_nation Videos (Learning: Games That Teach) - 0 views

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    Some interesting videos with James Paul Gee et al. discussing issues related to video games and learning. Videos are under 5 minutes each.
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    Some interesting videos with James Paul Gee et al. discussing issues related to video games and learning. Videos are under 5 minutes each. What do you think about what they have to say?
Cameron Paterson

James Paul Gee on video games & learning - 4 views

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    What if, instead of seeing school the way we've known it, we saw it for what our children dreamed it might be: a big, delicious video game?
amy hoffmaster

NSTA :: Journal Article - 1 views

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    NSTA's Science Teacher must have known we just spent the class with Paul Horowitz. Jan Mokros (TERC) is an author here
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    "One teacher commented, "It's hard to manage the class when students become 'click happy' without really understanding what they're doing." However, requiring students to verbally explain and justify their reasoning before proceeding to the next screen was an effective solution."
Chris Dede

Education Week: Efforts to Improve Evolution Teaching Bearing Fruit - 1 views

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    Paul Horwitz's Evolution Readiness program is highlighted
Maung Nyeu

Technology not only key to edu reform, says Kim | Stanford Daily - 0 views

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    "Innovation and technology will not be centered around a piece of technology," Paul Kim, assistant dean and CTO at Stanford School of Education, "suggesting instead that educational reformers should focus on content and promoting self-initiated learning."
Maung Nyeu

Experts Convene to Discuss How Online Learning Is Better Preparing K-12 Students to Com... - 2 views

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    In US alone, 4 million K-12 students are enrolled online. Annual conference on online (and blended) learning in Indianapolis on November 9-11, by the International Association for K-12 Online Learning (iNACOL). Online learning is seen as the solution to allowing greater access to diverse resources curriculum, especially when many schools face serious financial crisis. Expect to hear from experts and educators, such as, such as Gene Wilhoit, Executive Director of the Council of Chief State School Officers; Paul Peterson of Harvard University; Michael Horn, author of Disrupting Class; Steve Midgley of the U.S. Department of Education; and iNACOL president Susan Patrick. Full program details are available at www.virtualschoolsymposium.org.
Sunanda V

New College: Beyond Old Commodity Colleges | James Paul Gee - 1 views

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    Fantastic piece on transforming higher education--love his framework.
Deidre Witan

Big Thinkers: James Paul Gee on Grading with Games | Edutopia - 1 views

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    Games as constant assessment, and textbooks as tools for problem-solving
Maung Nyeu

Simple solution to our learning challenge | The Australian - 2 views

  • Feedback so far from early OLPC schools is impressive. Most impressive of all in the first year is Doomadgee State School. In remote, largely indigenous northwest Queensland, Doomadgee has just produced stunning NAPLAN results, boosting their percentage of Year 3 pupils at or above national minimum standards in numeracy from 31 per cent last year to a staggering 95 per cent in 2011. Principal Richard Barrie and his teachers are using plenty of clever and different engagement strategies, but one important tool in the toolbox is the early and strong use of technology via the OLPC Australia
  • Particularly in regard to rural communities, there should be no excuse today for geography to be a barrier to learning. Through connected on-line learning, children anywhere can quickly move from being passive consumers of knowledge (if at all) to an active participant in learning. As well, there is a sense of ownership of the computer, and it is a very real and comparatively cheap method of encouraging school attendance, something I note is a particular and welcome focus in the Northern Territory education system under Chief Minister Paul Henderson
  • A request of $12m has been put to the federal government, with $3m already requested from the Aboriginal benefit accounts, demonstrating the desire within the indigenous community to support real and practical self-empowerment and education programs
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  • Most importantly of all, quite simply, OLPC Australia delivers
  • Most importantly of all, quite simply, OLPC Australia delivers . Results in learning from the 5000 students already engaged show impressive improvements in closing the gap generally, and lifting access and participation rates in particular.
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    One Laptop Per Child (OLPC) implementation in Australia seems to bring positive results. In remote, largely indigenous northwest Queensland, Doomadgee, 3rd grade students' numeracy improved from 31 per cent last year to a staggering 95 per cent in 2011.
Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Natalie Hebshie

Part I: Answers to Questions About Video Games and Learning - NYTimes.com - 5 views

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    Definitely want to read some of the books mentioned in this Q&A.
mozzadrella

Paul Poiret: King of Fashion @ the MET on Vimeo - 3 views

shared by mozzadrella on 12 Sep 11 - No Cached
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    I love these animations made for the Met Costume Institute show 4 years ago. They so clearly uncover how these garments were made. 
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