Our presentation was titled “Mobile Application Stores – State Of Play” and highlights some of our findings on the six largest device manufacturer stores; Apple App Store, BlackBerry App World, Google Android Market, Nokia Ovi Store, Palm App Catalog and Windows Marketplace for Mobile.
While we provide our Barcode Scanning SDKs at no cost to developers, we do require that you execute our standard license agreement. The agreement sets out basic requirements including our requirement that licensees include our ad framework, which serves a single banner advertisement immediately after the user completes a scan. Feel free to email sales@biggu.com if you need an alternative license for a specific use case.
Apps Using our SDK CNET Scan & Shop (Android)
ShopSavvy (iPhone)
ShopSavvy (Android)
From The Blog
ShopSavvy is in Fast Company!
ShopSavvy Fan Video Contest #2
Scan with ShopSavvy Program
Scanning Household Items with ShopSavvy
With the introduction of Android version 1.6, support was added different screen sizes. The platform does a nice job of letting developers tell the market what size screens their app supports, but that’s only half the story.
This means that every game will have to support 6 unique screen configurations in order to look its best on every phone!
A couple of parting observations about the passion of the comments about this phone:
They suggest the Droid has quickly emerged as the phone around which iPhone critics have coalesced. It's emerging as the preeminent un-iPhone or even anti-iPhone.
The comments are further evidence that no community of observers takes a closer and more critical interest in how we test and assess than smart-phone fans. We've experienced that in the past, when we updated the methodology and presentation of our smart-phone Ratings (available to subscribers) in response to the changing nature of these devices.