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Cole Shaw

Verizon Foundation launches mobile ed tech initiative - 0 views

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    Pretty relevant to what we've discussed in class so far--Verizon is launching a couple of initiatives to encourage mobile ed tech development. One is to encourage students to create educational apps relevant to their communities, while the other is to train teachers on how to use technology and mobile tech in their classrooms. Third part is an online portal for sharing knowledge and materials between teachers.
Bharat Battu

India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views

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    Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
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    http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
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    I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
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    I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
Yan Feng

5 Ways Higher Education Is Leveraging Mobile Tech - 3 views

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    This article discusses ways to use mobile technology in a higher education setting, including uses to increase engagement among students and to provide safety and emergency information. The author fails to include any uses that actually involve learning or improved communication and transparency between students and teachers, which I believe is an oversight that many schools have when considering implementing mobile technology in their schools. 
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    Jeff Kirchick is Director of Universities at SCVNGR, the popular mobile game about going places, doing challenges and earning points. He presents regularly about the future of mobile and location-based services in education. You can follow Jeff on Twitter @JeffreyKirchick or e-mail him at jeff@scvngr.com.
Jacqueline Mason

Pockets of Potential: Using Mobile Tech to Promote Children's Learning - 0 views

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    "The report Pockets of Potential: Using Mobile Technologies to Promote Children's Learning, by Cooney Center Industry Fellow Carly Shuler, makes the case that our nation's leaders should not overlook the role mobile technologies can play, if well deployed, in building human capital and in helping to stimulate valuable innovation."
Stephen Bresnick

Top Ed-Tech Trends of 2011: Text-messaging | Hack Education - 2 views

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    Here is a list of the top trends in Ed-TEch for 2011. Some of the highlights include Mobile Learning, BYOD, and text-messaging startups.
Irina Uk

How smartphones make us superhuman - 0 views

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    Article about the power of mobile technology and the direction it is heading in.
Chris Dede

Why aren't universities creating engaging mobile platforms for students? - Tech News an... - 1 views

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    universities barrier mobile learning
Heather French

Ed Tech Makes Consumer Electronics Association's Top 5 Trends - 0 views

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    "Technology in education is one of the "prominent technology trends expected to influence the consumer electronics (CE) industry in the years ahead," according to the 2013 edition of "Five Technology Trends to Watch," a report released this week by the Consumer Electronics Association (CEA). The other four tech trends identified were the future of 3D printing, next-generation TVs and displays, the evolution of the audio market, and the mobile revolution in Africa." Basically goes on to state that parents and students support more ed tech (which I think has come up in a couple other articles, too).
Susan Smiley

Mobile Health Tech: From Novel Startups to Global Industry - 0 views

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    Very interesting article about mHealth summit and explosion of medical tech devices. Yet most innovations are for the consumer industry as opposed to the providers, who need innovations just as much. The regulations and approvals necessary for physicians is a huge hurdle.
Jennifer Bartecchi

Mobile Learning | MindShift - 2 views

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    How to implement BYOD, and other articles to support tech implementation plans.
Maung Nyeu

iSchool Initiative inspires students to go paperless and become 'mobile learners' | MNN... - 2 views

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    iSchool, a student led non-profit initiative, inspiring students to go bookless and paperless. These digital natives plan to bring together business and education to create a sustainable eco-system for mobile learners.
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
Bridget Binstock

Data Analytics Tech Opportunities on the Rise - 4 views

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    This article discusses some tech careers and locations of these opportunities. "The results are clear. Mobile computing, cloud computing, social business, and business analytics have gone beyond niche status and are now part of any modern organization's core IT focus," said IBM's Jim Corgel, general manager of ISV and Developer Relations. "IT professionals who can develop the skills needed to work across these technologies will be ready to meet growing business demand in the coming years."
Maung Nyeu

5 Higher Ed Tech Trends for 2012 -- Campus Technology - 3 views

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    Five trends to watch in 2012: E-textbooks, open resources, online learning. mobile devices and cloud computing.
Maung Nyeu

Overcoming the Divide Between Curriculum and Technology Leaders | EdTech Magazine - 3 views

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    Communication and ­collaboration between curriculum and technology leaders are necessary to impact teaching and learning. Educators are knowledgeable about ­research on effective ­instructional ­strategies while tech leaders are familiar with educational technology trends and emerging applications and mobile devices. Together, these leaders can ­develop a common language that aligns ­evidence-based instructional practices.
Devon Dickau

Need a college? There's an app for that - 1 views

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    How can mobile apps help students select colleges and universities? Two Spelman College students designed a phone app to educate others about historically black colleges and universities.
Amanda Bowen

Mobile digital 'omnivores' are radically changing media, comScore says - CNN.com - 1 views

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    are we that much closer to ubiquitous computing?
Natalie Bartlett

How Big Data and Mobile Technology Startups Are Changing Education - The Network: Cisco... - 3 views

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    Ed tech podcast
Marium Afzal

How Tech Is Changing the Museum Experience - 3 views

  • “Obviously, once a visitor can access almost any ‘facts’ on the device they carry in their pocket, the idea that a museum should be about ‘facts’ is almost made redundant. This opens up a whole lot of possibilities for making museum exhibitions far more immersive and experiential, leaving the ‘fact’ layer for mobile and online delivery either during or before and after the gallery visit.”
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