Skip to main content

Home/ HGSET545/ Group items tagged game-based-learning

Rss Feed Group items tagged

Jackie Iger

Game-Based Learning - Without Video Games | MindShift - 2 views

  •  
    An interesting article on game play in the classroom...students take on the role of a video game character and act the part during game performances!
  •  
    If you look at it as 'play' instead of 'game' I think it opens a whole range of possibilities. Which is not surprising. As young children, we learned through play, often elaborate role-play.
  •  
    Hi Jackie - this just reminded me to post a link below re: the CUNY (City University of New York) group that reflects on and develops all types of games in teaching. http://games.commons.gc.cuny.edu/
Chris Dede

Game-based Learning Is Playing for Keeps -- THE Journal - 1 views

  •  
    Arguments for game-based learning
Jackie Iger

James Gee: What Do Video Games Have to Do with Project-Based Learning? | Edutopia - 0 views

  •  
    Gee comments on video games and project-based learning.
Tracy Cordner

ScienceDirect - Computers & Education : Computer support for learning mathematics: A le... - 0 views

  • The IIRM are educational software components, specializing in mathematical concepts, presented through recreational mathematics, conceived as interactive, recreation-oriented learning objects, integrated within the environment.
  • instant messaging, chat rooms, and multi-player math games
  • Mexican high-school students
  •  
    Research paper on "recreational learning objects" in this case a math-based computer game, which was shown to increase motivation in Mexican high schoolers.
Marium Afzal

Game-based Learning: A Paradigm Shifting Opportunity For Innovation - 3 views

  •  
    One point not covered in the article is that there may be something inherently similar about "gamers" (such as a motivational, attentional, or perceptive profile) that makes them different types of learners than others. Yes, it's true that some people deeply enjoy the structured (some more/some less) challenges provided by games, both board and virtual...but others do not. The big question is, does it benefit a majority of learners (or, say, a majority of at-risk learners) to invest in curricula that leverages game-based-learning?
  •  
    It may stray a bit from the topic of motivation, but here's a neuroscience article (that I found quite interesting) that discusses how a difference in striatal volume appears to affect how one's performance improves in playing a game: Erickson, K. I., Boot, W. R., Basak, C., Neider, M. B., Prakash, R. S., Voss, M. W., Graybiel, A. M., et al. (2010). Striatal volume predicts level of video game skill acquisition. Cerebral Cortex, 20(11), 1-9. doi:10.1093/cercor/bhp293
Stephanie Fitzgerald

Learning to fly in persistent digital worlds: the case of Massively Multiplayer Online ... - 0 views

  •  
    This article discusses play in virtual worlds (focusing on World of Warcraft) with an emphasis both on the learning that takes place and the engagement. You'll have to log in with your Harvard ID to get the article, FYI. "Our observation showed that players are motivated by the game's scope, rules, and scenario to create and participate in virtual communities, and share their knowledge with others, while newcomers are encouraged to engage in collective actions, and develop their skill base. We also found that although current MMORPGs have not been designed as instructional tools, they provide an excellent fantasy environment for intrinsically motivating learning, where players can experience the elements of challenge, curiosity, and control [30]." "People engage in pervasive games that use the best of two worlds, the virtual and the physical, in order to offer to its players the sense of maximum enjoyment."
pradeepg

103 Games for learning database: An opportunity to explore if the learning has been int... - 4 views

shared by pradeepg on 24 Feb 12 - No Cached
  •  
    This data base from the edWeb site (Games for learning) that Stephanie shared is a crowd sourced collection of learning games. Has the learning been intrinsically integrated into these games ?. How wise has the crowd been in collating this learning resource ?
Jing Jing Tan

Learning Games Network - 1 views

  •  
    This organization develops projects that specialize in game-based learning.
Leslie Lieman

CUNY Games Network | Educators coming together to explore how the principles of games p... - 1 views

  •  
    The City University of New York connects educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching. They hope to facilitate the pedagogical uses of both digital and non-digital games, improve student success, and encourage research and scholarship in the developing field of games-based learning.
Chris Dede

2011 Horizon Report | EDUCAUSE - 2 views

  •  
    This very useful forecast highlights augmented reality and game based learning.
Chris Mosier

The Ups and Downs of Game-Based Learning - 1 views

  •  
    This blog post describes the successes and failures of one school to integrate games into their latin language instruction. Teachers found the game compelling because it forced students to engage and prepare in a way that students do not in traditional classrooms.
Chris Dede

Digital | Social media and video games in classrooms can yield valuable data for teachers - 2 views

  •  
    Brookings report on games and learning
  •  
    It's interesting that so many products have a teacher focused data output model but if the software isn't making recommendations, the student must wait for the teacher to analyze the data to make changes. I wonder when software will empower students to make their own curricular choices based on their data. I don't believe I've seen this.
Chris Dede

Chicago Quest: School based on video gaming technology and theory coming to Chicago - c... - 1 views

  •  
    A chicago school based on the games-centered school in nyc
Jerald Cole

Practomimetic pedagogy - 0 views

  •  
    The Pericles Group "saving the world one practomime at a time." Roger Travis at UConn uses a game-based approach to teaching classics.
Uche Amaechi

How to Invest in Game Based Learning - Forbes - 1 views

  •  
    Great Game from Muzzy Lane--the folks who'll be speaking next week
Chris Dede

New Webinars in Game-Based Learning - 0 views

  •  
    Overview of what teachers are being offered as professional development for educational games
Stephanie Fitzgerald

melanie mcbride.net » Game-based learning: Keeping it real - 0 views

  •  
    This post talks about the highly engaging "Gamercamp," referring to some concepts we discussed in T545, and goes on to discuss the potential for gaming in education.
anonymous

Mobile games, learning, and flow - 2 views

T545 technology engagement games motivation

started by anonymous on 14 Apr 13 no follow-up yet
Chris Dede

Mario Kart in the classroom: the rise of games-based learning - Telegraph - 0 views

  •  
    Thoughts on the value of videogaming in education
1 - 20 of 34 Next ›
Showing 20 items per page