"When students transition to college, they're shocked to find that instructors don't spoon-feed them information. Instead, teachers ask them to motivate themselves as they grapple with concepts and problems, said Zach Widbin, physics teacher and engineering course instructor at Brophy College Preparatory in Phoenix." [not a] Surprise: rigorous hands-on project-based learning (supported by University of Arizona) engages kids. I wonder how many collaborative projects there are like this, with a local School of Ed actively working with neighboring schools beyond traditional student teaching and observation?
Within five years, Yale-designed robots may be helping teach children. A Yale-led team of researchers from across the country received a $10 million grant from the National Science Foundation on April 3 to pursue the creation of "socially assistive robots" to help young children learn basic skills and in some cases overcome cognitive disabilities.
Having students use electronic devices is one part of a broader plan for the two high schools, which will eventually include other areas of focus such as distance learning, student assessments, infrastructure, teacher observation and evaluation, course management systems and instructional tools.
This author makes arguments against buying iPads for children. At one point he states, "iPad isolation can lead to poor social skills at a time when kids are just learning how to interact with each other."
How can we make learning easier and more likable with the help of technology? Speakers at Skillshare's first ever Penny Conference discuss ways we can redefine education, from the way we think about learning to distributing and accessing education.
Interesting use of technology in the classroom. According to the article, "flipping" classes shifts the role of teachers "from the gatekeeper of knowledge to the role of the coach."
This article discusses trends in technology use in higher ed institutions, including a growing role of blended learning and technology-integrated meetings.
This post talks about the highly engaging "Gamercamp," referring to some concepts we discussed in T545, and goes on to discuss the potential for gaming in education.
This blog post describes the successes and failures of one school to integrate games into their latin language instruction. Teachers found the game compelling because it forced students to engage and prepare in a way that students do not in traditional classrooms.