GLHS Principal's Page: Our "Unquiet" Library - 0 views
"It's not about the tool" - a naïve myth. « Cooperative Catalyst - 0 views
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Secondly, tools shape behaviours. Tools shape cognition. Tools shape societal structures in both intended, and unintended, ways.
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Anthony Aguirre, in The Enemy of Insight, suggests that “information input from the Internet is simply too fast, leaving little mental space or time to process that information, fit it into existing schema, and think through the implications”. (
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“Important issues fade from focus fast, and while many of humanity’s challenges get more complicated, society’s ability to pay attention to complex arguments dwindles. Sound bites and attack ads work well when the world has attention deficit disorder.”
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Why the Open Schools of Phoenix Failed « Cooperative Catalyst - 1 views
Little Speak Easy | Live & Learn - 0 views
To Inspire Learning, Architects Reimagine Learning Spaces | MindShift - 1 views
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nstead of classrooms, PlayMaker School has a suite of spaces that are interconnected physically and visually. There’s an ideation lab, a maker space, and an immersive gaming and learning zone where the students can try out the games they create and the software they develop.
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When you put math and science teachers together, they can cross-collaborate on lesson plans. If they’re teaching trigonometry or wave properties in math, they know they have to pull in the physics faculty also.” Schools that embrace STEM end up retraining. “They have to stretch their conception of what’s being taught.”
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They were inspired by facilities that “let spontaneous collisions happen,”
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YOUmedia at the Chicago Public Library | New Learning Institute - 0 views
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to’s study found that high school age students, when working on their own, interact with digital media in one of three ways: 1) “hanging out,” in social networks or online spaces such as blogs, chats or Facebook; 2)“messing around,” or tinkering with software to produce various types of media; 3) “geeking out,” a more serious exploration of one type of media or technology, often in online interest groups. Media to young people might mean Japanese anime, fan fiction, spoken word or rap poetry, video, music or any combination of different forms and styles of communication.
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The activity at the center is designed to encourage young people to move along a continuum of engagement, from “messing around,” to “geeking out.”
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YOUmedia center have an instant means of broadcasting their work and get instant feedback from other students and adult mentors. Broadcasting and networking is an essential part of the YOUmedia experience, one that echoes the way young people use technology on their own.
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Eric Sheninger: Designing Schools to Engage and Drive Learning - 0 views
Siphoning the Fumes of Teen Culture: How to Co-opt Students' Favorite Social Media Tool... - 0 views
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By forbidding the use of social media sites in 52% of our nation’s classrooms, schools are suppressing a learning revolution that is characterized by several truths: 1) facility with social media tools is critical to learning and working in the 21st century; 2) 75% of online adolescents are already social networking outside of school; 3) many students hack through Internet filters during class; and 4) exploration of social media sites is part of the adolescent identity.
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Workshop reports that, on average, kids can actually stuff eight hours of media exposure into five hours of non-school time by media multitasking—phone texting while participating in seven separate Facebook chats and posting to Tumblr.
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Dr. Howard Rheingold, on his final exam, asked his Stanford students to demonstrate their understanding of the literacies that accompany new media by creating, rather than writing, an essay. B
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