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Angela Becerra Vidergar

Reason for Higher Education :: Comic Books 101 | The Contemplation - 0 views

  • Anthony Enns, cultural theorist
  • “There are many different ways to teach (this course),” says Prof. Enns. “One obvious (way) would be to take a strict literary approach—read more highbrow comic books and make an argument for comic books as literature… If you were going to teach the course that way, I think you would probably not bother to teach superheroes. I think that would be a mistake. “So much of graphic material is made up of the superhero genre. It would be wrong to just ignore it.”
  • “Is Wonder Woman a strong feminist figure, or is she a kind of a sex kitten? … (William Moulton) Marston, the creator, was really into S and M, he loved being tied up … there’s some aspect of sexual titillation to the Wonder Woman character.”
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  • He is bemused by the Robin-less state of most modern Batman literature; the Boy Wonder was conspicuously absent from blockbusters Batman Begins and The Dark Knight. “(Frank) Miller’s Dark Knight Returns turns Robin into a woman… (Miller) really tries to avoid the whole Batman/Robin relationship.”
  • a possible unit on Donald Duck. The problem isn’t Donald’s lack of pants; rather, it’s the imperialist ideology he presents. “Babar is often read as a parable about colonialism,” Prof. Enns explains. “Babar is educated in Europe and that’s the reason why he’s the king of the elephants.” Art Spiegelman’s Pulitzer-winner Maus, a Holocaust fable told, like Orwell’s Animal Farm, through the use of animals-as-people. “I’m going to look at it through this question of racial representation. The choice to represent Jews as mice and Nazis as cats… It’s offensive, but in an intentional way… it’s impossible to accuse Maus of being Nazi propaganda. That’s silly… but (Art Spiegelman) is definitely playing on the history of Nazi propaganda.”
  • It’s really going to be more like sociology or anthropology. Cultural studies ask the question of ‘what do comic books reveal about the culture that produced them?
  • “Pop culture says more about us than our highbrow culture,” he continues. “If you go back to the 18th century, the tools that dentists use say more about class differences than any of the great works of literature the culture produced.”
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    Prof discusses a new course on Comics and Graphic Novels. Focus is on history and cultural background.
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    Interesting comment about whether or not superhero comics qualify as literature.
Angela Becerra Vidergar

The Graphic Classroom - 0 views

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    The Graphic Classroom is a resource for teachers and librarians to help them stock high quality, educational-worthy, graphic novels and comics in their classroom or school library. I read and review every graphic novel or comic on this blog and give it a rating as to appropriateness for the classroom.
Angela Becerra Vidergar

High Tech High - Graphic Novel Project - 1 views

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    The mission is: "To serve as a professional endeavor to create, make, and deliver to the public professional grade comic books and/or graphic novels. The HTH Graphic Novel Project produces stories that consciously serve the community in a positive way. We seek to encourage the help, support, and critique of professionals in related industries to the project in order to create the best products possible. The project is free to join. We, the members, recruit and encourage membership based on enthusiasm and seriousness towards meeting project goals and deadlines. We do not discriminate towards any person based on age, gender, race, or handicap."
Tonda Bone

Don Jackson and Cognitive Comics: Bringing Comic Books to the Classroom - 0 views

  • Don Jackson
  • Cognitive Comics in which he teaches the art of sequential story telling to aspiring young artists in schools across the region
  • John Byrne
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  • business venture in educational comics.
  • TEC  Comix – Interactive Edutainment
  • Teaching English Comprehension. That was a business venture where I designed interactive multi-media comics on CD-ROM for promoting literacy.
  • teaching comic book illustration and script writing. Cognitive Comics
  • Picasso once said that every act of creation must begin with an act of destruction
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    Don Jackson teaches "the art of sequential storytelling" as a constructivist pedagogical method to help students develop higher-order thinking skills. His "Cognitive Comics" approach grew from Jackson's original enterprise of developing interactive multi-media comics for promoting literacy in teaching English comprehension.
Angela Becerra Vidergar

Reading Room Index - 0 views

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    Index to the Holdings of the Michigan State University Libraries Comic Art Collection
Angela Becerra Vidergar

scottmccloud.com - 0 views

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    Scott McCloud's official webite, with links to his speaking engagments and the livejournal blog his family contributes to as well as news about his projects and appearances.
Angela Becerra Vidergar

Let's Manga - 0 views

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    A project led by doctoral students at the Catholic University of Leuven.
Angela Becerra Vidergar

Getting Graphic: Connecting with Students Using Graphic Novels - 0 views

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    Article: Getting Graphic: Connecting with Students Using Graphic Novels By Katherine K. Ruppel, M.L.S. Librarian, Holy Family University - Newtown
Angela Becerra Vidergar

The Graphic Narrative Project Official Site - 1 views

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    Home of The Graphic Narrative Project at Stanford University, to which the Diigo group is affiliated. 
Angela Becerra Vidergar

Closure - The Game - 1 views

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    "Closure": A flash game based on Ch. 3 of Scott McCloud's Understanding Comics. Developed by Tyler Glaiel
smilinginsomniac

The Grimace Project - 1 views

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    This is an amazing website! To see the theory of facial expression and emotion described by Scott McCloud (which inspired this project), see pp. 80-101 of Making Comics. Description: Grimace is a free Flash-based web component which displays emotions through facial expressions of a comic-like face. It is based on the idea that the face can serve as an accurate representative of emotional information, which is difficult to express verbally. The face is simple yet highly expressive and can represent subtle emotional changes through arbitrary blending of 6 basic emotions. The design is derived from the book Making Comics by Scott McCloud. Possible applications include experimental research settings and the augmentation of textual descriptions on websites with emotional information.
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