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Brandon Pousley

Is Minecraft the Ultimate Educational Tool? - 0 views

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    A video talking about how Minecraft is exceptionally great for education because of its versatility and adaptability to many subjects and concepts.
Matthew Ong

QUICK KEY - VIRAL VIDEO FOR GRADING APP - 3 views

Thanks for sharing Connie, I thought that such scanning technology was readily available. But the difference is that with Quick Key, it's made mobile and the teacher can scan it immediately. WIth ...

Chris Mosier

From The Atlantic: Why High Schools Should Treat Computer Programming Like Algebra - 0 views

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    from the article: "...students don't think of programming as a whole separate world the way older adults tend to, but as a tool they can use to explore their interests." The article also identifies several trends in EdTech including ATT, GeorgiaTech and Udacity's partnership to provide an online masters in Computer Science.
Jen Dick

How to approach digital engagement for museums | MuseumNext - Europe's big conference o... - 0 views

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    I've been doing a ton of reading on visitor engagement and learning in museums for work, and I think this framework is a nice lens for beginning to think about the how, the what, and the why. It's a little shallow, but a good initial conversation starter. "Most people believe that digital media can benefit their organisations, but when it comes to using these tools, even the biggest, tech savy museums and galleries can struggle to know where to start. The Digital Engagement Framework was developed by Jasper Visser and myself as a simple to use roadmap to help the sector to approach digital media in a more strategic manner."
Rupangi Sharma

Emotion Technology at TEDxSF - 2 views

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    Professor Rosalind W. Picard, ScD is founder and director of the Affective Computing research group at the MIT Media Lab, co-director of the Things That Think consortium, and leader of the new and growing Autism & Communication Technology Initiative at MIT. In April 2009 she co-founded Affectiva, Inc., where she serves as chairman and chief scientist.
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    Thanks for sharing Rupangi. This tool could provide so much valuable feedback to educators as they design formal and informal learning environments for students. There are two things which I think any educator should be very aware about before implementing it though: 1. The privacy of the data and who has access to it 2. The steps that can be taken to prevent a misinterpretation of the data.
Arthur Josephson

Popcorn Maker - remix webcontent (video + text + webpages etc) - 0 views

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    "Popcorn Maker makes it easy to enhance, remix and share web video. Use your web browser to combine video and audio with content from the rest of the web - from text, links and maps to pictures and live feeds"
Maurice Joyce

Virtual Patient App - 3 views

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    Virtual Patient App that is being presented at the HGSE Social Innovation competition. It was developed at HMS and is described in the video as a "game" for patient diagnosis and treatment. I downloaded the app and am not so sure I consider it a "game" but found it to be a good tool at developing differential diagnoses and treatment strategies. It also says the app is applicable for med students, residents and attending physicians (in addition to other healthcare professionals), though I don't know if attending physicians would find it very useful.
Chris McEnroe

Northern Valley Regional High School district using new technology to improve learning,... - 0 views

  • Having students use electronic devices is one part of a broader plan for the two high schools, which will eventually include other areas of focus such as distance learning, student assessments, infrastructure, teacher observation and evaluation, course management systems and instructional tools.
  • "Bring Your Own Model"
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    Seems like a lot of experimentation in this implementation. Unusual.
Chris McEnroe

21 st Century Educational Technology and Learning | K12 educational transformation thro... - 0 views

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    A good collection of digital teaching tools.
pradeepg

An article about blending physical and digital toys - 2 views

shared by pradeepg on 01 May 12 - No Cached
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    also mentions the sandbox summit and learning styles of young people
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    "These digital natives expect to share information on social media, collaborate, and create their own content." This sentence reminds me of the apparent contradiction of digital natives vs. digital divide. What happens to a student who doesn't have access to these types of tools and then is expected to collaborate and create at the same level? One more piece of evidence that schools need to be committed to 21st century skill development for all children.
pradeepg

Student's demand right to use technology in schools - 0 views

shared by pradeepg on 15 Mar 12 - No Cached
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    Many adults have little idea of how children use technology in their everyday lives. Out of fear that it will be used to engage with non academic content, we want to keep schools the same good old way - very different from the rest of their lives.Addressing both school culture and issues of inequity would be important in enabling students to learn with tools they are most familiar with.
pradeepg

Microsoft in education featured video - 0 views

shared by pradeepg on 29 Mar 12 - No Cached
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    This ~3min video is a description of how a school integrates the use of games (eg. guitar hero) into their curriculum. It utilizes this game as a starting point for multiple explorations in music. I am very unsure of the value of incorporating the game. Any thoughts ?
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    I'm not sure how I feel about the commercial aspect of this... it feels a bit like a marketing tool for Guitar Hero. But, I do think that it sounds like they're doing interesting things with the surrounding curriculum. When I was in grade school I remember participating in a special unit on the Oregon Trail where we did related activities in every subject: managing our money and supplies in math class, learning about atmospheric conditions/obstacles in science class, and negotiating through historically-situated group decisions in social studies. I found this particular unit so much more engaging than everyday coursework, as I was able to both employ my imagination and see real-world application for skills that I was building. The Microsoft program stuck me as a 21st century adaptation of this (albeit grounded in a commercial product), where students were building various skill sets across subjects that were all tied together by a common narrative.
Jerald Cole

TagCrowd: Make your own tag cloud from any text - 1 views

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    A free tool to create and visualize your own tag clouds. Useful to analyze group themes in student writing. Sharing this data and the corpus of students texts, either synchronously or asynchronously, seems to be the key to upping the level of engagement.
Tracy Tan

Teachers warned over befriending pupils on Facebook - 1 views

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    This article indicates that in seeking to engage students via networking tools, many boundaries need to be drawn...
Chris Dede

Meet Your New PD Tool | Scholastic.com - 1 views

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    twitter as a form of professional development
Chris McEnroe

greenlight for girls - Home - 2 views

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    Greenlight for Girls uses various 2.0 tools to engage girls in informal learning to promote girls toward STEM careers. They compliment online work with on the ground, face-to-face conferences so that the online conversation has correlation with face-to-face experiences and interactions, making the online engagement more visceral.
Leslie Lieman

New Media Consortium Names 10 Top 'Metatrends' Shaping Educational Technology - 0 views

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    Suggests classrooms of the future will be "open, mobile, and flexible enough to reach individual students-while free online tools will challenge the authority of traditional institutions." Nothing new to T545ers, but a good summary of trends.
Briana Pressey

Introducing Programming to Preschoolers --Scratch Jr. - 6 views

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    This is great! Teaching kids at a very young age that computers are not just smart but are programmed to be smart can be very valuable. So many new tools and technologies these days are completely abstracting how they actually work, which makes me worry that kids just think computers are magical.
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    So true! Clearly, it's the people who create the technologies that are magical. =p
Chris McEnroe

Study touts benefits of a 'wired' classroom - 1 views

  •  Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom? File photo.Photograph by: CHARLES PLATIAU , ReutersMONTREAL — Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom?"There have been lots of arguments, both pro and con, regarding this issue, (such as) is it worth the investment?" said professor Richard Schmid, chairman of the education department at the Montreal-based Concordia.Their literature review involved looking at thousands of studies and comparing achievement in classrooms that used computer technology with those that used little or none.The 40-year retrospective study, published in the Review of Educational Research journal, concluded that classrooms where computer technology was used to support teaching had a "small to moderate positive" effect on learning and attitude.If an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older
  • f an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older applications, he sai
  • under what circumstances positive effects are observed
  • ...2 more annotations...
  • he technology is used solely as a content provider — for example, if iPads are used as alternatives to books — then there won't be any positive change,
  • Where technology does have a positive impact is when it actively engages students, when it's used as a communication tool, when it's used for things like simulations or games that enable students to actively manipulate the environment
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    Report on a study whose findings support not just technology in the classroom as a wise investment, but support it only if used in particular ways.
Chris McEnroe

LoudCloud Systems Introduces First Fully Adaptive and Configurable Learning Management ... - 1 views

  • Adaptive Reader Technology (ART) and the Behavioral Analytics Reporting System (BARS), LoudCloud's Learning Management Ecosystems
  • accelerating mastery of learning and improving student engagement and retention through data driven instruction
  • ourse engagement
  • ...2 more annotations...
  • necessary content, supplementary materials, remedial instruction, tutoring support and personalized feedback based on each learner's profile.
  • LoudCloud's Behavioral Analytics Reporting Systems (BARS) logs and audits every click activity of its users on the platform, thereby analyzing the behavioral pattern of each user.
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    Interesting promises here. My current school uses Podium which is not ugly but totally useless if you want a tool for classroom teaching.
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