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Bharat Battu

What Would You Pay for a Great Educational App? | MindShift - 1 views

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    full disclosure: classmate Alex Schoenfeld first shared this with the us in the TIE facebook group :). But it brings an interesting trend in the adoption and pricing of mobile apps: Article outlining what lots of us know when it comes to moblie apps and pricing - free, $1, and $2 are the price-points that sell, and allow us to try out an app with minimal regret. But with the rise of more and more high-quailty, high-profile, and high-budget educatioanl apps, will the pricing structure change? Will parents and educators be willing to spend the prices of traditional computer software ($50 or more?) for really great mobile apps? The article brings up an interesting model that seems to already be coming to life looking at how apps are being sold and updated lately: "Donahoo and Russell propose there's a better way: subscriptions and content expansion packs.  Launchpad Toys follows the latter tact. The initial price the Toontastic app for $3 (though it's currently free). Users can use that fully functioning app, or choose to add additional characters and themes with $.99 expansion packs. This way, they contend, costs are controlled; it's cheap for parents and children to evaluate an app, and the model encourages regular updates."
Bharat Battu

Technolog - Adobe gives up on mobile Flash, focuses on open Web standards - 1 views

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    in response to Jen Lavalle's post about games having to go cross-platform to survive. Adobe, makes of the Flash platform, have announced they are stopping further development of the plugin for mobile devices. They are instead now going to focus on open standards (like HTML5), to allow content to be viewed on all modern devices (mobile and computers) with no plug in required. They will also focus on tools to allow developers to push content speciically to the app stores of today's most popular mobile devices. This is a good & bad sign for app developers who use Flash (lots of them, it's been an industry standard for years. Flash has suffered from terrible performance on mobile devices, so it's good to see Adobe acknowledging the need to do something different for their mobile strategy. But what this means for the tools developers will (need to learn to) use? TBD...
Bridget Binstock

Atari Looks To Reinvent Itself As A Mobile Games Company; Hires Former iWON/Marvel Exec... - 1 views

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    Founded in 1972 by Nolan Bushnell and Ted Dabney, Atari played a central role in the early history of video games, going on to create what are still some of the most recognizable arcade games on the planet, like Pac-Man and Pong, to name a few.
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    very interesting. With the rise and widepsread adoption of mobile devices as the gateway of choice for gaming, more and more game companies are jumping on the mobile app bandwagon. With Atari shifting its focus like this, it instantly makes me think what other founding game company have or will need to do. Sega, another big name in the early gaming days, eventually had to drop out of the hardware game because it couldn't compete. It now produces game content for its former competitor's gaming hardware. And Sega now even ports lots of its classic video games from the 80s and 90s to mobile devices like the iPhone and iPad. Nintendo is still in the hardware game, but it's portable gaming hardware is now competing with directly mobile devices (& apps) head on. Nintendo's revenue and userbase is shrinking, and most analysts and observers are pointing to the rise of iOS and other mobile devices as substitutes to dedicated gaming devices. Will Nintendo still stick around using its current model- making its own gaming hardware to sell its own (highly regarded) 1st-party properties, like Mario, Zelda etc? Lots are predicting (or even encouraging) Nintendo to drop making its own hardware, and to produce content with its prized properties onto mobile devices.
Cole Shaw

Verizon Foundation launches mobile ed tech initiative - 0 views

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    Pretty relevant to what we've discussed in class so far--Verizon is launching a couple of initiatives to encourage mobile ed tech development. One is to encourage students to create educational apps relevant to their communities, while the other is to train teachers on how to use technology and mobile tech in their classrooms. Third part is an online portal for sharing knowledge and materials between teachers.
Mydhili Bayyapunedi

Google Goggles: The Future of Mobile Learning? « Designing Impact - 0 views

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    The author makes a case for mobile learning for professionals with the Android App - Google Goggles... are there other uses that people see of the app in the k-12 sector?
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
Devon Dickau

Need a college? There's an app for that - 1 views

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    How can mobile apps help students select colleges and universities? Two Spelman College students designed a phone app to educate others about historically black colleges and universities.
Jennifer Lavalle

Games Will All Be Going Cross-Platform - 0 views

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    This article discusses the future of gaming and how companies are approaching gaming as platforms develop and evolve. "You have different visions of the future. Some companies think it's primarily browser-based and mobile is kind of an afterthought. Then you have other companies that are more in the social/mobile space and they say mobile is the future. From my point of view, I think Funzio has placed the bet correctly in that they are focusing on a cross-platform approach."
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    Developers will need to be even more cross-platform after the news today: Adobe has announced they are ending development of the mobile versions of their Flash browser-plugin. They will instead be focusing their resources on tools for developing content for HTML5 (cross-browser compatibility for both computers and mobile devices, no plugins required), or for deploying content as apps designed to be deployed for all the major devices' app stores. http://technolog.msnbc.msn.com/_news/2011/11/09/8717108-adobe-gives-up-on-mobile-flash-focuses-on-open-web-standards
Garron Hillaire

App Organizes the World Inside Your Smart Phone  - Technology Review - 0 views

  • Facebook encourages us to create a social network including everyone we know
  • Much of these communications is increasingly channeled through one device: the smart phone
  • "We're building your true social network from all of your services on the phone, and your [social] graph grows with every new message,"
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  • Aro is currently in a closed beta and is available only for Android phones (you can apply to join here), but an iPhone app is in the works
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    Pulling together a social media experience on your mobile phone. This might be work that could lead to educational platforms on the mobile device in the US.
Maung Nyeu

Mobile apps enhance study habits, learning - News - The Reflector - Mississippi State U... - 3 views

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    Mobile apps seem to enhance study habits, including classroom assignments. It also benefits the teachers.
Katherine Tarulli

New reading iPad app attempts to transform the story experience - 0 views

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    This article describes a new iPad app that turns reading into an interactive learning experience by interjecting activities related to the book such as games and interludes where the reader plays songs on the iPad piano. The child can be read to by the app or read the story on their own. 
Bharat Battu

Tap Fish Dealer - The Daily Show with Jon Stewart - 12/08/11 - Video Clip | Comedy Central - 5 views

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    The Daily Show takes on iPads educational games and the 'freemium' pay model (free to get a game, costs $ to get desired add-ons and content). They specifically look at the game Tapfish.  Pretty funny - but I think hits the dangers of this model head on
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    Battu!!! You stole my thunder. I wanted to post this but I'm glad you did because I think it is one of the real hazards of education fronting for the products of private companies. We need to be ahead of the curve.
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    agreed - I think awareness of this growing model is crucial. But with the increasing occurrence of the pay-for-more mantra in mobile apps (especially those made by big publishers & developers-- even educational apps)--- will small-time efforts (solo developers, non-profits) be able to compete? Is this model reflecting the true nature of app development? It's already hard for small/independent efforts to match the polish and amount of content of stuff made by the 'pros' (big publishers & devs). Is it the constant revenue the big apps are getting from in-app purchases that allows their stuff to rise and stay steps ahead? I wonder if there'll be an obvious and real difference in the quality of free vs paid/pay-to-play apps down the road, enough that certain apps won't even be available in one category or the other.
Irina Uk

How Katy Independent School District Turned Its Students' Love Of Mobile Into Better Le... - 0 views

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    This article depicts a school district where the use of mobile technology has been a big success. It gives a detailed account of how this is true.
Bharat Battu

See Rome as it is and as it was | TUAW - The Unofficial Apple Weblog - 1 views

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    Relating to the discussion last class about potential directions AR and mobile apps may go -- this iPhone app allows users to experience a location (in this case, Rome) as it existed in the past.  Provides images and historical info for all users, but if the user is actually at the Coliseum, it uses the iPhone camera + gps and presents actual 3D renditions of the past of whatever is in the user's viewfinder
Kasthuri Gopalaratnam

Seton Hall University Joins With AT&T And Newark Technology High School To Announce The... - 0 views

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    "This contribution to Seton Hall's Center for Mobile Research & Innovation is about more than just teaching the students to develop mobile apps - it is also teaching them professional and life skills, motivating them and preparing them for college, and instilling community service values"
Diego Vallejos

Flat Stanley Goes Mobile: Fresh Start for Popular Global Ed Project - 5 views

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    "The Flat Stanley Project, one of the world's longest-running global education and literacy projects, has launched a new chapter. There's a brand-new website with increased interactivity and even a mobile app to track the globe-trotting adventures of Stanley Lambchop and his flat friends."
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    This is great! I remember doing the Flat Stanley project when I was a kid. It's cool to see it progress with the technology.
Stephen Bresnick

7 Ways Mobile Apps are Enriching Historical Tourism - 1 views

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    This is an expansion of an earlier Tweet. Many of these apps use Augmented Reality in order to bridge the present with the past.
Kasthuri Gopalaratnam

Education Week Teacher Professional Development Sourcebook: Applicable Teaching Tools - 1 views

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    Educators are discovering that iPads and other tablet computers offer new routes to learning for students with disabilities
  • ...1 more comment...
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    Kasthuri - I attended a session at ISTE last summer on using the iPad with Special Needs students (my oldest son has special needs) and discovered many apps that are created for "typical" learners can be adapted for students with special needs. The particular app and use in this article has (in my opinion) one huge advantage and one huge disadvantage. The advantage is price and therefore more widespread accessibility. Augmented Communicative Devices (http://www.abilityhub.com/aac/aac-devices.htm) can cost thousands of dollars. The iPad ($500-800) and app ($100) keeps the cost well below that and can give SES students with this particular need a greater chance in getting the device. The Disadvantage (in my opinion) is the FINE MOTOR skills necessary to operate the touch screen feature of the iPad. The children that I have seen who need this device to communicate have multiple issues at work that prevent them from isolating their fingers in such a way to make this a feasible way for them to communicate effectively. Some of the devices you can see in the link have distinct boundaries that account for mobility and fine motor deficiencies that make the use of the device successful to those who need that adaptation. I am not knocking the iPad for Special Needs students, simply pointing out that it is not the best tool for everyone.
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    Hi Bridget, I agree that it may not be for everyone. Would the use of a stylus rather than fingers make it easier to use the app?
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    Strictly speaking from my experience, the children that I have observed using these devices have Cerebral Palsy (or other muscular issues at work) to the extent where holding any device is not feasible for them. But I can see how a stylus might help specific students overcome this deficiency. Allison has had even more exposure to SN students than I have, so perhaps she can share some insight here.
Chris Dede

BBC NEWS | Science & Environment | Mobile app sees science go global - 1 views

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    A web-based database that integrates data worldwide collected by mobile devices.
Hannah Lesk

Project Envisions Teaching Fractions by Touch, Movement - Digital Education - Education... - 0 views

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    "A new, federally funded project will test students' ability to learn fractions on mobile apps through the theory of "embodied cognition"-or, to put it in non-science speak, manipulating and moving images and information on screens with their fingers."
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