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Angela Becerra Vidergar

drawn and quarterly - 0 views

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    With cartoonists that have been instrumental in defining the literary comics medium for the past twenty years and a willingness to experiment with formats and concepts, Drawn & Quarterly has become one of the most influential art and literary comics publishers in North America, if not the whole world. Back in 1989, Chris Oliveros humbly went in search of artists to contribute to his yet-to-be-published magazine anthology named Drawn & Quarterly. Armed with a honed aesthetic, he advertised in different venues and approached promising artists. As a result, Oliveros assembled the most esteemed and distinct coterie of cartoonists since the days of Art Spiegelman's RAW. Oliveros's visual acumen and astute production values coupled with the complete editorial and creative freedom offered to the cartoonists enabled D+Q to make an immediate mark in the world of comics. After several anthologies, comic book series and graphic novels, D+Q has established an elite and varied roster of cartoonists that includes Adrian Tomine, Seth, Chester Brown, Joe Matt, Julie Doucet, and James Sturm, who are considered to be some of the medium's best and are synonymous with Drawn & Quarterly. Big Questions, Or Else, Optic Nerve, Berlin and Atlas have joined Peepshow and Palooka-Ville as D+Q's current ongoing comic book series. Exquisitely designed sketchbooks by iconic luminaries R. Crumb and Chris Ware joined sketchbooks by Julie Doucet and Seth. Graphic novels include war comics-journalism from Joe Sacco, travelogues by Guy Delisle, a charming teenage memoir by Michel Rabagliatti and translations of European masters Igort, Baru, and Dupuy & Berberian. The original magazine anthology became a lavish, oversized, coffee table annual. D+Q has also engaged in ambitious reprint projects, including the work of Frank King, Tove Jansson (Moomin), and Yoshihiro Tatsumi. Book lovers, who appreciate exceptional quality in literature and design, laud D+Q for creating elegant objects that transcen
Angela Becerra Vidergar

drawn and quarterly - 0 views

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    With cartoonists that have been instrumental in defining the literary comics medium for the past twenty years and a willingness to experiment with formats and concepts, Drawn & Quarterly has become one of the most influential art and literary comics publishers in North America, if not the whole world. Back in 1989, Chris Oliveros humbly went in search of artists to contribute to his yet-to-be-published magazine anthology named Drawn & Quarterly. Armed with a honed aesthetic, he advertised in different venues and approached promising artists. As a result, Oliveros assembled the most esteemed and distinct coterie of cartoonists since the days of Art Spiegelman's RAW. Oliveros's visual acumen and astute production values coupled with the complete editorial and creative freedom offered to the cartoonists enabled D+Q to make an immediate mark in the world of comics. After several anthologies, comic book series and graphic novels, D+Q has established an elite and varied roster of cartoonists that includes Adrian Tomine, Seth, Chester Brown, Joe Matt, Julie Doucet, and James Sturm, who are considered to be some of the medium's best and are synonymous with Drawn & Quarterly. Big Questions, Or Else, Optic Nerve, Berlin and Atlas have joined Peepshow and Palooka-Ville as D+Q's current ongoing comic book series. Exquisitely designed sketchbooks by iconic luminaries R. Crumb and Chris Ware joined sketchbooks by Julie Doucet and Seth. Graphic novels include war comics-journalism from Joe Sacco, travelogues by Guy Delisle, a charming teenage memoir by Michel Rabagliatti and translations of European masters Igort, Baru, and Dupuy & Berberian. The original magazine anthology became a lavish, oversized, coffee table annual. D+Q has also engaged in ambitious reprint projects, including the work of Frank King, Tove Jansson (Moomin), and Yoshihiro Tatsumi. Book lovers, who appreciate exceptional quality in literature and design, laud D+Q for creating elegant objects that transcen
Tonda Bone

Don Jackson and Cognitive Comics: Bringing Comic Books to the Classroom - 0 views

  • Don Jackson
  • Cognitive Comics in which he teaches the art of sequential story telling to aspiring young artists in schools across the region
  • John Byrne
  • ...5 more annotations...
  • business venture in educational comics.
  • TEC  Comix – Interactive Edutainment
  • Teaching English Comprehension. That was a business venture where I designed interactive multi-media comics on CD-ROM for promoting literacy.
  • teaching comic book illustration and script writing. Cognitive Comics
  • Picasso once said that every act of creation must begin with an act of destruction
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    Don Jackson teaches "the art of sequential storytelling" as a constructivist pedagogical method to help students develop higher-order thinking skills. His "Cognitive Comics" approach grew from Jackson's original enterprise of developing interactive multi-media comics for promoting literacy in teaching English comprehension.
Angela Becerra Vidergar

Cartoonacy! - 0 views

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    Website of comics connoisseur Robert (Bob) A. Buethe: From AllExperts: About Bob Buethe Expertise Can answer questions about American (and some European and Asian) comic strips, cartoonists, and comic books. Also well-versed on topics related to cartooning techniques, composition, and art supplies. Experience Forty years reading and collecting comic books. Over twenty years as an amateur cartoonist. Extensive library of cartoon- and comic-related reference books. Publications: Hogan's Alley magazine Mensa Bulletin Mphasis
Angela Becerra Vidergar

Reason for Higher Education :: Comic Books 101 | The Contemplation - 0 views

  • Anthony Enns, cultural theorist
  • “There are many different ways to teach (this course),” says Prof. Enns. “One obvious (way) would be to take a strict literary approach—read more highbrow comic books and make an argument for comic books as literature… If you were going to teach the course that way, I think you would probably not bother to teach superheroes. I think that would be a mistake. “So much of graphic material is made up of the superhero genre. It would be wrong to just ignore it.”
  • “Is Wonder Woman a strong feminist figure, or is she a kind of a sex kitten? … (William Moulton) Marston, the creator, was really into S and M, he loved being tied up … there’s some aspect of sexual titillation to the Wonder Woman character.”
  • ...4 more annotations...
  • He is bemused by the Robin-less state of most modern Batman literature; the Boy Wonder was conspicuously absent from blockbusters Batman Begins and The Dark Knight. “(Frank) Miller’s Dark Knight Returns turns Robin into a woman… (Miller) really tries to avoid the whole Batman/Robin relationship.”
  • a possible unit on Donald Duck. The problem isn’t Donald’s lack of pants; rather, it’s the imperialist ideology he presents. “Babar is often read as a parable about colonialism,” Prof. Enns explains. “Babar is educated in Europe and that’s the reason why he’s the king of the elephants.” Art Spiegelman’s Pulitzer-winner Maus, a Holocaust fable told, like Orwell’s Animal Farm, through the use of animals-as-people. “I’m going to look at it through this question of racial representation. The choice to represent Jews as mice and Nazis as cats… It’s offensive, but in an intentional way… it’s impossible to accuse Maus of being Nazi propaganda. That’s silly… but (Art Spiegelman) is definitely playing on the history of Nazi propaganda.”
  • It’s really going to be more like sociology or anthropology. Cultural studies ask the question of ‘what do comic books reveal about the culture that produced them?
  • “Pop culture says more about us than our highbrow culture,” he continues. “If you go back to the 18th century, the tools that dentists use say more about class differences than any of the great works of literature the culture produced.”
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    Prof discusses a new course on Comics and Graphic Novels. Focus is on history and cultural background.
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    Interesting comment about whether or not superhero comics qualify as literature.
smilinginsomniac

The Grimace Project - 1 views

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    This is an amazing website! To see the theory of facial expression and emotion described by Scott McCloud (which inspired this project), see pp. 80-101 of Making Comics. Description: Grimace is a free Flash-based web component which displays emotions through facial expressions of a comic-like face. It is based on the idea that the face can serve as an accurate representative of emotional information, which is difficult to express verbally. The face is simple yet highly expressive and can represent subtle emotional changes through arbitrary blending of 6 basic emotions. The design is derived from the book Making Comics by Scott McCloud. Possible applications include experimental research settings and the augmentation of textual descriptions on websites with emotional information.
Mark Vega

Review: The Art of Jaime Hernandez - 0 views

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    Todd Hignite's text for the Abrams' pretty The Art Of Jaime Hernandez is like the best testimonial ever written for a fancy tribute dinner, the kind of speechifying that makes you tear up a little bit in shared love for the subject of its adoration. One reads a lot of writing about cartoonists, but very little of it makes you want to shake the writer's hand, as is the case here. The love that many comics fans have for the work of Jaime Hernandez may be unique in comics because he's an artist that brings out that emotion in people that I would suggest are largely distrustful if not outright contemptuous of how frequently such feelings are expressed on behalf of so many other artists working in the medium. Jaime is a a comics artist people that find it hard to love artists love. Further, I think that people love Jaime for all the usual reasons one may love a comics artist, and then some folks love him a little more for all the reasons they love a great artist working any medium, and then a few folks love him that much more for being the avatar of a certain kind of relationship to comics, growing in seriousness of intent and human scope just as they were ready to read stories like that.
Angela Becerra Vidergar

CFP: [Collections] Comics, Graphic Narrative, and Sequential Art from James F. Wurtz on 2007-09-17 (Calls For Papers: Collections) - 0 views

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    UPenn Call for Papers listing on "Comics, Graphic Narrative, and Sequential Art"
Angela Becerra Vidergar

300 - IMDB - 0 views

  • First lets analyze what exactly this film is made of. Basically, the whole thing is just one epic fighting scene after another. Most noticeably is the camera work and the visual effects. Every shot seems like it was intended to be a work of art. The colors, the characters, the costumes, the backgrounds... every little detail has been given so much attention. During the big fights you'll also instantly notice the unique editing. There are a lot of "time slowdowns" throughout the battles which show what exactly is happening. Fatal wounds that slowly leak blood spatters in the air, decapitated heads traveling in slow-motion across the screen... it's all there. The story on the other hand isn't very complicated, in the sense that the whole movie could probably be described in a sentence or two. The dialogs are simple and most often talk about moral values like freedom and honor. If you would look at the script, it would probably look like another movie that has nothing more to offer then idealistic visions of how life should be.Reviewers of this title seem to be split up in two groups. They either love it with passion calling it an epic movie of the 21th century, or hate it even more and throw it off like a piece of garbage consisting of mindless action and silly cliché phrases. I feel reluctant to take a position in this argument. Normally it's tolerable to weigh out both sides of this matter to result in a fair judgment about a movie. Not in this one. On the one hand the visual are surely among the best to be witnessed in a movie. Every detail, every background, every special effect set to the scenes are so mindblowingly stunning. On the other hand the plot and dialogs are of the most simplistic and quite frankly dumb kind. "I fight for freedom! I'd rather die in honor then live in shame!" Sounds familiar?
  • If you are easily impressed by beautiful landscapes, wonderful camera-work and editing and powerful acting then go see this. Right. Now. You'll be missing out if you don't. There is so much to see, so much power in the way this comic is translated to the big screen... It'll leave you in awe.
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    Contains an interesting discussion of what happens when a comic is adapted into a movie. Specifically "300," in 2007.
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    Internet Movie Database for "300." Contains comments on the adaption of the comic/GN to the big screen.
Angela Becerra Vidergar

Reading Room Index - 0 views

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    Index to the Holdings of the Michigan State University Libraries Comic Art Collection
Angela Becerra Vidergar

The World Of Kane - about Guy Peellaert - 0 views

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    Belgian advertising illustrator Guy Peellaert was one of the first cartoonists to embrace Pop Art and incorporate Andy Warhol's appropriation of mass market iconography into his work. His first comic, Les aventures de Jodelle, (Jodelle's likeness based after yé-yé chanteuse Sylvie Vartan) appeared in 1966, swiftly followed by 'Pravda la Survireuse' (her visage modelled after Françoise Hardy) for the magazine 'Hara-Kiri' in 1967.
Angela Becerra Vidergar

MegaTokyo - relax, we understand j00 - 0 views

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    From Lori Lynn Taniguchi: Out of the all american webcomics which are modeled directly off of the Japanese manga influence, Megatokyo has got to be the most famous. Fred Gallegher has accomplished what many of us in our mary-jane ways have always wanted: to accummulate an adoring audience to our art and story which places us and our friends in the world we love so much, we want to be seen INHABITING it. His art was not very good to start, but with persistence, and some kind of viral popularity, his skills have substantially improved, and his patently shoujo-manga storylines became a trademark. I think the main character is probably very sympathetic to many men who feel bewildered and fascinated and ultimately manipulated by women. Add in a little gamer culture and technology, and you're appealing to pretty distinct kind of guy. Personally, I think the storyline's a little harem-style to be really original. But the fact remains that I believe it to really be the culmination of a lot of desires in webcomics at the time.
Angela Becerra Vidergar

The Graphic Novel Archive: trade paperbacks, manga, comic strip collections, original graphic novels - 0 views

  • The Graphic Novel Archive's mission is to catalog these tomes of sequential art. To sort, organize and categorize these books, and make this information available to visitors like you. And there's more. Be it history, news, reviews, previews, release schedules, shipping updates, solicitations, comparison shopping, or just some friendly conversation - if you enjoy graphic novels, you've found yourself a great little web site. Be sure to set your graphic novel preference (western, eastern, or both) and then have a look around. It only gets better from here. And don't forget - creating your free MyGNA account will allow you to track your collection, set up a wish list; even monitor prices for graphic novel bargains! If you'd like to help out in improving the Graphic Novel Archive, feel free to join the GNA's community of contributing editors. Everyone is welcome - readers, publishers, and creators alike.
    • Angela Becerra Vidergar
       
      Mission statement, purpose
Angela Becerra Vidergar

Cool Pop Art "Pravda" animation - Boing Boing - 0 views

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    About the works of artist Guy Peellaert.
Angela Becerra Vidergar

WONDER WOMAN MUSEUM - 0 views

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    WELCOME TO A SENSATIONAL WEBSITE DEDICATED TO ARCHIVING THE ART, LITERATURE, AND MEMORABILIA OF WONDER WOMAN
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