Research | MindShift - 0 views
Will "Call of Duty" Be Assigned for 10th Grade (Gaming) Homework? - 0 views
Phones, Watches, Glasses; Wearable Tech Is For Real: Piecyk - 0 views
Beware of the High Cost of 'Free' Online Courses - NYTimes.com - 0 views
Gamestar Mechanic: Gamification Made Easy | Edutopia - 0 views
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is this the right approach?
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Although learning game design is valuable in itself, the learning objectives are vague and feedback doesn't seem to be embedded in the process. Gamestar claims that the game is adaptable to all content areas, however, without learning objectives from the outset students may master game design without learning classroom subject matter.
How tablets affects children? - 0 views
Passion-Based Learning | Edutopia - 0 views
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Thanks for sharing Sandra, this was an interesting article about injecting passion into our lessons. There were two questions I was thinking about though: 1) If we're not already passionate about something, why and how should we get passionate about it? 2) Excitement and passion do not equate to learning whereas solving problems or inquiry-based learning focuses the lessons on learning. Is that better? Cheers!
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