Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills | MindShift - 0 views
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Tom McHale on 18 Jan 15"A recently published game called "Gone Home" is testing the traditional progression of learning by flattening the story. Players have questioned whether it qualifies as a game since it doesn't include traditional points, prizes and leveling up (the game is self-titled as "a story exploration video game"). Critics have praised "Gone Home" as a new way of storytelling, and it's beginning to make its way into the classroom, as a viable substitute for traditional text. The game is non-linear and players have a great deal of agency for filling in the gaps to arrive at their conclusions.*"