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Sammi Biegler

Dive In Digital - 1 views

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    I made this wiki for a class I took last semester on Authorship and Learning in the Digital Age. It was designed as a resource for teachers who are interested in using the internet in the classroom, but want to make sure they are preparing their students for safe internet use. It deals with COPPA, privacy and safety concerns, and touches on media literacy and informs teachers what researchers have found about young kids' processing of online content. I'd love to hear your feedback on the site, and if you find it useful, please forward the link along!
Malik Hussain

Augmented reality and mobile learning: the state of the art from Liz FitzGerald - 1 views

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    Got 60 seconds? Have a at-a-glance, punchline view of AR. Dive into slide deck for details.
Diego Vallejos

Is It Possible to Combine TV and Active Play? - 1 views

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    Article about "playful learning" TV
Rupangi Sharma

Rethinking Student Motivation Why understanding the 'job' is crucial for improving educ... - 1 views

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    In Disrupting Class we explained that prosperity is a bittersweet reward. Poverty often serves as an extrinsic motivator for some students, as it causes them to endure monolithic, batch teaching of subjects like math and science. When prosperity has removed this source of motivation, the solution must be to make learning intrinsically motivating. Student-centric learning will play a key role in addressing this challenge. The purpose of this paper is to draw upon another model from our research on innovation to dive more deeply into students' motivation to learn. If children are motivated to learn and if we enable each one to learn effectively, we will have an education system with a great performance record. As the late educator Jack Frymier often said, "If the kids want to learn, we couldn't stop 'em. If they don't, we can't make 'em."
Margaret O'Connell

Another platform for teaching programming to our students - 0 views

  • Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills.
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    Scratch isn't the only game in town :-) Note that I've already posted about App Inventor here (which is another "dive right in" programming environ)
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