Cathy Davidson reflects on the recent Harvard Innovations in Learning and Teaching (HILT) symposium (wish I had been there) and shines light on the value of badges [peer rewards/extrinsic] vs. multiple-choice tests [often a disincentive to learning].
George Whitesides has developed a prototype for paper "chip" technology that could be used in the developing world to cheaply diagnose deadly diseases such as HIV, malaria, tuberculosis, hepatitis and gastroenteritis.
Patients put a drop of blood on one side of the slip of paper, and on the other appears a colorful pattern in the shape of a tree, which tells medical professionals whether the person is infected with certain diseases.
hey test for multiple diseases at once. They also show how severely a person is infected rather than producing only a positive-negative reading
computer games were significantly more effective in promoting learning motivation but not significantly different in facilitating cognitive math test performance and meta-cognitive awareness.
when children interact without the guidance of an authority figure — is when children experiment with the relationship styles they will have as adults,
parents should teach social skills with the same tone they use for teaching long division or proper hygiene
Children who cannot pick up context and facial cues from peers more likely to face social isolation.
I wonder if social gaming environments using avatars as virtual selves help or hinder a child's ability to pick up such social cues.