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Blair Peterson

"Crisis times are often an impetus for change - and with increasing unemployment across... - 0 views

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    Interview with Stephen Harris, Exectuive Director of Sydney Centre for Innovation in Learning.
Blair Peterson

TEDxUBC - Chris Kennedy - Students Live! Real-world Learning at the 2010 Olympic/Paraly... - 0 views

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    How do we position our students for this role for the World Cup in 2012? Talon staff reporting live from the various sites?
Blair Peterson

Eric Sheninger: The Best Ideas for Our Schools - 0 views

Blair Peterson

: Researching What for Why? - 1 views

  • Researching What for Why? I enjoy research. I spend much of my time reading it. I also often find myself in sustained and vigorous conversations with colleagues from some of the leading research institutions from around the world...and it's time that I value very much. Indeed, the Foundation maintains a register of some of the leading research around 1-to-1 on our site....however, I am also sick and tried of the unrelenting practice of political leaders and educational policy makers who continually seek to justify inaction and limit the scope for innovation in the name of research. One only has to review the mountains of literature around the most effective ways to teach reading and the efficacy of small classes to conclude that too much educational research is based on loose assumptions, inappropriate methodologies, a blatant lack of rigor and ideological bias. Too often the funding base for educational research creates preconceptions about the outcomes, real or perceived, and the volume of research that swamps the education market seems to be more related to tenure or the attraction for doctoral topics, than a genuine need. It really is about time we took stock of the situation. For more than three decades we have seen an increasing stream of research that has targeted our use of technology in schools. What purpose has much of it served, other than to often significantly distract educators from continuing to develop innovative practice, and seek new ways to enga
  • How can we support innovative teachers taking risks, if every move is covered by a researcher measuring outcomes?
  • Why don't we start by working on the culture of our schools, and encourage those that are seeking to create a culture of innovation. Why don't we start thinking carefully about what it really means to support risk-taking in our schools; it seems the only risks people are interested in are about the evils of the net and beyond...how about we support our educational leaders who are creating new agendas for learning within their schools and seeking to genuinely leverage technology within an immersive environment to truly create worthwhile, authentic learning opportunities.
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    Bruce Dixon slams research and says that it stifles innovation. 
Blair Peterson

Will · What Qualities do "Bold Schools" Share? - 0 views

  • 1. Learning Centered - Everyone (adults, children) is a learner; learners have agency; emphasis on becoming a learner over becoming learned.
  • 2. Questioning - Inquiry based; questions over answers
  • 3. Authentic - School is real life; students and teachers do real work for real purposes.
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  • 4. Digital - Every learner (teacher and student) has a computer; technology is seamlessly integrated into the learning process; paperless
  • 5. Connected - Learning is networked (as are learners) with the larger world; classrooms have “thin walls;” learning is anytime, anywhere, anyone.
  • 6. Literate - Everyone meets the expectations of NCTE’s “21st Century Literacies”
  • 7. Transparent - Learning and experiences around learning are shared with global audiences
  • 8. Innovative - Teachers and students “poke the box;” Risk-taking is encouraged.
  • 9. Provocative - Leaders educate and advocate for change in local, state and national venues.
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    Bold Schools
Blair Peterson

Lines on Plagiarism Blur for Students in the Digital Age - NYTimes.com - 1 views

  • “Our notion of authorship and originality was born, it flourished, and it may be waning,” Ms. Blum said.
  • Instead of offering an abject apology, Ms. Hegemann insisted, “There’s no such thing as originality anyway, just authenticity.” A few critics rose to her defense, and the book remained a finalist for a fiction prize (but did not win).
  • “If you’re taught how to closely read sources and synthesize them into your own original argument in middle and high school, you’re not going to be tempted to plagiarize in college, and you certainly won’t do so unknowingly,” she said.
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  • The Internet may also be redefining how students — who came of age with music file-sharing, Wikipedia and Web-linking — understand the concept of authorship and the singularity of any text or image.
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    "…students leave high school unprepared for the intellectual rigors of college writing" said Wilensky. HS students must understand that their learning experiences in schools, will develop the skills they will need in Higher Education. 9-12 students should be exposed to articles like this, stating real cases of plagiarism in Colleges, and discuss them, thinking in their future in University and in how prepared they are to face it. Thanks for sharing!
Blair Peterson

Education Week: Digital Gaming Goes Academic - 1 views

  • Digital games for learning academic skills change depending on each student’s ability and course of action. Such games provide personalized feedback in real time—something a traditional classroom often doesn’t offer.
  • “The technology and the research have evolved to the point where we can actually have a sense of the impact games are having on learning,”
  • “One of the things we can do for these kids,” he says, “is to give them exposure to different contexts that they would never otherwise encounter.”
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  • The authenticity of the role-play is the key thing.”
  • Crystal Island, which targets 8th grade science students, begins as the students virtually arrive on the island with their research teams. Soon after their arrival, people on the island begin to fall sick, and it is up to the student to determine the origin of the outbreak.
  • Each 6th grader takes a digital-media class for an introduction to the concepts and can continue to a more specialized digital-based class in 7th and 8th grades.
  • art of the challenge of designing games for K-12 students, Tarr says, is figuring out how to measure achievement against learning objectives. Figuring out that piece is essential to designing an effective educational game, he says.
  • “The current way that we run schools is not well suited to learner-centered approaches,” he says.
  • It’s a misconception among some people that games will do the whole job. If you ask students to play a game, they will play a game, but they won’t try to learn from it,” he says. “The teacher very much needs to know what objectives they want from the game.”
  • “All games have to have some kind of assessment; otherwise, you don’t know whether you won or not,”
smenegh Meneghini

Technology Integration Matrix - 4 views

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    There are a number of these integration models out there - but this one provides clear examples when you click on "...more" - Would be a great tool to clarify expectations.
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    In addition, if you click on the subjects at the top (math, science, social studies, and language arts - it takes you to specific tools.
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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003).
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